375 research outputs found
Analisis perbedaan kinerja keuangan perusahaan perbankan (yang masuk kelompok lq45 dengan yang tidak masuk kelompok lq45) yang terdaftar di bei tahun 2016 - 2018
This study aims to determine the financial differences between banking companies that are included in the LQ45 group and banking companies that are not included in the LQ45 group listed on the Indonesia Stock Exchange (IDX) in 2016 – 2018. This study uses a quantitative approach. different test analysis techniques T-Test and Mann-Whitney Test. The results show that from the aspect of Return On Equity (ROE), Return On Assets (ROA) and Net Profit Margin (NPM). There are differences in financial performance between banking companies that fall into the LQ45 group and banking companies that do not enter the LQ45 group that listed on the Indonesia Stock Exchange (IDX) in 2016 – 2018. Based on the results of this study, it is recommended to investors or potential investors that in making decisions they take into account aspects of Return On Equity (ROE), Return On Assets (ROA) and Net Profit Margin (NPM). ) ) company, variables and other relevant information. The limitation of this study is that the sample only consists of banking companies that are included in and not included in the LQ45 group, the research period is relatively short, only three years. In this study, it is suggested to expand the object and research variables, with a longer period of time, so as to obtain more accurate and comprehensive results
ANALISIS PENGARUH KOMPENSASI TERHADAP PRODUKTIVITAS KERJA KARYAWANCOCA-COLA INDONESIA
There is a universal awareness on the importance of productivity in improving national welfare. The productivity is an essential factor in maintaining and developing the success of an organization. So that a company can achieve its goals one of which to improve the work productivity, then it is an obligation for the leaders to provide motivation for the employees in the form of compensation.This research is willing to achieve the goals namely (1) to determine the effects of salary, intensive, facility, position promotion and work environment on the work productivity of CocaCola Indonesia employees either simultaneously or partially (2) to determine the most influential factors on the work productivity of CocaCola Indonesia employees.In this research, the population is all of the employees in production section CocaColaIndonesia. There are 130 employees as the research samples. The sample collection technique is bypurposivesampling  technique. The data analysis tools used in this research are validity, reliability, classical assumption test, multiple regression, determination coefficient and hypothesis testing.Results of the research are (1) There are effects of salary on the employee work productivity (2)There are effects of incentive on the employee work productivity (4) There are effects of work environment on the employee work productivity (5) There are significant effects of salary (X1),incentive (X2)allowances (X3),facility (X4), position promotion (X5) and work environment (X6) simultaneously on the work productivity (Y). The salary has the dominant effects on the work productivity namely by b1=0,248
ANALISIS PENGARUH KUALITAS PRODUK, KUALITAS PELAYANAN DAN HARGA TERHADAP KEPUASAN KONSUMEN
This study aims to determine: (1) the effect of product quality to customer satisfaction GSM Sim Card Prepaid XL Palangka Raya, (2) the effect of service quality on customer satisfaction GSM Sim Card Prepaid XL Palangka Raya, (3) the effect of price on consumer satisfaction GSM Sim Card Prepaid XL Palangka Raya, and (4) the effect of product quality, service quality, and price together on consumer satisfaction Prepaid Sim Card GSM XL Palangka Raya.This type of research used in this study was a survey. The population in this study are all consumers of Prepaid GSM Sim Card XL in the city of Palangka Raya. The sampling technique using purposive sampling method with a sample size of 200 people. The technique of collecting data using questionnaires that have been tested for validity and reliability. Data analysis techniques used to answer the hypothesis is multiple regression.The results showed that: (1) There is a positive effect product quality to customer satisfaction Prepaid Sim Card GSM XL Palangka Raya, evidenced from t value of 4.404 with a significance value of 0.000 <0.05; and a regression coefficient of 0.201, (2) There is a positive effect of service quality on customer satisfaction Prepaid Sim Card GSM XL Palangka Raya, evidenced from t value of 5.494 with a significance value of 0.000 <0.05 and a regression coefficient of 0.245, (3) there price positive influence on consumer satisfaction Prepaid Sim Card GSM XL Palangka Raya. It was proven that brand trust variable research results obtained t value of 5.074 with a significance value of 0.000 (0.000<0.05) and the regression coefficient has a positive value of 0.280, and (4) There is the influence of product quality, service quality, and price together on consumer satisfaction Prepaid Sim Card GSM XL Palangka Raya, evident from the calculated F value of 43.312 with a significance of 0.000<0.05.Keywords: Quality Products, Service Quality, Price, and Customer Satisfactio
ANALISIS OPERATIONAL EFFICIENCY RATIO DAN COST EFFICIENCY RATIO TERHADAP NET PROFIT MARGIN BANK MANDIRI TBK
This research aims to examine the influence of operational efficiency ratio (OER) and cost efficiency ratio (CER) toward net profit margin (NPM) at Bank Mandiri,Tbk. The back ground of this research done is due to the bank’s low rate in obtaining NPM.Based on the classical assumption test’s result, the two independent variables chosen in this research are normally distributed with no disorder found. According to the correlationtest’s result, it is found that OER correlates to the NPM as high as 95.6% while the CER correlates to the NPM as high as 92.7%. In addition, based on the R-square test’s result, it is found that both independent variables are   high as 91.6%f or each change in the NPM.Based on the F test, it is found that both independent variables ,including OER & CER have significant influence toward NPM simultaneously , in which the P-value less than 0.05 (5%).The t-test’s result, however, shows that OER has negative and effect toward NPM partially, while the CER has the positive effect and the two variables have no significant effect partially. Therefore, the step wise test is required to be done in order to get which variable that issignificant partially. And this results that OER has significant and negative effect toward NPM partially with P-value less than 0.05 (5%) and t-calculated value [-8.030] > t-table [1.860]
Choosing to see: designing accessible video games for visually impaired players
As players when thinking of playing video games some memories come to mind, and
those images and memories involve people playing around a screen, something very normal
when performing such action. But what happens to those that can’t see properly? Or those
that can see at all? How can they play?
