1,278 research outputs found

    Enhancing the Students’ Writing Skill through Technological Writing Feature of Wridea

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    This study experimental research investigated the effect of using Wridea on enhancing EFL writing performance in PGRI University. It shed a light on how Wridea could enhance the writing skill. Wridea helped many of the participants to be more metacognitively aware of their English writing process. The results of this study showed that Wridea could be utilized as a service for improving the writing skill outside of the classrooms

    THE USE OF SONGS TO INCREASE THE YOUNG LEARNERS’ LANGUAGE ABILITY

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    AbstractMost young learners with physical impairments can benefit from listening to music because doing so helps with concentration andor influences their movements. Smooth music will result in movements with a flow, while fast dance music may cause jerky movements.In the early grades, transitions are a little harder to set because the students are still learning what the concept of a minute is and what one feels like. A song can improve transitions because it becomes a behavior cue: Students grow accustomed to the length of the song or part of a song and internalize the time they have to move on to the next task, which helps them begin to take responsibility for their own learning.Songs play an important role in the development of young children learning a foreign language. A testament to this is the frequency with which songs are used in English Language teaching classrooms all over the world. In particular, it will discuss how songs can help learners improve their listening skills and pronunciation, and how they can be useful in the teaching of vocabulary and sentence structures. It will also discuss how songs can reflect culture and increase students’ overall enjoyment of learning a foreign language. Finally, the paper aims to explore how songs for children can be adapted to suit a particular theme or part of the curriculum a teacher might wish to teach. Most children enjoy singing songs, and they can often be a welcome.Keywords: Language, English, songs, effective and young learners

    QUIZIZZ AS AN ALTERNATIVE GAME FOR TEACHING NARRATIVE TEXTS ON THE TENTH GRADE STUDENTS OF MAN 2 PALEMBANG

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    Abstrak Tujuanidari penelitiandini untuk mengetahuiz“Apakah ada perbedaan yang signifikan dalam pembelajaran teks naratif terhadap siswa kelas X MAN 2 Palembang antara yang diajar dengan menggunakan Quizizz dan yang tidak menggunakan Quizizz?”. Penelitian ini menggunakan desain eksperimen semu. Sampelipada penelitian ini 62 siswa yang diambil dengan menggunakan cluster random sampling. Dataidianalisis dengan menggunakan uji-t. Nilai siswa pada post-test kelompok eksperimen secara signifikan lebih tinggi daripada nilaiosiswa pada post-test kelompok kontrol. Artinya t yang diperoleh lebih besar dari t tabel 1,670. Maka, hipotesis alternatif (Ha) diterima dan hipotesis nol (Ho) ditolak. Dapat disimpulkan bahwa, ada perbedaan yang signifikan dalam pembelajaran teksinaratifipada siswa kelas X MAN 2 Palembang antara yang diajar dengan menggunakan Quizizz dan tidak menggunakan Quizizz.. Kata kunci: Quizizz, game alternatif, Mengajar, Membaca, Teks Naratif Abstract The main problem of this study was “Is there any significant difference in learning narrative texts to the tenth grade students of MAN 2 Palembang between those who are taught by using Quizizz and those who are not?”. This study appliedia Quasi-experimental design. Theisample of this study was 62 students taken by using cluster random sampling. The data was analyzed by using t-test. The students’ scores in post-test of experimentalogroup were significantly higher than the students’ scores in post-test of control group. It means that t-obtained was higher than t-table 1.670 as critical value. Consequently, the alternative hypothesis (Ha) was accepted and null hypothesis (Ho) was rejected. It could be concluded that, there is any significant difference inilearning narrative texts toithe tenth grade students of MAN 2 Palembang between those who are taught by using Quizizz as an alternative game and those who are not. Keywords: Quizizz, Alternative game, Teaching, Reading, Narrative Text

    TEACHING LISTENING COMPREHENSION BY USING INTERACTIVE LISTENING CLASSROOM PERFORMANCE

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    The problem of the research discussed in this study “Is it effective to teach listening comprehension by using interactive listening classroom to the first semester students of I.b class of English Education Study Program-PGRI University Palembang?” Based on the problem, the writer’s objective of the study was to find out whether or not it is effective to teach listening by using interactive listening classroom performance to the first semester students of I.b class of English Education Study Program-PGRI University Palembang. In this study, the method was used the pre experimental design with the one group pre-test and post-test. The population of this study was the first semester students of English Education Study Program-PGRI University Palembang. The sample of this study was Ib consisted of 34 students the sample was taken by using purposive non random sampling the data were collected and analyzed by means of two statistical analyses, Matched t-test and percentage analysis. The finding of this study showed that the average score in pre-test was 51.91 and the average score in post-test was 84.11, the result of matched t- test was 14.70, which exceeded the critical value ( 1.697 ). It means that null hypotheses (Ho) was rejected and alternative hypotheses (Ha) was accepted. So teaching listening comprehension by using interactive listening classroom performance was effective

