60 research outputs found

    Contributions to the contextualization of human-machine spoken interaction systems

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    The design and development of spoken interaction systems has been a thoroughly studied research scope for the last decades. The aim is to obtain systems with the ability to interact with human agents with a high degree of naturalness and efficiency, allowing them to carry out the actions they desire using speech, as it is the most natural means of communication between humans. To achieve that degree of naturalness, it is not enough to endow systems with the ability to accurately understand the user’s utterances and to properly react to them, even considering the information provided by the user in his or her previous interactions. The system has also to be aware of the evolution of the conditions under which the interaction takes place, in order to act the most coherent way as possible at each moment. Consequently, one of the most important features of the system is that it has to be context-aware. This context awareness of the system can be reflected in the modification of the behaviour of the system taking into account the current situation of the interaction. For instance, the system should decide which action it has to carry out, or the way to perform it, depending on the user that requests it, on the way that the user addresses the system, on the characteristics of the environment in which the interaction takes place, and so on. In other words, the system has to adapt its behaviour to these evolving elements of the interaction. Moreover that adaptation has to be carried out, if possible, in such a way that the user: i) does not perceive that the system has to make any additional effort, or to devote interaction time to perform tasks other than carrying out the requested actions, and ii) does not have to provide the system with any additional information to carry out the adaptation, which could imply a lesser efficiency of the interaction, since users should devote several interactions only to allow the system to become adapted. In the state-of-the-art spoken dialogue systems, researchers have proposed several disparate strategies to adapt the elements of the system to different conditions of the interaction (such as the acoustic characteristics of a specific user’s speech, the actions previously requested, and so on). Nevertheless, to our knowledge there is not any consensus on the procedures to carry out these adaptation. The approaches are to an extent unrelated from one another, in the sense that each one considers different pieces of information, and the treatment of that information is different taking into account the adaptation carried out. In this regard, the main contributions of this Thesis are the following ones: Definition of a contextualization framework. We propose a unified approach that can cover any strategy to adapt the behaviour of a dialogue system to the conditions of the interaction (i.e. the context). In our theoretical definition of the contextualization framework we consider the system’s context as all the sources of variability present at any time of the interaction, either those ones related to the environment in which the interaction takes place, or to the human agent that addresses the system at each moment. Our proposal relies on three aspects that any contextualization approach should fulfill: plasticity (i.e. the system has to be able to modify its behaviour in the most proactive way taking into account the conditions under which the interaction takes place), adaptivity (i.e. the system has also to be able to consider the most appropriate sources of information at each moment, both environmental and user- and dialogue-dependent, to effectively adapt to the conditions aforementioned), and transparency (i.e. the system has to carry out the contextualizaton-related tasks in such a way that the user neither perceives them nor has to do any effort in providing the system with any information that it needs to perform that contextualization). Additionally, we could include a generality aspect to our proposed framework: the main features of the framework should be easy to adopt in any dialogue system, regardless of the solution proposed to manage the dialogue. Once we define the theoretical basis of our contextualization framework, we propose two cases of study on its application in a spoken dialogue system. We focus on two aspects of the interaction: the contextualization of the speech recognition models, and the incorporation of user-specific information into the dialogue flow. One of the modules of a dialogue system that is more prone to be contextualized is the speech recognition system. This module makes use of several models to emit a recognition hypothesis from the user’s speech signal. Generally speaking, a recognition system considers two types of models: an acoustic one (that models each of the phonemes that the recognition system has to consider) and a linguistic one (that models the sequences of words that make sense for the system). In this work we contextualize the language model of the recognition system in such a way that it takes into account the information provided by the user in both his or her current utterance and in the previous ones. These utterances convey information useful to help the system in the recognition of the next utterance. The contextualization approach that we propose consists of a dynamic adaptation of the language model that is used by the recognition system. We carry out this adaptation by means of a linear interpolation between several models. Instead of training the best interpolation weights, we make them dependent on the conditions of the dialogue. In our approach, the system itself will obtain these