232 research outputs found

    Self-Assembly of Arbitrary Shapes Using RNAse Enzymes: Meeting the Kolmogorov Bound with Small Scale Factor (extended abstract)

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    We consider a model of algorithmic self-assembly of geometric shapes out of square Wang tiles studied in SODA 2010, in which there are two types of tiles (e.g., constructed out of DNA and RNA material) and one operation that destroys all tiles of a particular type (e.g., an RNAse enzyme destroys all RNA tiles). We show that a single use of this destruction operation enables much more efficient construction of arbitrary shapes. In particular, an arbitrary shape can be constructed using an asymptotically optimal number of distinct tile types (related to the shape's Kolmogorov complexity), after scaling the shape by only a logarithmic factor. By contrast, without the destruction operation, the best such result has a scale factor at least linear in the size of the shape, and is connected only by a spanning tree of the scaled tiles. We also characterize a large collection of shapes that can be constructed efficiently without any scaling

    Reachability in Restricted Chemical Reaction Networks

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    The popularity of molecular computation has given rise to several models of abstraction, one of the more recent ones being Chemical Reaction Networks (CRNs). These are equivalent to other popular computational models, such as Vector Addition Systems and Petri-Nets, and restricted versions are equivalent to Population Protocols. This paper continues the work on core reachability questions related to Chemical Reaction Networks; given two configurations, can one reach the other according to the system\u27s rules? With no restrictions, reachability was recently shown to be Ackermann-complete, this resolving a decades-old problem.Here, we fully characterize monotone reachability problems based on various restrictions such as the rule size, the number of rules that may create a species (k-source) or consume a species (k-consuming), the volume, and whether the rules have an acyclic production order (feed-forward). We show PSPACE-completeness of reachability with only bimolecular reactions with two-source and two-consuming rules. This proves hardness of reachability in Population Protocols, which was unknown. Further, this shows reachability in CRNs is PSPACE-complete with size-2 rules, which was previously only known with size-5 rules. This is achieved using techniques within the motion planning framework.We provide many important results for feed-forward CRNs where rules are single-source or single-consuming. We show that reachability is solvable in polynomial time if the system does not contain special void or autogenesis rules. We then fully characterize all systems of this type and show that if you allow void/autogenesis rules, or have more than one source and one consuming, the problems become NP-complete. Finally, we show several interesting special cases of CRNs based on these restrictions or slight relaxations and note future significant open questions related to this taxonomy

    Covert Computation in the Abstract Tile-Assembly Model

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    There have been many advances in molecular computation that offer benefits such as targeted drug delivery, nanoscale mapping, and improved classification of nanoscale organisms. This power led to recent work exploring privacy in the computation, specifically, covert computation in self-assembling circuits. Here, we prove several important results related to the concept of a hidden computation in the most well-known model of self-assembly, the Abstract Tile-Assembly Model (aTAM). We show that in 2D, surprisingly, the model is capable of covert computation, but only with an exponential-sized assembly. We also show that the model is capable of covert computation with polynomial-sized assemblies with only one step in the third dimension (just-barely 3D). Finally, we investigate types of functions that can be covertly computed as members of P/Poly

    Reachability in Restricted Chemical Reaction Networks

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    The popularity of molecular computation has given rise to several models of abstraction, one of the more recent ones being Chemical Reaction Networks (CRNs). These are equivalent to other popular computational models, such as Vector Addition Systems and Petri-Nets, and restricted versions are equivalent to Population Protocols. This paper continues the work on core reachability questions related to Chemical Reaction Networks; given two configurations, can one reach the other according to the system's rules? With no restrictions, reachability was recently shown to be Ackermann-complete, this resolving a decades-old problem. Here, we fully characterize monotone reachability problems based on various restrictions such as the rule size, the number of rules that may create a species (k-source) or consume a species (k-consuming), the volume, and whether the rules have an acyclic production order (feed-forward). We show PSPACE-completeness of reachability with only bimolecular reactions with two-source and two-consuming rules. This proves hardness of reachability in Population Protocols, which was unknown. Further, this shows reachability in CRNs is PSPACE-complete with size-2 rules, which was previously only known with size-5 rules. This is achieved using techniques within the motion planning framework. We provide many important results for feed-forward CRNs where rules are single-source or single-consuming. We show that reachability is solvable in polynomial time if the system does not contain special void or autogenesis rules. We then fully characterize all systems of this type and show that if you allow void/autogenesis rules, or have more than one source and one consuming, the problems become NP-complete. Finally, we show several interesting special cases of CRNs based on these restrictions or slight relaxations and note future significant open questions related to this taxonomy.Comment: This research was supported in part by National Science Foundation Grant CCF-181760