    THE IMPACT OF ONLINE GAME ADDICTION ON LEARNING ENTHUSIASM TO PROMOTE THE STUDENTS’ MOTIVATION TO LEARN

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    The main purpose of this study is to examine the influence of online game addiction on the learning motivation of fourth-grade children. Specifically, the research focuses on investigating the impact of online game addiction on the enthusiasm for learning among fourth graders at SDN 1 Bubusan. The study involves fourth-grade students, class teachers, and parents of students who are addicted to online games at the mentioned school. A descriptive-qualitative research method is employed, and data collection techniques include observations, interviews, and questionnaires. Classroom sessions were observed to witness teachers delivering learning materials, and interviews were conducted with students, parents, and class teachers. Additionally, students completed questionnaires to gather their perspectives. Data analysis consisted of data reduction, data presentation, and drawing conclusions. The findings of this study reveal that online game addiction among children has a detrimental impact on their enthusiasm for learning. It leads to decreased motivation to study and a lack of attentiveness towards teachers' explanations of learning materials

    THE EFFECTIVENESS OF USING TEACHING AIDS ON STUDENT LEARNING OUTCOMES IN INCREASING INTERACTION IN LEARNING

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    Learning English is generally hindered by the limited use of visual aids. As a result, students' understanding of the English language is not fully achieved, and the learning process becomes less active due to a lack of interaction between teachers and students. Therefore, it is necessary to incorporate teaching aids to enhance student learning outcomes after using unit teaching aids. This research employed an experimental method with a Pretest-Posttest Control Design. The study was conducted in Class V at SDN 69 Palembang, where the VA class served as the control group and the VB class as the experimental group. Data on understanding the concept of measurement were collected from the results of pre and post-tests administered to both groups. The data analysis revealed that the average score of understanding in the control group during the initial test was 54.38%, which increased to 71.04% by the end of the test. On the other hand, the average score in the experimental class during the initial test was 52.95%, which improved to 80.23% by the end of the test. Therefore, the effective use of unit teaching aids benefited the Class V students at SDN 69 Palembang

    Preservasi konten fisik dan digital pada perpustakaan perguruan tinggi

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    Background. The development of information technology encourages university libraries to apply it in library activities. The purpose of this study is to analyze how physical and digital content is preserved in university libraries.Methodology. This study uses a qualitative approach with descriptive analysis. Data collection techniques are carried out by literature review / literature study related to the preservation of physical and digital content in college libraries. Data analysis was performed by criticizing, comparing, summarizing, and gathering (synthesizing) some literatures. Thus, the method used in this paper is literature study with an emphasis on peeling, summarizing and collecting literature, then analyzing the data that has been collected.Results and discussion. In university libraries, efforts to preserve the value of information so that information can be used for a relatively longer period of time and avoid damage to digital or electronic collections requires strategies to be carried out in carrying out physical and digital content preservation activities. Strategies that can be carried out by higher education libraries in preserving physical and digital content are 1) Technology Preservation; 2) Refreshing or Updating (Refreshing); 3) Migration and Reformating (Migration and Reformating); 4) Emulation (Emulation); 5) Digital Archeology; and 6) Digital to analogConclusions. College libraries have carried out physical and digital content preservation activities in the current era. Although there are still some things that need to be improved and improved in the future.

    THE INFLUENCE OF TASK-BASED LANGUAGE TEACHING (TBLT) ON ENGLISH LANGUAGE LEARNING OUTCOMES OF FOURTH GRADE STUDENTS IN SD NEGERI 201 PALEMBANG

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    This research aims to evaluate the impact of implementing the Task-Based Language Teaching (TBLT) model on the achievement of English language learning for grade IV students at SD Negeri 201 Palembang. The background to this research arises from the tendency for the learning process to be teacher-centered (one way or conventional), causing low student interest and resulting in unsatisfactory learning outcomes in class IV SD Negeri 201 Palembang. The research method used is quantitative with Quasi Experimental Design and Non-equivalent Control Group Design. Sampling was carried out using a total sampling technique on 35 class IV students at SD Negeri 201 Palembang. The results of the t-test (Independent Sample t-test) show a significance value (2-tailed) of 0.001 < 0.005, so Ha is accepted and Ho is rejected. The conclusion that can be drawn is that the application of the Task-Based Language Teaching learning model has a significant effect on the English learning outcomes of class IV students at SD Negeri 201 Palembang
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