383 research outputs found

    The role of transparency in da Vinci stereopsis

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    AbstractThe majority of natural scenes contains zones that are visible to one eye only. Past studies have shown that these monocular regions can be seen at a precise depth even though there are no binocular disparities that uniquely constrain their locations in depth. In the so-called da Vinci stereopsis configuration, the monocular region is a vertical line placed next to a binocular rectangular occluder. The opacity of the occluder has been mentioned to be a necessary condition to obtain da Vinci stereopsis. However, this opacity constraint has never been empirically tested. In the present study, we tested whether da Vinci stereopsis and perceptual transparency can interact using a classical da Vinci configuration in which the opacity of the occluder varied. We used two different monocular objects: a line and a disk. We found no effect of the opacity of the occluder on the perceived depth of the monocular object. A careful analysis of the distribution of perceived depth revealed that the monocular object was perceived at a depth that increased with the distance between the object and the occluder. The analysis of the skewness of the distributions was not consistent with a double fusion explanation, favoring an implication of occlusion geometry in da Vinci stereopsis. A simple model that includes the geometry of the scene could account for the results. In summary, the mechanism responsible to locate monocular regions in depth is not sensitive to the material properties of objects, suggesting that da Vinci stereopsis is solved at relatively early stages of disparity processing

    Perceptual Measurements, Distances and Metrics

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    Perception is often viewed as a process that transforms physical variables, external to an observer, into internal psychological variables. Such a process can be modeled by a function coined perceptual scale. The perceptual scale can be deduced from psychophysical measurements that consist in comparing the relative differences between stimuli (i.e. difference scaling experiments). However, this approach is often overlooked by the modeling and experimentation communities. Here, we demonstrate the value of measuring the perceptual scale of classical (spatial frequency, orientation) and less classical physical variables (interpolation between textures) by embedding it in recent probabilistic modeling of perception. First, we show that the assumption that an observer has an internal representation of univariate parameters such as spatial frequency or orientation while stimuli are high-dimensional does not lead to contradictory predictions when following the theoretical framework. Second, we show that the measured perceptual scale corresponds to the transduction function hypothesized in this framework. In particular, we demonstrate that it is related to the Fisher information of the generative model that underlies perception and we test the predictions given by the generative model of different stimuli in a set a of difference scaling experiments. Our main conclusion is that the perceptual scale is mostly driven by the stimulus power spectrum. Finally, we propose that this measure of perceptual scale is a way to push further the notion of perceptual distances by estimating the perceptual geometry of images i.e. the path between images instead of simply the distance between those.Comment: 15 pages, 6 figures, 5 appendi

    Measuring uncertainty in human visual segmentation

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    Segmenting visual stimuli into distinct groups of features and visual objects is central to visual function. Classical psychophysical methods have helped uncover many rules of human perceptual segmentation, and recent progress in machine learning has produced successful algorithms. Yet, the computational logic of human segmentation remains unclear, partially because we lack well-controlled paradigms to measure perceptual segmentation maps and compare models quantitatively. Here we propose a new, integrated approach: given an image, we measure multiple pixel-based same--different judgments and perform model--based reconstruction of the underlying segmentation map. The reconstruction is robust to several experimental manipulations and captures the variability of individual participants. We demonstrate the validity of the approach on human segmentation of natural images and composite textures. We show that image uncertainty affects measured human variability, and it influences how participants weigh different visual features. Because any putative segmentation algorithm can be inserted to perform the reconstruction, our paradigm affords quantitative tests of theories of perception as well as new benchmarks for segmentation algorithms.Comment: 27 pages, 9 figures, 4 appendix, 3 figures in appendi

