210 research outputs found

    Rehabilitation of Left Homonymous Hemianopia with Adjacent Palomar Prism Technique and Visual Therapy on Line

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    We present a case of a female who suffered a right cerebral infarction, which caused left Homonymous hemianopia. She couldn't walk alone or do tasks of near vision, like reading. We used Palomar's prisms and visual therapy online with stimulation exercises and spatial localization for his rehabilitation. The patient was able to totally recover the central visual field in one year of treatment, being able to walk alone with the far visual aid

    Death is common, so is understanding it: the concept of death in other species

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    Comparative thanatologists study the responses to the dead and the dying in nonhuman animals. Despite the wide variety of thanatological behaviours that have been documented in several different species, comparative thanatologists assume that the concept of death is very difficult to acquire and will be a rare cognitive feat once we move past the human species. In this paper, we argue that this assumption is based on two forms of anthropocentrism: an intellectual anthropocentrism, which leads to an over-intellectualisation of the CoD, and an emotional anthropocentrism, which yields an excessive focus on grief as a reaction to death. Contrary to what these two forms of anthropocentrism suggest, we argue that the CoD requires relatively little cognitive complexity and that it can emerge independently from mourning behaviour. Moreover, if we turn towards the natural world, we can see that the minimal cognitive requirements for a CoD are in fact met by many nonhuman species and there are multiple learning pathways and opportunities for animals in the wild to develop a CoD. This allows us to conclude that the CoD will be relatively easy to acquire and, so, we can expect it to be fairly common in nature

    Laughter and smiling facial expression modelling for the generation of virtual affective behavior

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    Laughter and smiling are significant facial expressions used in human to human communication. We present a computational model for the generation of facial expressions associated with laughter and smiling in order to facilitate the synthesis of such facial expressions in virtual characters. In addition, a new method to reproduce these types of laughter is proposed and validated using databases of generic and specific facial smile expressions. In particular, a proprietary database of laugh and smile expressions is also presented. This database lists the different types of classified and generated laughs presented in this work. The generated expressions are validated through a user study with 71 subjects, which concluded that the virtual character expressions built using the presented model are perceptually acceptable in quality and facial expression fidelity. Finally, for generalization purposes, an additional analysis shows that the results are independent of the type of virtual character’s appearance. © 2021 Mascaró et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited

    (In)Direct reference in the phonology-syntax interface under phase theory: a response to Modular PIC

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    Theoretical and Experimental Linguistic
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