weights as a function of the reliability of the different elements of information available, such as the semantic concepts extracted from the user’s utterance, the actions that he or she wants to carry out, the information provided in the previous interactions, and so on. One of the aspects more frequently addressed in Human-Computer Interaction research is the inclusion of user specific characteristics into the information structures managed by the system. The idea is to take into account the features that make each user different from the others in order to offer to each particular user different services (or the same service, but in a different way). We could consider this approach as a user-dependent contextualization of the system. In our work we propose the definition of a user model that contains all the information of each user that could be potentially useful to the system at a given moment of the interaction. In particular we will analyze the actions that each user carries out throughout his or her interaction. The objective is to determine which of these actions become the preferences of that user. We represent the specific information of each user as a feature vector. Each of the characteristics that the system will take into account has a confidence score associated. With these elements, we propose a probabilistic definition of a user preference, as the action whose likelihood of being addressed by the user is greater than the one for the rest of actions. To include the user dependent information into the dialogue flow, we modify the information structures on which the dialogue manager relies to retrieve information that could be needed to solve the actions addressed by the user. Usage preferences become another source of contextual information that will be considered by the system towards a more efficient interaction (since the new information source will help to decrease the need of the system to ask users for additional information, thus reducing the number of turns needed to carry out a specific action). To test the benefits of the contextualization framework that we propose, we carry out an evaluation of the two strategies aforementioned. We gather several performance metrics, both objective and subjective, that allow us to compare the improvements of a contextualized system against the baseline one. We will also gather the user’s opinions as regards their perceptions on the behaviour of the system, and its degree of adaptation to the specific features of each interaction. Resumen El diseño y el desarrollo de sistemas de interacción hablada ha sido objeto de profundo estudio durante las pasadas décadas. El propósito es la consecución de sistemas con la capacidad de interactuar con agentes humanos con un alto grado de eficiencia y naturalidad. De esta manera, los usuarios pueden desempeñar las tareas que deseen empleando la voz, que es el medio de comunicación más natural para los humanos. A fin de alcanzar el grado de naturalidad deseado, no basta con dotar a los sistemas de la abilidad de comprender las intervenciones de los usuarios y reaccionar a ellas de manera apropiada (teniendo en consideración, incluso, la información proporcionada en previas interacciones). Adicionalmente, el sistema ha de ser consciente de las condiciones bajo las cuales transcurre la interacción, así como de la evolución de las mismas, de tal manera que pueda actuar de la manera más coherente en cada instante de la interacción. En consecuencia, una de las características primordiales del sistema es que debe ser sensible al contexto. Esta capacidad del sistema de conocer y emplear el contexto de la interacción puede verse reflejada en la modificación de su comportamiento debida a las características actuales de la interacción. Por ejemplo, el sistema debería decidir cuál es la acción más apropiada, o la mejor manera de llevarla a término, dependiendo del usuario que la solicita, del modo en el que lo hace, etcétera. En otras palabras, el sistema ha de adaptar su comportamiento a tales elementos mutables (o dinámicos) de la interacción. Dos características adicionales son requeridas a dicha adaptación: i) el usuario no ha de percibir que el sistema dedica recursos (temporales o computacionales) a realizar tareas distintas a las que aquél le solicita, y ii) el usuario no ha de dedicar esfuerzo alguno a proporcionar al sistema información adicional para llevar a cabo la interacción. Esto último implicaría una menor eficiencia de la interacción, puesto que los usuarios deberían dedicar parte de la misma a proporcionar información al sistema para su adaptación, sin ningún beneficio inmediato. En los sistemas de diálogo hablado propuestos en la literatura, se han propuesto diferentes estrategias para llevar a cabo la adaptación de los elementos del sistema a las diferentes condiciones de la interacción (tales como las características acústicas del habla de un usuario particular, o a las acciones a las que se ha referido con anterioridad). Sin embargo, no existe una estrategia fija para proceder a dicha adaptación, sino que las mismas no suelen guardar una relación entre sí. En este sentido, cada una de ellas tiene en cuenta distintas fuentes de información, la cual es tratada de manera diferente en función de las características de la adaptación buscada. Teniendo en cuenta lo anterior, las contribuciones principales de esta Tesis son las siguientes: Definición de un marco de contextualización. Proponemos un criterio unificador que pueda cubrir cualquier estrategia de adaptación del comportamiento de un sistema de diálogo a las condiciones de la interacción (esto es, el contexto de la misma). En nuestra definición teórica del marco de contextualización consideramos el contexto del sistema como todas aquellas fuentes de variabilidad presentes en cualquier