15 research outputs found

    Negative emotions set in motion : the continued relevance of #GamerGate

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    This chapter aims at making sense of the #GamerGate (#GG) online harassment campaign that was particularly active in 2014–2015 but to this day continues to produce hateful speech against certain ideologies and minorities in gaming culture. The campaign was especially successful at building online visibility through harassment, and the affective resonances of the issues it raised have since translated into general online campaigning how-to’s, financial earnings, and even political action outside of the gaming sphere. Although the primary breeding ground for this movement was 4chan (and later, 8chan), it only reached public awareness and visibility – hence, effectiveness – through Twitter and, to a lesser extent, through YouTube. In order to understand the emotional charge and political relevance of this campaign, we rely on both quantitative and qualitative activity analyses of the Twitter users that use the hashtag #GamerGate between 2014 and 2019. In addition to analyzing who were the most active tweeters and what kind of resonance their tweets elicited, we looked into the emotional qualities of their communication. The communication strategies of #GG tweeters took advantage of the language and cultural references of the target demographic to drive a set of topics into public discourse and, further, to political activism. This discourse utilized a combination of affective modes, based mainly on resentment and schadenfreude, that we see echoing in many places on the internet. In the end, we argue that while #GG may have been only one instance of a campaign with harassment elements, the sentiments it cultivated and amplified as well as its operational logics have since been successfully employed in many similar online movements, including the current political campaigning associated with the so-called alt-right.fi=vertaisarvioitu|en=peerReviewed

    “Makes Me Feel Like I Was Born in the Wrong Era”: Gamer Self-Efficacy and Appreciation, Rather Than Controller Type, Correlate With Historical Nostalgia When Playing a Retrogame

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    Emerging research has suggested that retrogames can serve as vehicles for historical nostalgia among younger gamers without firsthand experience using older games and equipment—providing an opportunity to engage in a “bygone era” of video gaming. The current study focused on the historic nostalgia potential of playing a retrogame using original or modern-style controllers, expecting that older controllers would be perceived as more natural for retrogaming and thus, elicit higher levels of historical nostalgia (i.e., a mediating effect). Replicating prior work, controller manipulation had no impact on historical nostalgia. However, post hoc modeling of observed relationships among notable covariates revealed that as appreciation for the gameplay experience increased, individuals with higher levels of broad gaming self-efficacy felt greater levels of historical nostalgia. Participants also noted a distinct respect for “bygone gaming eras” especially relevant to games played by older family and siblings. This research has implications for how we understand and further investigate retrogames and historical nostalgia

    Arbitration Models for Solving Multiobjective Optimization

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    Vertebrados post-glaciales en un residuario fósil de <i>Tyto alba scopoli</i> (Aves: <i>Tytonidae</i>) en el occidente de

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    Resumen: Se estudió un depósito fosilífero cavernario localizado en el occidente de Cuba y constituido por regurgitaciones de estrígidas. Este depósito fue el resultado de la actividad trófica de la lechuza (Tyto alba), la cual depredó anfibios, reptiles, aves y mamíferos, y fue fechado entre el Holoceno Temprano a Medio (C 14 -7 864 ± 96 años AP). Este estudio mostró una panorámica de la fauna antigua procedente de paisajes terrestres con bosques húmedos en sabanas, con posterioridad a la culminación de la última fase árida del Pleistoceno-Holoceno.    Palabras clave: Paleontología; Tafonomía, Tyto alba, Regurgitaciones, Pleistoceno-Holoceno, Cuba. Abstract: A cave fossiliferous deposit formed for barn owl pellets in western part of Cuba are studied. This were results barn owl (Tyto alba) predation on amphibians, reptiles, birds and mammals and are dated in Early-Middle Holocene (C 14 -7 864 ± 96 years BP). These studies show an ancient faunal picture from terrestrial landscapes with moist forest in savannas after last Pleistocene-Holocene arid period. Key  words: Paleontology, Tafonomy, Tyto alba, ,Regurgitations, Pleistocene-Holocene.</jats:p

    Vertebrados post-glaciales en un residuario fósil de Tyto alba scopoli (Aves: Tytonidae) en el occidente de Cuba

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    Se estudió un depósito fosilífero cavernario localizado en el occidente de Cuba y constituido por regurgitaciones de estrígidas. Este depósito fue el resultado de la actividad trófica de la lechuza (Tyto alba), la cual depredó anfibios, reptiles, aves y mamíferos, y fue fechado entre el Holoceno Temprano a Medio (C 14 -7 864 ± 96 años AP). Este estudio mostró una panorámica de la fauna antigua procedente de paisajes terrestres con bosques húmedos en sabanas, con posterioridad a la culminación de la última fase árida del Pleistoceno-Holoceno.   </jats:p
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