    The Two-Handed Tile Assembly Model is not Intrinsically Universal

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    The Two-Handed Tile Assembly Model (2HAM) is a model of algorithmic self-assembly in which large structures, or assemblies of tiles, are grown by the binding of smaller assemblies. In order to bind, two assemblies must have matching glues that can simultaneously touch each other, and stick together with strength that is at least the temperature τ, where τ is some fixed positive integer. We ask whether the 2HAM is intrinsically universal. In other words, we ask: is there a single 2HAM tile set U which can be used to simulate any instance of the model? Our main result is a negative answer to this question. We show that for all τ′ < τ, each temperature-τ′ 2HAM tile system does not simulate at least one temperature-τ 2HAM tile system. This impossibility result proves that the 2HAM is not intrinsically universal and stands in contrast to the fact that the (single-tile addition) abstract Tile Assembly Model is intrinsically universal. On the positive side, we prove that, for every fixed temperature τ ≥ 2, temperature-τ 2HAM tile systems are indeed intrinsically universal. In other words, for each τ there is a single intrinsically universal 2HAM tile set U_τ that, when appropriately initialized, is capable of simulating the behavior of any temperature-τ 2HAM tile system. As a corollary, we find an infinite set of infinite hierarchies of 2HAM systems with strictly increasing simulation power within each hierarchy. Finally, we show that for each τ, there is a temperature-τ 2HAM system that simultaneously simulates all temperature-τ 2HAM systems

    The Two-Handed Tile Assembly Model Is Not Intrinsically Universal

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    In this paper, we study the intrinsic universality of the well-studied Two-Handed Tile Assembly Model (2HAM), in which two “supertile” assemblies, each consisting of one or more unit-square tiles, can fuse together (self-assemble) whenever their total attachment strength is at least the global temperature τ. Our main result is that for all τ′ < τ, each temperature-τ′ 2HAM tile system cannot simulate at least one temperature-τ 2HAM tile system. This impossibility result proves that the 2HAM is not intrinsically universal, in stark contrast to the simpler abstract Tile Assembly Model which was shown to be intrinsically universal (The tile assembly model is intrinsically universal, FOCS 2012). On the positive side, we prove that, for every fixed temperature τ ≥ 2, temperature-τ 2HAM tile systems are intrinsically universal: for each τ there is a single universal 2HAM tile set U that, when appropriately initialized, is capable of simulating the behavior of any temperature τ 2HAM tile system. As a corollary of these results we find an infinite set of infinite hierarchies of 2HAM systems with strictly increasing power within each hierarchy. Finally, we show how to construct, for each τ, a temperature-τ 2HAM system that simultaneously simulates all temperature-τ 2HAM systems

    Building Squares with Optimal State Complexity in Restricted Active Self-Assembly

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    Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling n × n squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require Θ(log^{1/4} n) states. For Single-Transition systems, where only one state may change in a transition rule, we show a bound of Θ(log^{1/3} n), and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of Θ(({log n}/{log log n})^{1/2})

    Building Squares with Optimal State Complexity in Restricted Active Self-Assembly

    Get PDF
    Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling n × n squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require Θ(log^{1/4} n) states. For Single-Transition systems, where only one state may change in a transition rule, we show a bound of Θ(log^{1/3} n), and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of Θ(({log n}/{log log n})^{1/2})
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