5,453 research outputs found

    NIME: A Community of Communities

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    Commentary on the article Fourteen Years of NIME: The Value and Meaning of Community in Interactive Music Research by A. Marquez-Borbon and P. Stapleton

    Dimensional Affect and Expression in Natural and Mediated Interaction

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    There is a perceived controversy as to whether the cognitive representation of affect is better modelled using a dimensional or categorical theory. This paper first suggests that these views are, in fact, compatible. The paper then discusses this theme and related issues in reference to a commonly stated application domain of research on human affect and expression: human computer interaction (HCI). The novel suggestion here is that a more realistic framing of studies of human affect in expression with reference to HCI and, particularly HCHI (Human-Computer-Human Interaction) entails some re-formulation of the approach to the basic phenomena themselves. This theme is illustrated with several examples from several recent research projects.Comment: Invited article presented at the 23rd Annual Meeting of the International Society for Psychophysics, Tokyo, Japan, 20-23 October, 2007, Proceedings of Fechner Day vol. 23 (2007

    A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment

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    We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive attention-getting output and encourage the transition to voluntary interactive behaviour. The iMime system consists of a character animation engine based on the interaction metaphor of a mime performer that simulates non-verbal communication strategies, without spoken dialogue, to capture and hold the attention of a viewer. The system was developed in the context of a project studying care of dementia sufferers. Care for a dementia sufferer can place unreasonable demands on the time and attentional resources of their caregivers or family members. Our study contributes to the eventual development of a system aimed at providing relief to dementia caregivers, while at the same time serving as a source of pleasant interactive entertainment for viewers. The work reported here is also aimed at a more general study of the design of interactive entertainment systems involving a mixture of voluntary and involuntary control.Comment: 6 pages, 7 figures, ECAG08 worksho

    In Pursuit of Affordable Health Care: On the Ground Lessons From Families in Massachusetts

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    Based on focus group discussions, compares the coverage and healthcare costs of families with employer-sponsored insurance and those without after the state's 2006 healthcare reform. Draws lessons on eligibility rules, enrollment procedures, and outreach

    Turning to Medicaid and SCHIP in an Economic Recession: Conversations With Recent Applicants and Enrollees

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    Based on focus group discussions, examines how the loss of jobs and employer-sponsored health insurance affects families. Explores the limitations of COBRA and private insurance and the role of Medicaid and State Children's Health Insurance Programs

    Capturing the Commons: Devising Institutions to Manage the Maine Lobster Industry, by James M. Acheson

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    The servants in Psalms 22, 69, and 102

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