instante de la interacción, ya estén relacionadas con el entorno en el que tiene lugar la interacción, ya dependan del agente humano que se dirige al sistema en cada momento. Nuestra propuesta se basa en tres aspectos que cualquier estrategia de contextualización debería cumplir: plasticidad (es decir, el sistema ha de ser capaz de modificar su comportamiento de la manera más proactiva posible, teniendo en cuenta las condiciones en las que tiene lugar la interacción), adaptabilidad (esto es, el sistema ha de ser capaz de considerar la información oportuna en cada instante, ya dependa del entorno o del usuario, de tal manera que adecúe su comportamiento de manera eficaz a las condiciones mencionadas), y transparencia (que implica que el sistema ha de desarrollar las tareas relacionadas con la contextualización de tal manera que el usuario no perciba la manera en que dichas tareas se llevan a cabo, ni tampoco deba proporcionar al sistema con información adicional alguna). De manera adicional, incluiremos en el marco propuesto el aspecto de la generalidad: las características del marco de contextualización han de ser portables a cualquier sistema de diálogo, con independencia de la solución propuesta en los mismos para gestionar el diálogo. Una vez hemos definido las características de alto nivel de nuestro marco de contextualización, proponemos dos estrategias de aplicación del mismo a un sistema de diálogo hablado. Nos centraremos en dos aspectos de la interacción a adaptar: los modelos empleados en el reconocimiento de habla, y la incorporación de información específica de cada usuario en el flujo de diálogo. Uno de los módulos de un sistema de diálogo más susceptible de ser contextualizado es el sistema de reconocimiento de habla. Este módulo hace uso de varios modelos para generar una hipótesis de reconocimiento a partir de la señal de habla. En general, un sistema de reconocimiento emplea dos tipos de modelos: uno acústico (que modela cada uno de los fonemas considerados por el reconocedor) y uno lingüístico (que modela las secuencias de palabras que tienen sentido desde el punto de vista de la interacción). En este trabajo contextualizamos el modelo lingüístico del reconocedor de habla, de tal manera que tenga en cuenta la información proporcionada por el usuario, tanto en su intervención actual como en las previas. Estas intervenciones contienen información (semántica y/o discursiva) que puede contribuir a un mejor reconocimiento de las subsiguientes intervenciones del usuario. La estrategia de contextualización propuesta consiste en una adaptación dinámica del modelo de lenguaje empleado en el reconocedor de habla. Dicha adaptación se lleva a cabo mediante una interpolación lineal entre diferentes modelos. En lugar de entrenar los mejores pesos de interpolación, proponemos hacer los mismos dependientes de las condiciones actuales de cada diálogo. El propio sistema obtendrá estos pesos como función de la disponibilidad y relevancia de las diferentes fuentes de información disponibles, tales como los conceptos semánticos extraídos a partir de la intervención del usuario, o las acciones que el mismo desea ejecutar. Uno de los aspectos más comúnmente analizados en la investigación de la Interacción Persona-Máquina es la inclusión de las características específicas de cada usuario en las estructuras de información empleadas por el sistema. El objetivo es tener en cuenta los aspectos que diferencian a cada usuario, de tal manera que el sistema pueda ofrecer a cada uno de ellos el servicio más apropiado (o un mismo servicio, pero de la manera más adecuada a cada usuario). Podemos considerar esta estrategia como una contextualización dependiente del usuario. En este trabajo proponemos la definición de un modelo de usuario que contenga toda la información relativa a cada usuario, que pueda ser potencialmente utilizada por el sistema en un momento determinado de la interacción. En particular, analizaremos aquellas acciones que cada usuario decide ejecutar a lo largo de sus diálogos con el sistema. Nuestro objetivo es determinar cuáles de dichas acciones se convierten en las preferencias de cada usuario. La información de cada usuario quedará representada mediante un vector de características, cada una de las cuales tendrá asociado un valor de confianza. Con ambos elementos proponemos una definición probabilística de una preferencia de uso, como aquella acción cuya verosimilitud es mayor que la del resto de acciones solicitadas por el usuario. A fin de incluir la información dependiente de usuario en el flujo de diálogo, llevamos a cabo una modificación de las estructuras de información en las que se apoya el gestor de diálogo para recuperar información necesaria para resolver ciertos diálogos. En dicha modificación las preferencias de cada usuario pasarán a ser una fuente adicional de información contextual, que será tenida en cuenta por el sistema en aras de una interacción más eficiente (puesto que la nueva fuente de información contribuirá a reducir la necesidad del sistema de solicitar al usuario información adicional, dando lugar en consecuencia a una reducción del número de intervenciones necesarias para llevar a cabo una acción determinada). Para determinar los beneficios de las aplicaciones del marco de contextualización propuesto, llevamos a cabo una evaluación de un sistema de diálogo que incluye las estrategias mencionadas. Hemos recogido diversas métricas, tanto objetivas como subjetivas, que nos permiten determinar las mejoras aportadas por un sistema contextualizado en comparación con el sistema sin contextualizar. De igual manera, hemos recogido las opiniones de los participantes en la evaluación acerca de su percepción del comportamiento del sistema, y de su capacidad de adaptación a las condiciones concretas de cada interacción

