33,155 research outputs found
Quantum simulation of topological Majorana bound states and their universal quantum operations using charge-qubit arrays
Majorana bound states have been a focus of condensed matter research for
their potential applications in topological quantum computation. Here we
utilize two charge-qubit arrays to explicitly simulate a DIII class
one-dimensional superconductor model where Majorana end states can appear.
Combined with one braiding operation, universal single-qubit operations on a
Majorana-based qubit can be implemented by a controllable inductive coupling
between two charge qubits at the ends of the arrays. We further show that in a
similar way, a controlled-NOT gate for two topological qubits can be simulated
in four charge-qubit arrays. Although the current scheme may not truly realize
topological quantum operations, we elaborate that the operations in
charge-qubit arrays are indeed robust against certain local perturbations.Comment: 5 pages, 3 figure
A New Photometric Model of the Galactic Bar using Red Clump Giants
We present a study of the luminosity density distribution of the Galactic bar
using number counts of red clump giants (RCGs) from the OGLE-III survey. The
data were recently published by Nataf et al. (2013) for 9019 fields towards the
bulge and have RC stars over a viewing area of . The data include the number counts, mean distance modulus
(), dispersion in and full error matrix, from which we fit the data
with several tri-axial parametric models. We use the Markov Chain Monte Carlo
(MCMC) method to explore the parameter space and find that the best-fit model
is the model, with the distance to the GC is 8.13 kpc, the ratio of
semi-major and semi-minor bar axis scale lengths in the Galactic plane
, and vertical bar scale length , is (close to being prolate). The scale length of the stellar
density profile along the bar's major axis is 0.67 kpc and has an angle
of , slightly larger than the value obtained from a similar study
based on OGLE-II data. The number of estimated RC stars within the field of
view is , which is systematically lower than the observed
value. We subtract the smooth parametric model from the observed counts and
find that the residuals are consistent with the presence of an X-shaped
structure in the Galactic centre, the excess to the estimated mass content is
. We estimate the total mass of the bar is . Our results can be used as a key ingredient to construct new density
models of the Milky Way and will have implications on the predictions of the
optical depth to gravitational microlensing and the patterns of hydrodynamical
gas flow in the Milky Way.Comment: 15 pages, 6 figures, 4 tables. MNRAS accepte
Delay-dependent robust stability of stochastic delay systems with Markovian switching
In recent years, stability of hybrid stochastic delay systems, one of the important issues in the study of stochastic systems, has received considerable attention. However, the existing results do not deal with the structure of the diffusion but estimate its upper bound, which induces conservatism. This paper studies delay-dependent robust stability of hybrid stochastic delay systems. A delay-dependent criterion for robust exponential stability of hybrid stochastic delay systems is presented in terms of linear matrix inequalities (LMIs), which exploits the structure of the diffusion. Numerical examples are given to verify the effectiveness and less conservativeness of the proposed method
Sketch-based virtual human modelling and animation
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation.
We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Evolutionary approach to overcome initialization parameters in classification problems
Proceeding of: 7th International Work-Conference on Artificial and Natural Neural Networks, IWANN 2003 Maó, Menorca, Spain, June 3–6, 2003.The design of nearest neighbour classifiers is very dependent from some crucial parameters involved in learning, like the number of prototypes to use, the initial localization of these prototypes, and a smoothing parameter. These parameters have to be found by a trial and error process or by some automatic methods. In this work, an evolutionary approach based on Nearest Neighbour Classifier (ENNC), is described. Main property of this algorithm is that it does not require any of the above mentioned parameters. The algorithm is based on the evolution of a set of prototypes that can execute several operators in order to increase their quality in a local sense, and emerging a high classification accuracy for the whole classifier
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