5,453 research outputs found
NIME: A Community of Communities
Commentary on the article Fourteen Years of NIME: The Value and Meaning of
Community in Interactive Music Research by A. Marquez-Borbon and P. Stapleton
Dimensional Affect and Expression in Natural and Mediated Interaction
There is a perceived controversy as to whether the cognitive representation
of affect is better modelled using a dimensional or categorical theory. This
paper first suggests that these views are, in fact, compatible. The paper then
discusses this theme and related issues in reference to a commonly stated
application domain of research on human affect and expression: human computer
interaction (HCI). The novel suggestion here is that a more realistic framing
of studies of human affect in expression with reference to HCI and,
particularly HCHI (Human-Computer-Human Interaction) entails some
re-formulation of the approach to the basic phenomena themselves. This theme is
illustrated with several examples from several recent research projects.Comment: Invited article presented at the 23rd Annual Meeting of the
International Society for Psychophysics, Tokyo, Japan, 20-23 October, 2007,
Proceedings of Fechner Day vol. 23 (2007
A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment
We describe the design and implementation of a vision based interactive
entertainment system that makes use of both involuntary and voluntary control
paradigms. Unintentional input to the system from a potential viewer is used to
drive attention-getting output and encourage the transition to voluntary
interactive behaviour. The iMime system consists of a character animation
engine based on the interaction metaphor of a mime performer that simulates
non-verbal communication strategies, without spoken dialogue, to capture and
hold the attention of a viewer. The system was developed in the context of a
project studying care of dementia sufferers. Care for a dementia sufferer can
place unreasonable demands on the time and attentional resources of their
caregivers or family members. Our study contributes to the eventual development
of a system aimed at providing relief to dementia caregivers, while at the same
time serving as a source of pleasant interactive entertainment for viewers. The
work reported here is also aimed at a more general study of the design of
interactive entertainment systems involving a mixture of voluntary and
involuntary control.Comment: 6 pages, 7 figures, ECAG08 worksho
In Pursuit of Affordable Health Care: On the Ground Lessons From Families in Massachusetts
Based on focus group discussions, compares the coverage and healthcare costs of families with employer-sponsored insurance and those without after the state's 2006 healthcare reform. Draws lessons on eligibility rules, enrollment procedures, and outreach
Turning to Medicaid and SCHIP in an Economic Recession: Conversations With Recent Applicants and Enrollees
Based on focus group discussions, examines how the loss of jobs and employer-sponsored health insurance affects families. Explores the limitations of COBRA and private insurance and the role of Medicaid and State Children's Health Insurance Programs
Capturing the Commons: Devising Institutions to Manage the Maine Lobster Industry, by James M. Acheson
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