44,341 research outputs found

    Asymptotics of neutron Cooper pair in weakly bound nuclei

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    Asymptotic form of neutron Cooper pair penetrating to the exterior of nuclear surface is investigated with the Bogoliubov theory for the superfluid Fermions. Based on a two-particle Schr\"{o}dinger equation governing the Cooper pair wave function and systematic studies for both weakly bound and stable nuclei, the Cooper pair is shown to be spatially correlated even in the asymptotic large distance limit, and the penetration length of the pair condensate is revealed to be universally governed by the two-neutron separation energy S2nS_{2n} and the di-neutron mass 2m2m

    Pair correlation of giant halo nuclei in continuum Skyrme-Hartree-Fock-Bogoliubov theory

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    The giant halos predicted in neutron-rich Zr isotopes with A=124138A=124-138 are investigated by using the self-consistent continuum Skyrme Hartree-Fock-Bogoliubov approach, in which the asymptotic behavior of continuum quasiparticle states is properly treated by the Green's function method. We study in detail the neutron pair correlation involved in the giant halo by analyzing the asymptotic exponential tail of the neutron pair condensate (pair density) in addition to that of the neutron particle density. The neutron quasiparticle spectra associated with these giant halo nuclei are examined. It is found that the asymptotic exponential tail of the neutron pair condensate is dominated by non-resonant continuum quasiparticle states corresponding to the scattering states with low asymptotic kinetic energy. This is in contrast to the asymptotic tail of the neutron density, whose main contributions arise from the resonant quasiparticle states corresponding to the weakly-bound single-particle orbits and resonance orbits in the Hartree-Fock potential

    Measurement and Calibration of A High-Sensitivity Microwave Power Sensor with An Attenuator

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    In this paper, measurement and calibration of a high-sensitivity microwave power sensor through an attenuator is performed using direct comparison transfer technique. To provide reliable results, a mathematical model previously derived using signal flow graphs together with non-touching loop rule analysis for the measurement estimate (i.e. calibration factor) and its uncertainty evaluation is comparatively investigated. The investigation is carried out through the analysis of physical measurement processes, and consistent mathematical model is observed. Later, an example of Type-N (up to 18 GHz) application is used to demonstrate its calibration and measurement capability

    An Efficient Method for GPS Multipath Mitigation Using the Teager-Kaiser-Operator-based MEDLL

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    An efficient method for GPS multipath mitigation is proposed. The motivation for this proposed method is to integrate the Teager-Kaiser Operator (TKO) with the Multipath Estimating Delay Lock Loop (MEDLL) module to mitigate the GPS multipath efficiently. The general implementation process of the proposed method is that we first utilize the TKO to operate on the received signal’s Auto-Correlation Function (ACF) to get an initial estimate of the multipaths. Then we transfer the initial estimated results to the MEDLL module for a further estimation. Finally, with a few iterations which are less than those of the original MEDLL algorithm, we can get a more accurate estimate of the Line-Of-Sight (LOS) signal, and thus the goal of the GPS multipath mitigation is achieved. The simulation results show that compared to the original MEDLL algorithm, the proposed method can reduce the computation load and the hardware and/or software consumption of the MEDLL module, meanwhile, without decreasing the algorithm accuracy

    What does touch tell us about emotions in touchscreen-based gameplay?

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2012 ACM. It is posted here by permission of ACM for your personal use. Not for redistribution.Nowadays, more and more people play games on touch-screen mobile phones. This phenomenon raises a very interesting question: does touch behaviour reflect the player’s emotional state? If possible, this would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behaviour show the existence of discriminative affective profiles. In this paper, finger-stroke features during gameplay on an iPod were extracted and their discriminative power analysed. Based on touch-behaviour, machine learning algorithms were used to build systems for automatically discriminating between four emotional states (Excited, Relaxed, Frustrated, Bored), two levels of arousal and two levels of valence. The results were very interesting reaching between 69% and 77% of correct discrimination between the four emotional states. Higher results (~89%) were obtained for discriminating between two levels of arousal and two levels of valence
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