The word video game already includes “video” on it, something that involves the use
of the sight. And in their origin video games were something that was created having in mind
that the players would be able to use the visual feedback as a way to interact with the game
itself. But technology and science have evolved in the last 50 years and nowadays it is
possible for a completely blind player to play and finish a 30 h long video game.
Of course this is not the case for the great majority of video games. Most video games
developed in the last 20 years have little to no accessibility options, and even the ones that
are currently released by big companies and studios rarely meet the expectations.
Living in the 21st century in an advanced and technologic world where even VR
games can be played at home, not having proper Accessibility options for the players seems
wrong. As developers Accessibility is something that should be taken into account in each
game and project worked on from now on. The objective of this paper is not to expose or
criticize video game studios in the industry but quite the opposite. The goal of this paper is
to inform and educate others and myself on a topic that must concern every developer and
that should be something to take into account from the beginning of the development, how to
make a video game more accessible for all players, especially for players with visual
disabilitie
Networks of Influence: Implementing Politically Sustainable Multinational Stakeholder Strategies
In a bid to gain stakeholder support for their operations, multinational firms operating in politically uncertain environments often inappropriately apply a rational financial approach to a sociopolitical problem. Using the tools of network theory, I present an alternative sociopolitical approach to gaining stakeholder support by engendering cooperative relations and increasing tie formation while minimizing conflict. This dissertation comprises three paper chapters. The first, theory, paper chapter outlines a theory of influence exploring how the firm\u27s strategic position within the network of stakeholders affords it positional benefits of information and reputation, while also highlighting the costs of exposure to pre-existing conflict and the fostering of conflict through asymmetric relations. The second, empirical, paper chapter explores how firms can best manage altercentric and egocentric uncertainty in the nonmarket environment and compares the efficacy of the ex ante strategies that the firm can use to manage both types of uncertainty. I hypothesize and find that through strategic network positioning that affords it information, the firm can manage its egocentric uncertainty; and, by managing how it is perceived through its associations, the firm can also manage stakeholders\u27 altercentric uncertainty. When both strategies are assessed together, I find greater returns to firms in terms of engendering cooperation, minimizing conflict and forming ties by managing altercentric uncertainty through strategic associations. In the third, also empirical, paper chapter, I use insights from structural balance theory to explore the relationship between dyadic structure and triadic closure among networks of actors in the sociopolitical context. I outline and test hypotheses of four types of structural homophily of the actors in the triad—access to resources, status, likeability and number of ties (popularity)—on the likelihood of the closure of that triad. I find that a link that closes an open directed triad is more likely when the actors of the triad have different access to resources, different status, and similar numbers of ties to other actors. I also find that likeability among actors in the triad has no impact on the likelihood of closing that triad. My empirical papers test the relationships among firms and stakeholders in a novel hand-coded database of 51,754 stakeholder events linking 4,623 unique stakeholders of a population of 19 publicly traded gold mining firms which operate 26 mines in 20 largely emerging economies
PENGARUH PEMBERIAN INSENTIF DALAM MENINGKATKAN MOTIVASI KERJA KARYAWAN PERUSAHAAN JASA POS
Incentive offer is one of the program an employer can apply to motivate the productivity of his employees who have capability and capacity in implementing their tasks according to their work performance. There are a few methods an employer can conduct to successfully run this program in which upgrading the human resources is considered as the most effective one.Research method used in this research study was a technique or method in searching, finding, collecting, and tabulating the primary and secondary data that are used as the factors in relation with the problems of the study to get reliability for the obtained data.According to the result of this research study about the effect of offering incentive in increasing employee motivation of PT. Pos Indonesia employees in Palangka Raya consisted of 4 (four) indicators, namely bonus, comission, deferred compensation, and social insurance. Therefore, the study research study resulted that incentive offer in motivating employee’s productivity at PT. Pos Indonesia Palangka Raya is on scale 327.5 which can be inferred that motivation incentive given to the employees at PT. Pos Indonesia Palangka Raya is sufficient, and is able to increase the work motivation of the employees in their productivity level. Work motivation of PT. Pos Indonesia employees according to 5 (five) indicators of physiological need, need for security, need for social ownership, self-esteem, and self-actualization resulted on score 312.3 in which can be concluded that the work motivation of PT. Pos Indonesia employees is relatively high, yet it still has to be maintained to keep improving productivity and work performance of the employee
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