32 research outputs found
The Role of Beliefs and Motivational Variables in Enhancing Word Problem Solving
A Word Problem Enrichment programme (WPE) has been
found to increase student word problem solving performance when facing
non-routine and application problems. However, it is unknown if the WPE has an
impact on student beliefs
about word problem solving, and how the WPE works
for students with different motivation in learning mathematics. This study
investigated the impact of the WPE on student beliefs about word problem
solving by using advanced statistical methods (LPA and SEM) to analyse
relations among the different cognitive, motivation, and belief factors. A
total of 170 fourth- and sixth-grade students from elementary schools
participated. Results showed that the effects of WPE are various depending on
students’ initial motivation level. The impacts of the WPE on student beliefs
were found only in students with a low initial motivation level, while its
impacts on student problem-solving performance were found only in students with
a high initial motivation level.</p
A Web-Based Application for Personalized Ecological Momentary Assessment in Psychiatric Care:User-Centered Development of the PETRA Application
BACKGROUND: Smartphone self-monitoring of mood, symptoms, and contextual factors through ecological momentary assessment (EMA) provides insights into the daily lives of people undergoing psychiatric treatment. Therefore, EMA has the potential to improve their care. To integrate EMA into treatment, a clinical tool that helps clients and clinicians create personalized EMA diaries and interpret the gathered data is needed. OBJECTIVE: This study aimed to develop a web-based application for personalized EMA in specialized psychiatric care in close collaboration with all stakeholders (ie, clients, clinicians, researchers, and software developers). METHODS: The participants were 52 clients with mood, anxiety, and psychotic disorders and 45 clinicians (psychiatrists, psychologists, and psychiatric nurses). We engaged them in interviews, focus groups, and usability sessions to determine the requirements for an EMA web application and repeatedly obtained feedback on iteratively improved high-fidelity EMA web application prototypes. We used human-centered design principles to determine important requirements for the web application and designed high-fidelity prototypes that were continuously re-evaluated and adapted. RESULTS: The iterative development process resulted in Personalized Treatment by Real-time Assessment (PETRA), which is a scientifically grounded web application for the integration of personalized EMA in Dutch clinical care. PETRA includes a decision aid to support clients and clinicians with constructing personalized EMA diaries, an EMA diary item repository, an SMS text message-based diary delivery system, and a feedback module for visualizing the gathered EMA data. PETRA is integrated into electronic health record systems to ensure ease of use and sustainable integration in clinical care and adheres to privacy regulations. CONCLUSIONS: PETRA was built to fulfill the needs of clients and clinicians for a user-friendly and personalized EMA tool embedded in routine psychiatric care. PETRA is unique in this codevelopment process, its extensive but user-friendly personalization options, its integration into electronic health record systems, its transdiagnostic focus, and its strong scientific foundation in the design of EMA diaries and feedback. The clinical effectiveness of integrating personalized diaries via PETRA into care requires further research. As such, PETRA paves the way for a systematic investigation of the utility of personalized EMA for routine mental health care
Effects of a mathematics game-based learning environment on primary school students' adaptive number knowledge
Developing adaptive expertise with arithmetic problem solving is a much desired aim of primary school mathematics education. However, there are very few practical tools for teachers that would aid reaching this complex mathematical learning goal. The aim of the present study was to test the effects of a game-based learning environment in supporting primary school students' adaptive number knowledge and related arithmetic skills. Participants were 1168 students in grades four, five, and six. Classes were randomized in two conditions: in the experimental group regular mathematics teaching was enriched with gameplay using the Number Navigation Game (NNG), and in the control group students continued according to their regular math curriculum. An experimental design with pre- and post-test was used to measure students' adaptive number knowledge, arithmetic fluency, and pre-algebra knowledge. Overall, results showed that the experimental group outperformed the control group on adaptive number knowledge and math fluency. Results showed varying effects of the training in different grade levels, with more pronounced improvement of students' adaptive number knowledge in grade five. Game performance was related to the experimental group's post-test scores even after controlling for pre-test scores and grade. Results suggest that the NNG is effective in enhancing different types of arithmetic skills and knowledge in different grades of primary school education and can provide teachers with a practical and flexible tool to extend their regular classroom practice
Adaptive number knowledge and its relation to arithmetic and pre-algebra knowledge
Traditionally measured skills with arithmetic are not related to later
algebra success at levels that would be expected given the close
conceptual relation between arithmetic and algebra. However, adaptivity
with arithmetic may be one aspect of arithmetic competences that can
account for additional variation in algebra attainment. With this in
mind, the present study aims to present evidence for the existence and
relevance of a newly acknowledged component of adaptivity with
arithmetic, namely, adaptive number knowledge. In particular, we aim to
examine whether there are substantial individual differences in adaptive
number knowledge and to what extent these differences are related to
arithmetic and pre-algebra skills and knowledge. Adaptive number
knowledge is defined as the well-connected knowledge of numerical
characteristics and relations. A large sample of 1065 Finnish late
primary school students completed measures of adaptive number knowledge,
arithmetic conceptual knowledge, and arithmetic fluency. Three months
later they completed a measure of pre-algebra skills. Substantial
individual differences in adaptive number knowledge were identified
using latent profile analysis. The identified profiles were related to
concurrent arithmetic skills and knowledge. As well, adaptive number
knowledge was found to predict later pre-algebra skills, even after
taking into account arithmetic conceptual knowledge and arithmetic
fluency. These results suggest that adaptive number knowledge is a
relevant component of mathematical development, and may help account for
disparities in algebra development.</p
