13 research outputs found

    The Complexity of two Colouring Games

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    We consider two variants of orthogonal colouring games on graphs. In these games, two players alternate colouring uncoloured vertices (from a choice of mNm\in \mathbb{N} colours) of a pair of isomorphic graphs while respecting the properness and the orthogonality of the partial colourings. In the normal play variant, the first player unable to move loses. In the scoring variant, each player aims to maximise their score, which is the number of coloured vertices in their copy of the graph. We prove that, given an instance with a partial colouring, both the normal play and the scoring variant of the game are PSPACE-complete. An involution σ\sigma of a graph G is strictly matched if its fixed point set induces a clique and vσ(v)E(G)v\sigma(v)\in E(G) for any non-fixed point vV(G)v\in V(G). Andres, Huggan, Mc Inerney, and Nowakowski (The orthogonal colouring game. Theor. Comput. Sci., 795:312-325, 2019) gave a solution of the normal play variant played on graphs that admit a strictly matched involution. We prove that recognising graphs that admit a strictly matched involution is NP-complete
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