8 research outputs found

    An implementation review of occlusion-based interaction in augmented reality environment

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    Augmented Reality (AR) technology shows some potential in providing new approach of interaction with computer.It shares similar potential in Virtual Reality (VR) but at lower cost.In this paper, an AR application is developed to explore the capability of the interaction approach called Occlusion Based Interaction using low cost device.The implementation of the application is utilizing the ARToolKit library as the main library to handle the AR part while OpenGL and GLUT to handle the graphics manipulation and windows management respectively

    Implementing a T-Way Test Generation Strategy Using Bees Algorithm

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    In order to ensure software performance as well as software quality, various testing techniques have been used to detect faults as early and as many as possible during the development phase. Over the last decade, the size and complexity of software developed have increased tremendously. Highly customizable software allow users to configure the software to the users’ needs, however, if not tested adequately, these software are prone to interaction faults. This paper discusses our experiences on implementation of Bees algorithm for generating test cases to detect t-way interaction faults (where t signifies the interaction strength)

    Image Denoising Using Hybrid Deep Learning Approach and Self-Improved Orca Predation Algorithm

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    Image denoising is a critical task in computer vision aimed at removing unwanted noise from images, which can degrade image quality and affect visual details. This study proposes a novel approach that combines deep hybrid learning with the Self-Improved Orca Predation Algorithm (SI-OPA) for image denoising. Leveraging Bidirectional Long Short-Term Memory (Bi-LSTM) and optimized Convolutional Neural Networks (CNN), the hybrid model aims to enhance denoising performance. The CNN’s weights are optimized using SI-OPA, resulting in improved denoising accuracy. Extensive comparisons against state-of-the-art denoising methods, including traditional algorithms and deep learning-based techniques, are conducted, focusing on denoising effectiveness, computational efficiency, and preservation of image details. The proposed approach demonstrates superior performance in all aspects, highlighting its potential as a promising solution for image-denoising tasks. Implemented in Python, the hybrid model showcases the benefits of combining Bi-LSTM, optimized CNN, and SI-OPA for advanced image-denoising applications

    A comparative study of major clustering techniques for MAR learning usability prioritization processes

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    This paper presents and discusses a comparative study of three major clustering categories namely Hierarchical-based, Iterative mode-based and Partition-based in analyzing and prioritizing Mobile Augmented reality (MAR) Learning (MAR-learning) usability data. This paper first discusses the related works in usability and clustering before moving on to the identification of gaps that can be addressed through experimentation. This paper will then propose a research methodology to measure four common clustering techniques on MAR-learning usability data. The paper will then discourse comparative results showing how Mini-batch K-means to be an ideal technique within the experimental setup. The paper will then present important research highlights, discussion, conclusion and future works

    Quantifying usability prioritization using k-means clustering algorithm on hybrid metric features for MAR learning

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    This paper presents and discusses an empirical work of using machine learning K-means clustering algorithm in analyzing and processing Mobile Augmented Reality (MAR) learning usability data. This paper first discusses the issues within usability and machine learning spectrum, then explain in detail a proposed methodology approaching the experiments conducted in this research. This contributes in providing empirical evidence on the feasibility of K-means algorithm through the discreet display of preliminary outcomes and performance results. This paper also proposes a new usability prioritization technique that can be quantified objectively through the calculation of negative differences between cluster centroids. Towards the end, this paper will discourse important research insights, impartial discussions and future works

    Limitations of existing dialysis diet apps in promoting user engagement and patient self-management: quantitative content analysis study

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    Background: With the unprecedented growth of mobile technology, a plethora of dialysis diet apps have been developed to promote patient dietary self-management. Nevertheless, the utility of such apps remains questionable. Objective: This study aimed to evaluate the content, features, and quality of commercial dialysis diet apps for adult dialysis patients. Methods: This study consisted of a quantitative content analysis of commercial dialysis diet apps downloaded from Google Play and the Apple App Store available in the Asian marketplace, searched for using the following keywords in English: dialysis diet and diet for kidney disease. Free and paid apps available in English that provide nutrition information for adult dialysis patients were included. Apps that were not relevant to the dialysis diet, not meant for patient self-management, or redundant were excluded. Apps were evaluated for language medium (subscore=1), credibility (subscore=1), food database (subscore=1), valuable features (subscore=12), health-behavior theory constructs (subscore=60), and technical quality (subscore=25). The relationships among the variables of interest were determined by Pearson correlation. Stepwise multiple linear regression analysis was performed to identify the features that contribute to greater technical quality of dialysis diet apps. Statistical significance was defined as P <.05. Results: A total of 22 out of 253 apps (8.7%) were eligible for evaluation. Based on a 100-point scale, the mean overall score of the apps was 31.30 (SD 14.28). Only 5% (1/22) of the apps offered relevant language options, and 46% (10/22) contained food databases. In addition, 54% (12/22) of the apps were not credible. The mean score for valuable features was 3.45 (SD 1.63) out of 12, in which general education (16/22, 73%), free download (15/22, 68%), and usability (13/22, 59%) were the three most popular features. However, the apps scored a mean of 13.41 (SD 11.56) out of 60 for health-behavior theory constructs. The overall app technical quality was considered poor, with a mean score of 2.70 (SD 0.41) out of 5. The scores of valuable features (r=.65, P=.001) and health-behavior theory constructs (r=.55, P=.009) were positively correlated with the overall technical quality of the commercial dialysis diet apps. Features such as free download (β=.43, P=.03) and usability (β=.41, P=.03) could significantly determine the functional quality of the apps. Health-behavior theory constructs such as self-monitoring could significantly predict both the subjective quality (β=.55, P=.008) and the engagement quality (β=.66, P=.001) of the apps, whereas the information quality domain could be determined by plan or orders (β=.48, P=.007) and knowledge (β=.45, P=.01). Conclusions: Although most of the available commercial dialysis diet apps are free and easy to use, they are subject to theory deficiency, limited language options, and a lack of food databases, credibility, tailored education, and overall technical quality

    Software Project Management Using Machine Learning Technique—A Review

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    Project management planning and assessment are of great significance in project performance activities. Without a realistic and logical plan, it isn’t easy to handle project management efficiently. This paper presents a wide-ranging comprehensive review of papers on the application of Machine Learning in software project management. Besides, this paper presents an extensive literature analysis of (1) machine learning, (2) software project management, and (3) techniques from three main libraries, Web Science, Science Directs, and IEEE Explore. One-hundred and eleven papers are divided into four categories in these three repositories. The first category contains research and survey papers on software project management. The second category includes papers that are based on machine-learning methods and strategies utilized on projects; the third category encompasses studies on the phases and tests that are the parameters used in machine-learning management and the final classes of the results from the study, contribution of studies in the production, and the promotion of machine-learning project prediction. Our contribution also offers a more comprehensive perspective and a context that would be important for potential work in project risk management. In conclusion, we have shown that project risk assessment by machine learning is more successful in minimizing the loss of the project, thereby increasing the likelihood of the project success, providing an alternative way to efficiently reduce the project failure probabilities, and increasing the output ratio for growth, and it also facilitates analysis on software fault prediction based on accuracy
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