124 research outputs found
The Guidebook, the Friend, and the Room: Visitor Experience in a Historic House
In this paper, we describe an electronic guidebook prototype and report on a
study of its use in a historic house. Supported by mechanisms in the guidebook,
visitors constructed experiences that had a high degree of interaction with
three entities: the guidebook, their companions, and the house and its
contents. For example, we found that most visitors played audio descriptions
played through speakers (rather than using headphones or reading textual
descriptions) to facilitate communication with their companions
Practical Strategies for Integrating a Conversation Analyst in an Iterative Design Process
We present a case study of an iterative design process that includes a
conversation analyst. We discuss potential benefits of conversation analysis
for design, and we describe our strategies for integrating the conversation
analyst in the design process. Since the analyst on our team had no previous
exposure to design or engineering, and none of the other members of our team
had any experience with conversation analysis, we needed to build a foundation
for our interaction. One of our key strategies was to pair the conversation
analyst with a designer in a highly interactive collaboration. Our tactics have
been effective on our project, leading to valuable results that we believe we
could not have obtained using another method. We hope that this paper can serve
as a practical guide to those interested in establishing a productive and
efficient working relationship between a conversation analyst and the other
members of a design team.Comment: 11 page
The Impact of Reference Pricing of Cardiovascular Drugs on Health Care Costs and Health Outcomes: Evidence from British Columbia--Volume III: ACE and CCB Literature Review
(see SEDAP 70 for abstract)reference pricing,prescription drugs,ACE inhibitors,calcium channel blockers,nitrates,pharmaceutical cost control,seniors,user fees
Sotto Voce: Exploring the Interplay of Conversation and Mobile Audio Spaces
In addition to providing information to individual visitors, electronic
guidebooks have the potential to facilitate social interaction between visitors
and their companions. However, many systems impede visitor interaction. By
contrast, our electronic guidebook, Sotto Voce, has social interaction as a
primary design goal. The system enables visitors to share audio information -
specifically, they can hear each other's guidebook activity using a
technologically mediated audio eavesdropping mechanism. We conducted a study of
visitors using Sotto Voce while touring a historic house. The results indicate
that visitors are able to use the system effectively, both as a conversational
resource and as an information appliance. More surprisingly, our results
suggest that the technologically mediated audio often cohered the visitors'
conversation and activity to a far greater degree than audio delivered through
the open air.Comment: 8 page
Considering sex as a biological variable in preclinical research
Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/154390/1/fsb2fj201600781r.pd
- …