As players when thinking of playing video games some memories come to mind, and
those images and memories involve people playing around a screen, something very normal
when performing such action. But what happens to those that can’t see properly? Or those
that can see at all? How can they play?
The word video game already includes “video” on it, something that involves the use
of the sight. And in their origin video games were something that was created having in mind
that the players would be able to use the visual feedback as a way to interact with the game
itself. But technology and science have evolved in the last 50 years and nowadays it is
possible for a completely blind player to play and finish a 30 h long video game.
Of course this is not the case for the great majority of video games. Most video games
developed in the last 20 years have little to no accessibility options, and even the ones that
are currently released by big companies and studios rarely meet the expectations.
Living in the 21st century in an advanced and technologic world where even VR
games can be played at home, not having proper Accessibility options for the players seems
wrong. As developers Accessibility is something that should be taken into account in each
game and project worked on from now on. The objective of this paper is not to expose or
criticize video game studios in the industry but quite the opposite. The goal of this paper is
to inform and educate others and myself on a topic that must concern every developer and
that should be something to take into account from the beginning of the development, how to
make a video game more accessible for all players, especially for players with visual
disabilitie