    Applying feature reduction analysis to a PPRLM-multiple Gaussian language identification system

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    This paper presents the application of a feature selection technique such as LDA to a language identification (LID) system. The baseline system consists of a PPRLM module followed by a multiple-Gaussian classifier. This classifier makes use of acoustic scores and duration features of each input utterance. We applied a dimension reduction of the feature space in order to achieve a faster and easier-trainable system. We imputed missing values of our vectors before projecting them on the new space. Our experiments show a very low performance reduction due to the dimension reduction approach. Using a single dimension projection the error rates we have obtained are about 8.73% taking into account the 22 most significant features

    NEMO: Need-inspired Emotional Expressions within a Task-independent Framework

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    This paper presents the underlying algorithms of an emotion model within a task-independent framework. This model, called NEMO is a task independent model that integrates a module of needs for emotional expressions. We suggest that appraisals can be confined within various scopes of needs. In other words, the emotion framework allows control over appraisals based on a set of pre-defined levels of needs. This way, the agent is able to sort out his priorities, and express emotions according to his needs. The definitions of the needs and appraisals concepts along with their computations are presented to demonstrate their relations with the emotion generation mechanism in a multi-tasking environment of an autonomous emotive agent

    Clustering of syntactic and discursive information for the dynamic adaptation of Language Models

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    Presentamos una estrategia de agrupamiento de elementos de diálogo, de tipo semántico y discursivo. Empleando Latent Semantic Analysis (LSA) agru- pamos los diferentes elementos de acuerdo a un criterio de distancia basado en correlación. Tras seleccionar un conjunto de grupos que forman una partición del espacio semántico o discursivo considerado, entrenamos unos modelos de lenguaje estocásticos (LM) asociados a cada modelo. Dichos modelos se emplearán en la adaptación dinámica del modelo de lenguaje empleado por el reconocedor de habla incluido en un sistema de diálogo. Mediante el empleo de información de diálogo (las probabilidades a posteriori que el gestor de diálogo asigna a cada elemento de diálogo en cada turno), estimamos los pesos de interpolación correspondientes a cada LM. Los experimentos iniciales muestran una reducción de la tasa de error de palabra al emplear la información obtenida a partir de una frase para reestimar la misma frase

    Facilitating Preference Revision through a Spoken Dialogue System

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    We present the design of a spoken dialogue system to provide feedback to users of an autonomous system which can learn different patterns associated with user actions. Our speech interface allows users to verbally refine these patterns, giving the system his/her feedback about the accuracy of the actions learnt.We focus on improving the naturalness of user interventions, using a stochastic language model and a rule-based language understanding module. The development of a state-based di- alogue manager which decides how to conduct each dialogue, together with the storage of contextual information of previous dialogue turns, allows the user to speak to the system in a highly natural way

