12 research outputs found

    Risk Issues in Esports Events: A Proposal for a Research Framework

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    Online gaming or esports has become extremely popular nowadays. As esports popularity increases, the trend of esports events has also been increasing around the world and all major esports stakeholders such as players, organizers, sponsors, teams and broadcasters are taking this opportunity to step up and shine. People participated and watched esports as a form of entertainment until it is now one of the most popular sports in the world. Players are now fighting to be professional players while event organizers take the opportunity to organize more esports events. However, with no specific policy or guideline regarding esports, many issues and risks could arise especially among the major esports stakeholders. Without proper planning on risk management, not only players but all major stakeholders in esports events could be at great risk. To address the gap, this research will explore major esports event stakeholders and identify risks associated with esports events from the stakeholders’ perspective. The proposed research will first need to explore the esports stakeholders in its preliminary stage and continue with addressing the risks and issues for all major stakeholders at the secondary stage. Methodically, this exploratory research will apply focus study interviews and case studies as its main method of investigation. The framework can later help all esports events stakeholders enhance their planning process through a proper risk management plan. It will also benefit the government in the development of policy regarding esports events

    Developing a Predictive Model of Crowd Behavior at Music Concerts and Festivals (MCF): A Proposal for a Research Framework

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    Music Concerts and Festivals (MCF) have experienced steady growth each year, transforming these events into large-scale international gatherings from their humble beginnings in the 1980s. The trend of increasing attendance by festival-goers and concert-goers at MCF has prominently emerged in the 21st century. The attendance of MCF contributes to the formation of crowds, which are indirectly influenced by risky behavior. Consequently, this trend has led to numerous incidents related to risky behavior at MCF. However, there is insufficient research on such behavior, and few existing studies address any predictive models specific to MCF. As a result, there has been a slight increase in aggressive behavioral incidents among festival-goers and concert-goers. This issue has demonstrated the importance of studying crowd behavior among those attending musical concerts and festivals. Therefore, this paper will focus on the important variables related to risky behavior that can cause crowd behavior and bridge the gap by identifying risky behavior among crowds. Additionally, this study will propose a research framework for the development of a crowd behavioral predictive model to anticipate future risk behavior among attendees. This research will employ a mixed-methods approach comprising both qualitative and quantitative methodologies as its method of investigation. The research framework will then be used to develop a predictive model of crowd behavior among attendees of MCF that will help to provide significant information for event and concert organizers to understand potential risky behavior among the crowd, hence, help in mitigating or preventing unwanted crowd safety incidents at MCF

    Crisis Management Research (2014-2023) in the MICE Industry: A Review and Research Agenda

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    The 21st century is seen as a volatile business environment and requires a proper crisis management standard for most organizations including the MICE sector. Nowadays, managers seek to deal with a potential crisis effectively, with minimum losses or to avert the potential crisis in the best case. The goal is obvious: minimize the impact of the crisis or avoid a potential crisis. This study aims to investigate relevant research domains in the MICE/business events industry context. This paper found that there was very limited study on the topic. The topic of crisis management in the MICE/business events industry only started to gain much attention after COVID-19. To understand how crisis management practices have been adopted in the industry, the authors reviewed 32 articles including 29 papers on COVID-19, spanning 10 years, between 2014 and 2023. The findings showed that the research focuses on crisis management, crisis impact, response, resilience, communication, and recovery. Looking back, health-related crises (including COVID-19), political disturbances and terrorism themes are the biggest trends. This study addressed the need for more study on the topic for advancing knowledge, addressing emerging challenges, and applying findings to improve practice and decision-making as well as to develop a newly conceptual framework that places operational resilience on an equal footing with financial resilience, with indicators adapted to the risk profile of the operating model

    Preferred Sporting Tourism Events Attributes among Sports Tourists

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    Sports tourism has emerged as a prominent and dynamic segment within the broader event, travel and tourism industry. Amidst this growth, understanding the attributes influencing sports tourists' attendance at sporting events has become paramount for event organizers, destination marketers, and policymakers. Hence, this study aims to investigate the attributes of sporting tourism events that influence sports tourists' attendance. By analyzing the attributes that hold the most significance for sports tourists when selecting from various sporting tourism events, this research aims to contribute valuable insights into the sports tourism industry. A questionnaire was used as the main instrument in the data collection process. 302 online surveys in Google Form format were distributed among sports tourists using a purposive sampling technique. The data collected were analyzed using SPSS version 28. The result indicated that most respondents preferred scenic views and value for money offered at sporting tourism events. By shedding light on the interplay between sporting tourism events attributes and sports tourists' behavior, this research seeks to make a meaningful contribution to the sustainable growth and development of the sports tourism industry

