2,114 research outputs found
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Binocular Eye Movements Are Adapted to the Natural Environment.
Humans and many animals make frequent saccades requiring coordinated movements of the eyes. When landing on the new fixation point, the eyes must converge accurately or double images will be perceived. We asked whether the visual system uses statistical regularities in the natural environment to aid eye alignment at the end of saccades. We measured the distribution of naturally occurring disparities in different parts of the visual field. The central tendency of the distributions was crossed (nearer than fixation) in the lower field and uncrossed (farther) in the upper field in male and female participants. It was uncrossed in the left and right fields. We also measured horizontal vergence after completion of vertical, horizontal, and oblique saccades. When the eyes first landed near the eccentric target, vergence was quite consistent with the natural-disparity distribution. For example, when making an upward saccade, the eyes diverged to be aligned with the most probable uncrossed disparity in that part of the visual field. Likewise, when making a downward saccade, the eyes converged to enable alignment with crossed disparity in that part of the field. Our results show that rapid binocular eye movements are adapted to the statistics of the 3D environment, minimizing the need for large corrective vergence movements at the end of saccades. The results are relevant to the debate about whether eye movements are derived from separate saccadic and vergence neural commands that control both eyes or from separate monocular commands that control the eyes independently.SIGNIFICANCE STATEMENT We show that the human visual system incorporates statistical regularities in the visual environment to enable efficient binocular eye movements. We define the oculomotor horopter: the surface of 3D positions to which the eyes initially move when stimulated by eccentric targets. The observed movements maximize the probability of accurate fixation as the eyes move from one position to another. This is the first study to show quantitatively that binocular eye movements conform to 3D scene statistics, thereby enabling efficient processing. The results provide greater insight into the neural mechanisms underlying the planning and execution of saccadic eye movements
The Perceptual Consequences of Curved Screens
Flat panels are by far the most common type of television screen. There are reasons, however, to believe that curved screens create a greater sense of immersion, reduce distracting reflections, and minimize some perceptual distortions that are commonplace with large televisions. To examine these possibilities, we calculated how curving the screen affects the field of view and the probability of seeing reflections of ambient lights. We find that screen curvature has a small beneficial effect on field of view and a large beneficial effect on the probability of seeing reflections. We also collected behavioral data to characterize perceptual distortions in various viewing configurations. We find that curved screens can in fact reduce problematic perceptual distortions on large screens, but that the benefit depends on the geometry of the projection on such screens
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Perceived Facial Distortions in Selfies Are Explained by Viewing Habits.
Creating effective focus cues in multi-plane 3D displays.
Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergence and accommodation, which leads to visual fatigue and perceptual distortions. Multi-plane displays can minimize these problems by creating nearly correct focus cues. But to create the appearance of continuous depth in a multi-plane display, one needs to use depth-weighted blending: i.e., distribute light intensity between adjacent planes. Akeley et al. [ACM Trans. Graph. 23, 804 (2004)] and Liu and Hua [Opt. Express 18, 11562 (2009)] described rather different rules for depth-weighted blending. We examined the effectiveness of those and other rules using a model of a typical human eye and biologically plausible metrics for image quality. We find that the linear blending rule proposed by Akeley and colleagues [ACM Trans. Graph. 23, 804 (2004)] is the best solution for natural stimuli
Is vertical disparity used to determine azimuth?
AbstractThe azimuth of a stimulus relative to the head can be determined from an extra-retinal, eye-position signal plus an estimate of the retinal eccentricity of the image. Alternatively, azimuth could be determined from retinal-image information alone. Specifically, stimulus azimuth could be estimated from two derivatives of vertical disparity: vertical size ratio (which varies with azimuth), and the horizontal gradient of vertical size ratio (a measure of distance). Here we examine the determinants of perceived azimuth in viewing conditions that, theoretically, should favor the use of vertical disparity. We find no evidence that vertical disparity is used. Perceived azimuth was determined completely by felt eye position and the retinal eccentricity of the image
Vestibular heading discrimination and sensitivity to linear acceleration in head and world coordinates
