3,285 research outputs found

    Fight for the Pre-Emption Law of 1841

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    Accommodation Dynamics

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    Archaeological Investigation of a Spring Lake Lot for Joe\u27s Crab Shack Parking

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    On August 19 and 25, 1997, the Center for Archaeological Research (CAR) of The University of Texas at San Antonio conducted an intensive survey for cultural resources at the proposed location of a parking lot for Joe\u27s Crab Shack Restaurants along Spring Lake, Hays County, Texas. The work was contracted by Southwest Texas State University (SWTSU) and conducted under Texas Antiquities Permit number 1877. Upon completion of the survey and subsurface testing, CAR determined that no cultural resources would be impacted by the planned parking lot construction. CAR therefore recommended that the project sponsor be allowed to proceed as planned with the proposed project and the Texas Historical Commission (THC) has concurred

    The effect of ocular rigidity upon the characteristics of saccadic eye movements

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    Stories as personal coaching philosophy

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    The importance of coaches developing and articulating a personal coaching philosophy which encapsulates their values and beliefs is widely recognised. Yet it is also acknowledged that many coaches resist what appears an abstract task or find it to be of limited use in their day-to-day practice. In this paper we explore the potential of an alternative approach to developing and articulating a personal coaching philosophy: storytelling. Following a discussion of the potential of stories, we present a story written by one coach which expresses her personal philosophy in a way that is firmly rooted in her coaching practice. Storytelling approaches, we suggest, can reveal the connections between abstract/general philosophy and the personal embodied experience of coaching. We reflect on the possibilities and problems of using stories as philosophy and offer some suggestions for how coaches may be supported in developing their coaching philosophy through storytelling

    Exhumation and Analysis of Two Historic Burials from the Camposanto at Santa Rosa Hospital, San Antonio, Texas

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    Recent construction at Santa Rosa Hospital in downtown San Antonio resulted in the unexpected discovery of two sets of human skeletal remains. Archaeologists from the Center for Archaeological Research (CAR) at The University of Texas at San Antonio (UTSA) were contracted to exhume and analyze these remains and determine if they represented historic period burials. Excavation and identification of a “toe-pincher” style coffin and its associated hardware, the recovery of personal items associated with the first set of skeletal remains, and archival research aided in the determination that this set of remains was buried in the mid-1800s. The second set of remains were not found in association with any personal artifacts, but were also contained in a “toe-pincher” coffin constructed of comparable materials suggesting a similar interment date

    Laredo Utility Relocation Project, Chacon Creek, Webb County, Texas

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    In August of 2000, archaeologists from the Center for Archaeological Research (CAR) at The University of Texas at San Antonio (UTSA) were contracted to test for archaeological deposits along the route of a proposed utility pipeline relocation in Laredo, Texas. The route of the proposed pipeline relocation will impact a 690-foot (210 m) section along Meadow Avenue at the bridge crossing Chacon Creek, in Laredo. CAR archaeologists monitored the excavation of six backhoe trenches along the proposed relocation route in order to test for buried cultural materials. No intact cultural deposits were encountered. The majority of the tested section was disturbed from previous construction, probably associated with the earlier bridge construction activities which occurred in the project area

    Educational needs of less privileged homemakers in a rural county in Iowa

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    Even though only six states had a rural level of living index higher than Iowa in 1940, according to the Bureau of Agricultural Economics, many families in Iowa were living at a level much below that suggested by the index and were at a disadvantage in income and in education. A study of the economic problems of farmers in Iowa in 1939 showed that 81 percent of them had a net cash income below 1,200and64percenthadatotalincomeoflessthan1,200 and 64 percent had a total income of less than 1,200. Even in the prosperous years after World War II when incomes in Iowa had risen sharply from an average per capita of 470in1939to470 in 1939 to 1,148 per capita in 1947, many families had incomes so low that they might be considered a low-income group. Likewise, the education of many rural people was less than may be desirable. The average number of years of formal schooling completed by Iowa rural farm people who were over 25 years of age in 1940 was 8.7 years. Rural non-farm people at the same time had completed on the average 8.9 years of formal schooling. These figures are higher than those in many states but they indicate that many adults in Iowa have less than an eighth grade education

    The Gamer's Mindset: A Retrospective Study Exploring Young Adult Males' Online Gaming Experiences

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    This study investigated the in-depth experiences of young adult males describing their adolescent online gaming behaviours. Qualitative data was collected from three interviews and five focus groups, with a total of 19 participants ranging in age from 18 to 26. Braun and Clark’s (2006) thematic analysis was used to analyze the transcribed data. Six themes emerged: (1) Reasons for gaming; (2) Understanding gaming culture; (3) The role friendships play in online gaming; (4) The role trash-talking plays in online gaming; (5) Understanding cyberbullying in the context of gaming; and (6) Barriers to not reporting. Participants reported that the concept of gaming culture is too broad an area and that researchers should examine the sub-cultures of games (such as genres) to gain a better understanding of gaming culture. Participants also discussed how online gaming helped form and maintain friendships. Participants revealed that trash-talking, the use of name calling and disparaging, taunting and boastful comments, while perhaps appearing hostile to others, was considered banter and a way of joking around and connecting with friends. Trash-talking was mostly done with friends and rarely done with strangers. Participants regularly trash-talked in certain genres (i.e., first person shooters, sports games, or battle arenas) as well as in certain games (i.e., Call of Duty, Madden, or League of Legends). They considered trash-talking as being normal, and did not consider these behaviours to be cyberbullying. Participants believed that cyberbullying happens in gaming, but rarely. In the gaming community it may be that gamers have their own set of norms that distinguish their behaviour from the common understanding of cyberbullying. Future research should begin investigating specific sub-cultures of gaming as well as examining how cyberbullying does or does not occur in online gaming
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