84 research outputs found

    Some Experimental Studies of Panel Flutter at Mach Number 1.3

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    Experimental studies of panel flutter using thin metal plates were conducted at a Mach number of 1.3 to verify its existence and to study the effects of some structural parameters on the flutter characteristics. The effects of tensile forces and buckling were studied on panels clamped front and rear, in addition to initially buckled panels clamped on all four edges. Panel flutter was obtained under controlled laboratory conditions and it was found that tensile forces, shortening the panels, and increasing the bending stiffness were effective means for eliminating flutter. Buckled panels were more susceptible to flutter than unbuckled panels. No apparent systematic trends in the flutter modes or frequencies could be observed

    Blended game-based learning environments: extending a serious game into a learning content management system

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    Serious games have recognized potential as a means to tackle many challenges in education, ranging from stimulating increased learner motivation, to transferring challenging concepts in a novel and engaging form. They are commonly shown to work most effectively in blended approaches to learning, whereby the game plays a core role in a wider pedagogic approach, often based around an experiential or exploratory model. In this paper, we explore how the integration of a serious game, and more generally gaming paradigms, can be extended to a learning content management system (LCMS) to support a blended and holistic approach to their use in education. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, we demonstrate a technical integration of a gaming engine with a proprietary LCMS, and discuss the broader pedagogic benefits of such an approach. In particular, we note how this method can support an 'intuitive guided' or scaffolded approach to learning, where the learner is given the potential to explore a non-linear learning environment, whilst scaffolding and blending provides the guidance towards ensuring targeted learning objectives are met
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