    Augmented Reality Gaming Experience: Assessing Satisfaction Level Towards Post Event Behavior for MARA 1.0

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    The proliferation of Augmented Reality (AR) technology has significantly transformed the gaming industry by merging digital content with the physical environment. This study focuses on assessing player satisfaction and subsequent behaviors in response to Mission AR Apocalypse (MARA) 1.0, an AR game designed to enhance educational engagement for Universiti Teknologi MARA (UiTM) students. Developed amidst the COVID-19 pandemic by UnBound Malaysia, this game aims to provide an enriching experience through the integration of educational content within an AR framework. This research investigates four primary factors influencing player satisfaction: immersion and visual experience, ease of use and controls, game content and storyline and technical performance. Utilizing a correlational research design, data were collected from 503 students across 15 UiTM branches via structured questionnaires. The study employs Net Promoter Score (NPS) to measure satisfaction levels and their impact on post-event behaviors, such as the intent to recommend and continue using the game. Findings indicate a high level of satisfaction with immersion and visual experience, ease of use, and game content, though technical performance showed mixed results. These results support the hypotheses that immersive, visually rich AR games with user-friendly controls and engaging content enhance player satisfaction and recommendation intentions. The study concludes that while the majority of players are satisfied, there are areas for improvement, particularly in technical performance, to ensure a more seamless and enjoyable gaming experience. These insights are crucial for developers and educators aiming to optimize AR applications for educational purposes

    ConceptualizaciĂłn de la concientizaciĂłn sobre educaciĂłn verde en la escuela primaria para promover la sostenibilidad

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    This research aims to make environmental awareness and action an intrinsic part of life at school. This should include the students, teachers, non-teaching staff, and parents, as well as the Local Authority, the media, and local business. Green education endeavors to extend learning beyond the classroom and develop responsible attitudes and commitment. Schools consume enormous quantities of paper and energy, produce tons of waste and carbon emissions, and rarely purchase environmentally friendly products. Schools use cleaners and pesticides with neurological and reproductive toxins, which are dangerous. Poor indoor air quality and nutrition at school are linked to soaring asthma and childhood obesity rates. Research now shows that greener, sustainable school environments can save money and resources, expand learning, and improve health. And ultimately, sustainable schools teach children to become good environmental citizens and will empower them to make a difference in the environment.Esta investigación tiene como objetivo hacer de la conciencia y la acción ambiental una parte intrínseca de la vida en la escuela. Esto debe incluir a los estudiantes, maestros, personal no docente y padres, así como a la Autoridad Local, los medios de comunicación y los negocios locales. La educación verde se esfuerza por extender el aprendizaje más allá del aula y desarrollar actitudes y compromisos responsables. Las escuelas consumen enormes cantidades de papel y energía, producen toneladas de residuos y emisiones de carbono, y rara vez compran productos ecológicos. Las escuelas usan limpiadores y pesticidas con toxinas neurológicas y reproductivas, que son peligrosas. La mala calidad del aire interior y la nutrición en la escuela están vinculadas a las elevadas tasas de asma y obesidad infantil. La investigación ahora muestra que los entornos escolares más verdes y sostenibles pueden ahorrar dinero y recursos, ampliar el aprendizaje y mejorar la salud. Y, en última instancia, las escuelas sostenibles enseñan a los niños a convertirse en buenos ciudadanos del medio ambiente y los capacitarán para hacer una diferencia en el medio ambiente

    Bibliometrics Analysis of Event Management in the Digital Era: Challenges and Opportunities for Event Planners