    Spanish generation from Spanish Sign Language using a phrase-based translation system

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    This paper describes the development of a Spoken Spanish generator from Spanish Sign Language (LSE – Lengua de Signos Española) in a specific domain: the renewal of Identity Document and Driver’s license. The system is composed of three modules. The first one is an interface where a deaf person can specify a sign sequence in sign-writing. The second one is a language translator for converting the sign sequence into a word sequence. Finally, the last module is a text to speech converter. Also, the paper describes the generation of a parallel corpus for the system development composed of more than 4,000 Spanish sentences and their LSE translations in the application domain. The paper is focused on the translation module that uses a statistical strategy with a phrase-based translation model, and this paper analyses the effect of the alignment configuration used during the process of word based translation model generation. Finally, the best configuration gives a 3.90% mWER and a 0.9645 BLEU

    Expressive Speech Identifications based on Hidden Markov Model

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    This paper concerns a sub-area of a larger research field of Affective Computing, focusing on the employment of affect-recognition systems using speech modality. It is proposed that speech-based affect identification systems could play an important role as next generation biometric identification systems that are aimed at determining a person’s ‘state of mind’, or psycho-physiological state. The possible areas for the deployment of voice-affect recognition technology are discussed. Additionally, the experiments and results for emotion identification in speech based on a Hidden Markov Models (HMMs) classifier are also presented. The result from experiment suggests that certain speech feature is more precise to identify certain emotional state, and that happiness is the most difficult emotion to detect

    Evaluation of a Spoken Dialogue System for controlling a Hifi audio system

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    In this paper a Bayesian Networks, BNs, approach to dialogue modelling [1] is evaluated in terms of a battery of both subjective and objective metrics. A significant effort in improving the contextual information handling capabilities of the system has been done. Consequently, besides typical dialogue measurement rates for usability like task or dialogue completion rates, dialogue time, etc. we have included a new figure measuring the contextuality of the dialogue as the number of turns where contextual information is helpful for dialogue resolution. The evaluation is developed through a set of predefined scenarios according to different initiative styles and focusing on the impact of the user’s level of experience

    n-gram Frequency Ranking with additional sources of information in a multiple-Gaussian classifier for Language Identification

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    We present new results of our n-gram frequency ranking used for language identification. We use a Parallel phone recognizer (as in PPRLM), but instead of the language model, we create a ranking with the most frequent n-grams. Then we compute the distance between the input sentence ranking and each language ranking, based on the difference in relative positions for each n-gram. The objective of this ranking is to model reliably a longer span than PPRLM. This approach overcomes PPRLM (15% relative improvement) due to the inclusion of 4-gram and 5-gram in the classifier. We will also see that the combination of this technique with other sources of information (feature vectors in our classifier) is also advantageous over PPRLM, showing also a detailed analysis of the relevance of these sources and a simple feature selection technique to cope with long feature vectors. The test database has been significantly increased using cross-fold validation, so comparisons are now more reliable

    HIFI-AV: An Audio-visual Corpus for Spoken Language Human-Machine Dialogue Research in Spanish

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    In this paper, we describe a new multi-purpose audio-visual database on the context of speech interfaces for controlling household electronic devices. The database comprises speech and video recordings of 19 speakers interacting with a HIFI audio box by means of a spoken dialogue system. Dialogue management is based on Bayesian Networks and the system is provided with contextual information handling strategies. Each speaker was requested to fulfil different sets of specific goals following predefined scenarios, according to both different complexity levels and degrees of freedom or initiative allowed to the user. Due to a careful design and its size, the recorded database allows comprehensive studies on speech recognition, speech understanding, dialogue modeling and management, microphone array based speech processing, and both speech and video-based acoustic source localisation. The database has been labelled for quality and efficiency studies on dialogue performance. The whole database has been validated through both objective and subjective tests
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