    Organisation of audio-visual three-dimensional space

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    Le terme stéréopsie renvoie à la sensation de profondeur qui est perçue lorsqu une scène est vue de manière binoculaire. Le système visuel s appuie sur les disparités horizontales entre les images projetées sur les yeux gauche et droit pour calculer une carte des différentes profondeurs présentes dans la scène visuelle. Il est communément admis que le système stéréoscopique est encapsulé et fortement contraint par les connexions neuronales qui s étendent des aires visuelles primaires (V1/V2) aux aires intégratives des voies dorsales et ventrales (V3, cortex temporal inférieur, MT). A travers quatre projets expérimentaux, nous avons étudié comment le système visuel utilise la disparité binoculaire pour calculer la profondeur des objets. Nous avons montré que le traitement de la disparité binoculaire peut être fortement influencé par d autres sources d information telles que l occlusion binoculaire ou le son. Plus précisément, nos résultats expérimentaux suggèrent que : (1) La stéréo de da Vinci est résolue par un mécanisme qui intègre des processus de stéréo classiques (double fusion), des contraintes géométriques (les objets monoculaires sont nécessairement cachés à un œil, par conséquent ils sont situés derrière le plan de l objet caché) et des connaissances à priori (une préférence pour les faibles disparités). (2) Le traitement du mouvement en profondeur peut être influencé par une information auditive : un son temporellement corrélé avec une cible définie par le mouvement stéréo peut améliorer significativement la recherche visuelle. Les détecteurs de mouvement stéréo sont optimalement adaptés pour détecter le mouvement 3D mais peu adaptés pour traiter le mouvement 2D. (3) Grouper la disparité binoculaire avec un signal auditif dans une dimension orthogonale (hauteur tonale) peut améliorer l acuité stéréo d approximativement 30%Stereopsis refers the perception of depth that arises when a scene is viewed binocularly. The visual system relies on the horizontal disparities between the images from the left and right eyes to compute a map of the different depth values present in the scene. It is usually thought that the stereoscopic system is encapsulated and highly constrained by the wiring of neurons from the primary visual areas (V1/V2) to higher integrative areas in the ventral and dorsal streams (V3, inferior temporal cortex, MT). Throughout four distinct experimental projects, we investigated how the visual system makes use of binocular disparity to compute the depth of objects. In summary, we show that the processing of binocular disparity can be substantially influenced by other types of information such as binocular occlusion or sound. In more details, our experimental results suggest that: (1) da Vinci stereopsis is solved by a mechanism that integrates classic stereoscopic processes (double fusion), geometrical constraints (monocular objects are necessarily hidden to one eye, therefore they are located behind the plane of the occluder) and prior information (a preference for small disparities). (2) The processing of motion-in-depth can be influenced by auditory information: a sound that is temporally correlated with a stereomotion defined target can substantially improve visual search. Stereomotion detectors are optimally suited to track 3D motion but poorly suited to process 2D motion. (3) Grouping binocular disparity with an orthogonal auditory signal (pitch) can increase stereoacuity by approximately 30%PARIS5-Bibliotheque electronique (751069902) / SudocSudocFranceF

    Adaptation to one perceived motion direction can generate multiple velocity aftereffects

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    Sensory adaptation is a useful tool to identify the links between perceptual effects and neural mechanisms. Even though motion adaptation is one of the earliest and most documented aftereffects, few studies have investigated the perception of direction and speed of the aftereffect at the same time, that is the perceived velocity. Using a novel experimental paradigm, we simultaneously recorded the perceived direction and speed of leftward or rightward moving random dots before and after adaptation. For the adapting stimulus, we chose a horizontally-oriented broadband grating moving upward behind a circular aperture. Because of the aperture problem, the interpretation of this stimulus is ambiguous, being consistent with multiple velocities, and yet it is systematically perceived as moving at a single direction and speed. Here we ask whether the visual system adapts to the multiple velocities of the adaptor or to just the single perceived velocity. Our results show a strong repulsion aftereffect, away from the adapting velocity (downward and slower), that increases gradually for faster test stimuli as long as these stimuli include some velocities that match some of the ambiguous ones of the adaptor. In summary, the visual system seems to adapt to the multiple velocities of an ambiguous stimulus even though a single velocity is perceived. Our findings can be well described by a computational model that assumes a joint encoding of direction and speed and that includes an extended adaptation component that can represent all the possible velocities of the ambiguous stimulus

    Sustained directional biases in motion transparency.

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    In motion transparency, one surface is very often seen on top of the other in spite of no proper depth cue in the display. We investigated the dynamics of depth assignment in motion transparency stimuli composed of random dots moving in opposite directions. Similarly to other bistable percepts, which surface is seen in front is arbitrary and changes over time. In addition, we found that helping the segregation of the two surfaces by giving the same color to all dots of one surface significantly slowed down the initial rate of depth reversals. We also measured preferences to see one particular motion direction in front. Unexpectedly, we found that all of our 34 observers had a strong bias to see a particular motion direction in front, and this preferred direction was usually either downward or rightward. In contrast, there was no consistency in seeing the fastest or slowest surface in front. Finally, the preferred motion direction seen in front for one observer was very stable across several days, suggesting that a trace of this arbitrary motion preference is kept in memory

    Comparison of perceptual and motor latencies via anticipatory and reactive response times.

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    To compare the timing of perceptual and motor decisions, distinct tasks have been designed, all of which have yielded systematic differences between these two moments. These observations have been taken as evidence of a sensorimotor dissociation. Inasmuch as the distinction between perceptual and motor decision moments is conceptually warranted, this conclusion remains debatable, since the observed differences may reflect the dissimilarity between the stimulations/tasks used to assess them. Here, we minimize such dissimilarities by comparing response time (RT) and anticipatory RT (ART), an alternative technique with which to infer the relative perceptual decision moments. Observers pressed a key either in synchrony with the third of a sequence of three stimuli appearing at a constant pace (ART) or in response to the onset of this third stimulus presented at a random interval after the second (RT). Hence, the two stimulation sequences were virtually identical. Both the mean and the variance of RT were affected by stimulus intensity about 1.5 times more than were the mean and the variance of ART. Within the framework of two simple integration-to-bound models, these findings are compatible with the hypothesis that perceptual and motor decisions operate on the same internal signal but are based on distinct criteria, with the perceptual criterion lower than the motor one
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