Implementing virtual collaborative inquiry practises in a middle-school context
The aim of the present study was to investigate the challenges that relate to the implementation of virtual inquiry practises in middle school. The case was a school course in which a group of Finnish students (N = 14) and teachers (N = 7) completed group inquiries through virtual collaboration, using a web-based learning environment. The task was to accomplish a cross-disciplinary inquiry into cultural issues. The students worked mainly at home and took much responsibility for their course achievements. The investigators analysed the pedagogical design of the course and the content of the participants' interaction patterns in the web-based environment, using qualitative content analysis and social network analysis. The findings suggest that the students succeeded in producing distinctive cultural products, and both the students and the teachers adopted novel roles during the inquiry. The web-based learning environment was used more as a coordination tool for organizing the collaborative work than as a forum for epistemic inquiry. The tension between the school curriculum and the inquiry practises was manifest in the participants' discussions of the assessment criteria of the course.The aim of the present study was to investigate the challenges that relate to the implementation of virtual inquiry practises in middle school. The case was a school course in which a group of Finnish students (N = 14) and teachers (N = 7) completed group inquiries through virtual collaboration, using a web-based learning environment. The task was to accomplish a cross-disciplinary inquiry into cultural issues. The students worked mainly at home and took much responsibility for their course achievements. The investigators analysed the pedagogical design of the course and the content of the participants' interaction patterns in the web-based environment, using qualitative content analysis and social network analysis. The findings suggest that the students succeeded in producing distinctive cultural products, and both the students and the teachers adopted novel roles during the inquiry. The web-based learning environment was used more as a coordination tool for organizing the collaborative work than as a forum for epistemic inquiry. The tension between the school curriculum and the inquiry practises was manifest in the participants' discussions of the assessment criteria of the course.The aim of the present study was to investigate the challenges that relate to the implementation of virtual inquiry practises in middle school. The case was a school course in which a group of Finnish students (N = 14) and teachers (N = 7) completed group inquiries through virtual collaboration, using a web-based learning environment. The task was to accomplish a cross-disciplinary inquiry into cultural issues. The students worked mainly at home and took much responsibility for their course achievements. The investigators analysed the pedagogical design of the course and the content of the participants' interaction patterns in the web-based environment, using qualitative content analysis and social network analysis. The findings suggest that the students succeeded in producing distinctive cultural products, and both the students and the teachers adopted novel roles during the inquiry. The web-based learning environment was used more as a coordination tool for organizing the collaborative work than as a forum for epistemic inquiry. The tension between the school curriculum and the inquiry practises was manifest in the participants' discussions of the assessment criteria of the course.Peer reviewe
The nature of the discourse in web-based Collaborative Learning Environments: Case studies from four different countries
The present paper describes a series of case studies of collaborative learning supported by two web-based learning environments: Synergeia2 and FLE3. The case studies were conducted in Finland, Greece, Italy, and the Netherlands as a part of international project called Innovative Technologies for Collaborative Learning. The general aim of this investigation was to examine the cases in a detailed way, and to find possible indications that might explain success and difficulties related to implementation of web-based Collaborative Learning Environments. The specific aims of the present study were to investigate the nature of the students’ and teachers’ computer-mediated discourse, whether and to what extent the students and teachers actually used the knowledge types in Synergeia2 and FLE3-environments (resembling CSILE’s thinking types); and finally, to what extent the use of knowledge types was connected to the content of knowledge produced by the students and the teachers. The results showed considerable differences in the nature of the discourse and difficulties in students’ labelling of their own notes. It is suggested that the adoption and development of collaborative practices takes time: collaborative learning in web-based environments is best organized around long-lasting learning activities; instead of weeks, whole academic terms. Further, it is underlined that the selection of good sets of knowledge types is important. Software must allow teachers to construct appropriate sets of knowledge types
Student and teacher co-agency when combining CT with arts and design in a cross-curricular project
This research presented in this article was made possible with funding from the Technology Industries of Finland Centennial Foundation.The technological development has raised awareness for the importance of digital competence and computational thinking (CT) to understand the digital world and has resulted in revised curricula in many countries. In Finland, a new curriculum for grades 1–9 came into force in 2016 introducing digital competence (including programming) to be integrated in other subjects. Most teachers lack prior experience in programming and there is a need for suitable instructional models. This article presents a cross-curricular teaching sequence and the results from a case study conducted in four Finnish schools. Students in grades 4–6 collaboratively worked on a project combining arts, design and CT with other subjects. The results show that students demonstrated several CT abilities while working on their projects, in particular creativity, tinkering and debugging. The findings also indicate that teachers and students learned together (co-agency) and suggest that models like the teaching sequence can help and encourage teachers to integrate programming and CT in a cross-curricular manner. Still, the teachers’ knowledge, ambition level and understanding of the task at hand, as well as the organizational support appear to play a notable role when planning and carrying out projects of this kind. While CT is commonly seen as developed through programming, the teaching sequence seems to have fostered CT abilities through the project as a whole, with programming playing the role of a tool or a glue depending on the time available, and the students’ skill and ambition level.Peer reviewe