Effective navigation and locomotion depend critically on an observer\u27s ability to judge direction of linear self-motion, i.e., heading. The vestibular cue to heading is the direction of inertial acceleration that accompanies transient linear movements. This cue is transduced by the otolith organs. The otoliths also respond to gravitational acceleration, so vestibular heading discrimination could depend on (1) the direction of movement in head coordinates (i.e., relative to the otoliths), (2) the direction of movement in world coordinates (i.e., relative to gravity), or (3) body orientation (i.e., the direction of gravity relative to the otoliths). To quantify these effects, we measured vestibular and visual discrimination of heading along azimuth and elevation dimensions with observers oriented both upright and side-down relative to gravity. We compared vestibular heading thresholds with corresponding measurements of sensitivity to linear motion along lateral and vertical axes of the head (coarse direction discrimination and amplitude discrimination). Neither heading nor coarse direction thresholds depended on movement direction in world coordinates, demonstrating that the nervous system compensates for gravity. Instead, they depended similarly on movement direction in head coordinates (better performance in the horizontal plane) and on body orientation (better performance in the upright orientation). Heading thresholds were correlated with, but significantly larger than, predictions based on sensitivity in the coarse discrimination task. Simulations of a neuron/anti-neuron pair with idealized cosine-tuning properties show that heading thresholds larger than those predicted from coarse direction discrimination could be accounted for by an amplitude-response nonlinearity in the neural representation of inertial motion
Cultivation and anaerobic digestion of Scenedesmus spp. grown in a pilot-scale open raceway
Digestibility of a micro-algal mixture was evaluated by mesophilic anaerobic digestion in continuously-stirred tank reactors. The culture consisted primarily of Scenedesmus spp. continuously cultivated over a 6-month period in a 100 m2 raceway reactor instrumented to record pH, dissolved oxygen and temperature. The raceway received supplementary carbon in the form of flue gas from a diesel boiler (10% CO2) injected into a 1-m deep sump to control pH in the range 7.8–8.0. Dilution was optimised to biomass productivity and gave values of 10–15 and 20–25 g total suspended solids (TSS) m? 2 day? 1 in winter (December–February) and spring (April–May), respectively. The culture for the anaerobic digestion trial was harvested in February by centrifugation to give an algal paste containing 4.3% volatile solids (VS). Semi-continuous digestion at organic loading rates of 2.00, 2.75 and 3.50 g VS l? 1 day? 1 gave volumetric biogas productions of ~ 0.66, ~ 0.83 and ~ 0.99 l l? 1 day? 1, respectively. Specific methane yield ranged from 0.13 to 0.14 l CH4 g? 1 VSadded with biogas methane content ~ 62%. Overall the digestion process was stable, but only ~ 30% VS destruction was achieved indicating low biodegradability, due to the short retention times and the recalcitrant nature of this type of biomas
Perceived Visual Direction near an Occluder
When an opaque object occludes a more distant object, the two eyes often see different parts of the
distant object. Hering s laws of visual direction make an interesting prediction for this situation: the
part seen by both eyes should be seen in a different direction than the part seen by one eye. We
examined whether this prediction holds by asking observers to align a vertical monocular line
segment with a nearby vertical binocular segment. We found it necessary to correct the alignment
data for vergence errors, which were measured in a control experiment, and for monocular spatial
distortions, which were also measured in a control experiment. Settings were reasonably consistent
with Hering's laws when the monocular and binocular targets were separated by 30 arcmin or more.
Observers aligned the targets as if they were viewing them from one eye only when they were
separated by 2 arcmin; this behavior is consistent with an observation reported by Erkelens and
colleagues. The same behavior was observed when the segments were horizontal and when no
visible occluder was present. Perceived visual direction when the two eyes see different parts of a
distant target is assigned in a fashion that minimizes, but does not eliminate, distortions of the shape
of the occluded object
An analysis of binocular slant contrast
When a small frontoparallel surface (a test strip) is surrounded by a larger slanted surface (an
inducer), the test strip is perceived as slanted in the direction opposite to the inducer. This has been
called the depth-contrast effect, but we call it the slant-contrast effect. In nearly all demonstrations of
this effect, the inducers slant is specified by stereoscopic signals, and other signals, such as the texture
gradient, specify that it is frontoparallel. We present a theory of slant estimation that determines surface
slant via linear combination of various slant estimators; the weight of each estimator is proportional to
its reliability. The theory explains slant contrast because the absolute slant of the inducer and the
relative slant between test strip and inducer are both estimated with greater reliability than the absolute
slant of the test strip. The theory predicts that slant contrast will be eliminated if the signals specifying
the inducers slant are consistent with one another. It also predicts reversed slant contrast if the
inducers slant is specified by nonstereoscopic signals rather than by stereo signals. These predictions
were tested and confirmed in three experiments. The first showed that slant contrast is greatly reduced
when the stereo- and nonstereo-specified slants of the inducer are made consistent with one another.
The second showed that slant contrast is eliminated altogether when the stimulus consists of real planes
rather than images on a display screen. The third showed that slant contrast is reversed when the
nonstereo-specified slant of the inducer varies and the stereo-specified slant is zero. We conclude that
slant contrast is a byproduct of the visual systems reconciliation of conflicting information while it
attempts to determine surface slant
On the "Causality Argument" in Bouncing Cosmologies
We exhibit a situation in which cosmological perturbations of astrophysical
relevance propagating through a bounce are affected in a scale-dependent way.
Involving only the evolution of a scalar field in a closed universe described
by general relativity, the model is consistent with causality. Such a specific
counter-example leads to the conclusion that imposing causality is not
sufficient to determine the spectrum of perturbations after a bounce provided
it is known before. We discuss consequences of this result for string motivated
scenarios.Comment: 4 pages, 1 figure, ReVTeX, to appear in Phys. Rev. Let
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