3,716 research outputs found

    The Politics of Anglo-American Aid to Nonaligned India, 1962

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    Enamelling over copper fused/alloyed in silver

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    AR 695.Written research paper.1988 Fall

    Current moments of 1D ASEP by duality

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    We consider the exponential moments of integrated currents of 1D asymmetric simple exclusion process using the duality found by Sch\"utz. For the ASEP on the infinite lattice we show that the nnth moment is reduced to the problem of the ASEP with less than or equal to nn particles.Comment: 13 pages, no figur

    Visualsthesia: Complex Music Visualization for Live Performance

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    Visualsthesia is intended as an interactive visual experience made for the musicians who have influenced my studies while I\u27ve been attending Syracuse University. I offer these musicians a gift that I have imagined and created in honor of them, using the medium I desired to grow in. Visualsthesia is a visualization of a live musical performance generated in real-time. The concept is based on Synesthesia, a neurological condition that mixes up the senses. One common type of synesthesia is seeing a color when one hears a note or instrument. Visualsthesia turns that psychological connection between color and music into an interactive installation that can serve as either a game, tool, or an artistic experience for the audience. It exists as a rear-projection on a curtain that encases a performer, to create a personal space that helps the participant\u27s experience to be unique to them. The program, created in the graphical programming software Max/MSP, builds colored particle emitters based on the amplitudes of specific notes heard through the microphone. The colors change with the notes on the scale, and they grow larger or smaller depending on how loud they are played. When one note is prominent in the music, that color fills the screen and changes the feel of the image. The program also reads the quality of a chord, as in whether it is major or minor or augmented, etc. The chord quality designates what shape the particles are, and when the shape changes the image\u27s overall texture changes. The piece can serve as an analytical tool for musicians to use while practicing, because the image is created using precise data from the microphones. The particle shapes have choices of different libraries, some less contrasting, others more so. The novelty shapes change the interest in the program to be more for fun. It becomes a game whose goal is beauty and whose controllers are musical instruments. The interactive aspect of the program has an immediate reaction time and is accurate enough that figuring out a certain note or chord will recreate an image that you made earlier, so there is a space for learning and developing a skill through continued use of the program. Visualsthesia is originally a piece of art, and can still simply be a gallery installation. I make art that shares an experience with someone, encourages curiosity and engages more than just one sensation

    The Effects of Goal Setting and Task Selection on Perceived Competence, Intrinsic Motivation, and Spelling Performance of a Group of Students with Learning Disabilities

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    The intrinsic motivation, spelling performance, and perceived competence of students with learning disabilities was examined. Eight students with learning disabilities decided which and how many words they would attempt on weekly spelling test.s and chose the practice activity they would complete each day. Each student -set a goal of how many of the words attempted would be correct on the spelling test (i. e., .perceived competence). Harter \u27s.Scale of . Intrinsic Versus Extrinsic Orientation in the Classroom was administered as a pretest . and posttest. No significant difference in mean scores was found on the Harter scale. ·Average spelling test scores, however, increased during .the intervention phase. The perceived competence of some.. subjects also increased

    Child's play: activity recognition for monitoring children's developmental progress with augmented toys

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    The way in which infants play with objects can be indicative of their developmental progress and may serve as an early indicator for developmental delays. However, the observation of children interacting with toys for the purpose of quantitative analysis can be a difficult task. To better quantify how play may serve as an early indicator, researchers have conducted retrospective studies examining the differences in object play behaviors among infants. However, such studies require that researchers repeatedly inspect videos of play often at speeds much slower than real-time to indicate points of interest. The research presented in this dissertation examines whether a combination of sensors embedded within toys and automatic pattern recognition of object play behaviors can help expedite this process. For my dissertation, I developed the Child'sPlay system which uses augmented toys and statistical models to automatically provide quantitative measures of object play interactions, as well as, provide the PlayView interface to view annotated play data for later analysis. In this dissertation, I examine the hypothesis that sensors embedded in objects can provide sufficient data for automatic recognition of certain exploratory, relational, and functional object play behaviors in semi-naturalistic environments and that a continuum of recognition accuracy exists which allows automatic indexing to be useful for retrospective review. I designed several augmented toys and used them to collect object play data from more than fifty play sessions. I conducted pattern recognition experiments over this data to produce statistical models that automatically classify children's object play behaviors. In addition, I conducted a user study with twenty participants to determine if annotations automatically generated from these models help improve performance in retrospective review tasks. My results indicate that these statistical models increase user performance and decrease perceived effort when combined with the PlayView interface during retrospective review. The presence of high quality annotations are preferred by users and promotes an increase in the effective retrieval rates of object play behaviors.Ph.D.Committee Chair: Starner, Thad E.; Committee Co-Chair: Abowd, Gregory D.; Committee Member: Arriaga, Rosa; Committee Member: Jackson, Melody Moore; Committee Member: Lukowicz, Paul; Committee Member: Rehg, James M

    Situation and Organisation: The Empire Building of Tiglath-pileser III (745-728 BC)

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    The reign of Tiglath-pileser III (745-728 BC) is synonymous with a period of rapid upheaval and change. In the second half of the 9th and the first half of the 8th century the Assyrian empire was plagued with internal problems and revolt under a number of successive weak rulers. With the accession of Tiglath-pileser III (745-728 BC) to the throne, however, Assyria experienced a rapid recovery and entered into a ‘golden age’ characterised predominantly by a vast and stable empire. While the achievement of Tiglath-pileser III has been widely recognised, the problem of how Tiglath-pileser III was able to achieve this feat so quickly and at a time when Assyria was still recovering from a period of weakness has continued to perplex scholars. The issue of what role provinces played in the empire-building of Tiglath-pileser III is of fundamental importance to this question. While the royal annals are clearly biased in their presentation of Assyrian history, some attempt has been made to overcome the limitations inherent in these sources here through the use of Assyrian letters and the adoption of a critical approach to the official Assyrian accounts. A number of texts utilised here, in particular some of the Nimrud letters presented in the Appendix, are also accompanied by new transliterations and translations. This research concludes that the success of Tiglath-pileser III can be credited to introduced military reforms, as well as to the prevailing international situation, notably the weakness of other rival powers, which enabled Assyria to successfully pursue an aggressive imperial policy during this period

    Evaluation of the Next Birth After Caesarean (NBAC) clinic.

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    Developing, implementing and evaluating models of care that reduce the caesarean section (CS) rate have been a health care priority in Australia since the 1990’s. There is minimal evidence examining models of care that aim to nurture women’s emotional well-being after CS; as well as providing consistent evidence-based information and promoting safe and successful vaginal birth in the subsequent pregnancy. Furthermore the experiences of midwives working in these models have been overlooked
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