101 research outputs found

    Developing a collaborative framework for construction projects in emerging economies

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    Purpose: The construction industry is a primary contributor to the development of emerging economies such as the Kurdistan Region of Iraq. However, the sector is underperforming, and products are not meeting expectations. A lack of collaboration is considered a significant contributor to these issues. Various researchers have identified factors to improve collaborative approaches. However, there is still a lack of clear frameworks to help implement collaboration in the construction industry, especially in emerging economies. Therefore, this study aims to develop a framework to implement collaboration in the construction industry.Design/methodology/approach: This article utilises a review of literature, questionnaire and interviews with experts in the construction industry in order to develop a framework to achieve collaboration in construction projects. Findings: The research presents a framework that distributes the factors of collaboration over the project lifecycle stages in accordance with the Royal Institute of British Architects (RIBA) Plan of Work 2007. Each factor is divided into a set of enabling conditions which must be satisfied to ensure that the given specific factors are delivered. Additionally, the framework suggests appointing a collaboration champion at the beginning of the project to manage the process. Originality/value: The research contributes to scarce literature about collaboration practices in the Kurdistan Region and in emerging economies in general.</p

    Methodology for Evaluating Innovative Technologies for Low-Energy Retrofitting of Public Buildings

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    There is urgency to transform Europe into a low-carbon economy to reduce the risk of climate change and achieve sustainable energy security. One of the most cost-effective measures to meet energy reduction targets, as clearly specified in the “European Economic Recovery Plan”, is to address performance of existing building stock. Buildings account for about 40% of the EUenergy consumption and one third of the GHG emissions. In particular, the state of the European building stock contains a high improvement potential. REtrofitting Solutions and Services for the enhancement of Energy Efficiency in Public Edification (RESSEEPE) is an EU funded project that focuses on the refurbishment of existing public buildings in three European cities: Coventry (UK), Barcelona (SP) and Skelleftea (SW). The aim of the project is to bring together design and decision making tools and innovative building fabric manufacturers to collaborate and improve building performance through low impact retrofitting interventions to achieve energy reduction in the region of 50%. The aim of this paper is to evaluate the process of low-energy retrofit and the selection and evaluation of low-energy technologies for retrofit. Specifically the paper looks at the decision making procedure to select advanced building technologies for high energy performance retrofitting, using Coventry University estates as a case study. The paper reviews innovative technologies and using analytical methods investigates the benefits of these potential technologies as applied to existing case study buildings within Coventry University. The interconnectivity of these buildings within the urban environment within which they sit is also evaluated

    Serious games for energy social science research

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    This paper proposes a set of criteria for evaluation of serious games (SGs) which are intended as effective methods of engaging energy users and lowering consumption. We discuss opportunities for using SGs in energy research which go beyond existing feedback mechanisms, including use of immersive virtual worlds for learning and testing behaviours, and sparking conversations within households. From a review of existing SG evaluation criteria, we define a tailored set of criteria for energy SG development and evaluation. The criteria emphasise the need for the game to increase energy literacy through applicability to real-life energy use/management; clear, actionable goals and feedback; ways of comparing usage socially and personal relevance. Three existing energy games are evaluated according to this framework. The paper concludes by outlining directions for future development of SGs as an effective tool in social science research, including games which inspire reflection on trade-offs and usage at different scales
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