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    To remain competitive, event planners must stay current with the latest trends and technologies, such as virtual and augmented reality, artificial intelligence and the Internet. This paper presents a comprehensive bibliometric analysis using VOSviewer software to provide insight into the intellectual structure of knowledge using citation and co-citation networks, as well as key concepts using a keyword co-occurrence network, on the topic of opportunities and challenges faced by event planners when managing events in the digital era. The investigation begins by examining the Scopus database for articles published with keywords relevant to the topic. VOSviewer software was used for science mapping and network analysis of extracted data. This systematic field mapping helps graphically illustrate the publication evolution between 2015 and 2024 and identify the current research interests and potential directions for future research. A total of 125 articles were included comprising 44 conference papers, 39 original articles, 9 book chapters, 5 books, and 2 reviews. The United States, United Kingdom and Germany were the principal countries of origin of publications. The most frequently appearing keywords were “information management” with 116 occurrences and “network security” with 68 occurrences. The top five keywords with the greatest total link strength were information management, network security, security information and event management, cybersecurity, and intrusion detection. It is imperative that stakeholders, including funding agencies, event management organizations, researchers, and event managers, collaborate to ensure that the volume of quality research in this area keeps pace with the rapid advancements transforming the industry

    The Impact of Social Media on Mental Health of Young Adults: A Literature Review

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    This concept paper explores the complex relationship between social media usage and the mental health of young adults. The paper introduces the notion of social media and its significance in the lives of young adult, emphasizing the importance of studying its effects on their mental health and psychological well-being.  Social media platforms have become an integral part of daily activities in the lives of young people.  It has also become an invasive element in the lives of youth, shaping their social interactions, self-perception, and access to lots of information.  Even though these platforms offer opportunities for social connection, creative expression, and educational engagement, they also present significant mental health challenges, including anxiety, depression, and low self-esteem, which are often driven by social comparison, cyberbullying, and the pressure to maintain an idealized online image.  The paper investigates key areas of concern, including the rise of anxiety, depression, and low self-esteem linked to social comparison, cyberbullying, and the relentless pursuit of online validation. It also examines the addictive nature of social media, its impact on sleep, and the destruction of face-to-face social skills. By analysing existing literature and identifying research gaps, this paper aims to provide a comprehensive framework for understanding the two-edged nature of social media's influence on mental health. It advocates for the development of digital literacy programs, mental health support systems, and balanced usage strategies to help young people navigate the challenges posed by social media while maximizing its potential benefits

    Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework

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    The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not seen before. Covid19 was declared a “public health emergency of international concern” by the International Health Regulations Emergency Committee of the World Health Organization (WHO) on January 30, 2020. Less than two months later, the WHO declared COVID-19 as a pandemic. The situation of lockdown and movement restrictions has resulted in the emergence of online related activities on digital platforms such as online businesses, online learning and also the online gaming that is now known as eSport. Online gaming or eSport has become very popular among the public, including university students. Hence, excessive involvement in eSport activities will have negative effects not only to the students’ health but also to their quality of life. Despite a growing research interest in eSport, a void knowledge exists regarding the healthy eSport lifestyle. To address the gap in research, this paper aims to take an initial step by proposing a framework for a holistic model to determine the attributes of a balanced quality of life for eSport athletes. The framework combines two approaches from both health and sports literature and methodically will be using both qualitative and quantitative approaches for its investigation. The framework can help eSports athletes, especially students, to maintain a balanced quality of life despite their engagement in eSport activities. Research paper Keywords: eSport; healthy engagement; quality of life; lifestyle; athletes Reference to this paper should be made as follows: Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110–126

    Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework

    No full text
    The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not seen before. Covid19 was declared a “public health emergency of international concern” by the International Health Regulations Emergency Committee of the World Health Organization (WHO) on January 30, 2020. Less than two months later, the WHO declared COVID-19 as a pandemic. The situation of lockdown and movement restrictions has resulted in the emergence of online related activities on digital platforms such as online businesses, online learning and also the online gaming that is now known as eSport. Online gaming or eSport has become very popular among the public, including university students. Hence, excessive involvement in eSport activities will have negative effects not only to the students’ health but also to their quality of life. Despite a growing research interest in eSport, a void knowledge exists regarding the healthy eSport lifestyle. To address the gap in research, this paper aims to take an initial step by proposing a framework for a holistic model to determine the attributes of a balanced quality of life for eSport athletes. The framework combines two approaches from both health and sports literature and methodically will be using both qualitative and quantitative approaches for its investigation. The framework can help eSports athletes, especially students, to maintain a balanced quality of life despite their engagement in eSport activities. Research paper Keywords: eSport; healthy engagement; quality of life; lifestyle; athletes Reference to this paper should be made as follows: Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110–126
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