286 research outputs found
The Knowledge Level in Cognitive Architectures: Current Limitations and Possible Developments
In this paper we identify and characterize an analysis of two problematic aspects affecting the representational level of cognitive architectures (CAs), namely: the limited size and the homogeneous typology of the encoded and processed knowledge.
We argue that such aspects may constitute not only a technological problem that, in our opinion, should be addressed in order to build articial agents able to exhibit intelligent behaviours in general scenarios, but also an epistemological one, since they limit the plausibility of the comparison of the CAs' knowledge representation and processing mechanisms with those executed by humans in their everyday activities. In the final part of the paper further directions of research will be explored, trying to address current limitations and
future challenges
Implicit and explicit learning in ACT-R
A useful way to explain the notions of implicit and explicit learning in ACT-R is to define implicit learning as learning by ACT-R's learning mechanisms, and explicit learning as the results of learning goals. This idea complies with the usual notion of implicit learning as unconscious and always active and explicit learning as intentional and conscious. Two models will be discussed to illustrate this point. First a model of a classical implicit memory task, the SUGARFACTORY scenario by Berry & Broadbent (1984) will be discussed, to show how ACT-R can model implicit learning. The second model is of the so-called Fincham task (Anderson & Fincham, 1994), and exhibits both implicit and explicit learning
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A Dynamic ACT-R Model of Simple Games
A model of humans playing the simple game of Paper Rock Scissors based on the ACT-R architecture (Anderson, 1993; Anderson & Lebiere, 1998) is presented. This model stores in long-term memory sequences of moves and attempts to anticipate the opponent's moves by retrieving from memory the most active sequence. This results in a tightly linked dynamical system in which each player drives the play of its opponent. The performance of this model as a function of the length of the sequences stored and the amount of noise in the
system is investigated, and is compared to the performance of human subjects
Social Networks through the Prism of Cognition
Human relations are driven by social events - people interact, exchange
information, share knowledge and emotions, or gather news from mass media.
These events leave traces in human memory. The initial strength of a trace
depends on cognitive factors such as emotions or attention span. Each trace
continuously weakens over time unless another related event activity
strengthens it. Here, we introduce a novel Cognition-driven Social Network
(CogSNet) model that accounts for cognitive aspects of social perception and
explicitly represents human memory dynamics. For validation, we apply our model
to NetSense data on social interactions among university students. The results
show that CogSNet significantly improves quality of modeling of human
interactions in social networks
Cognitive Constraints on Decision Making under Uncertainty
doi: 10.3389/fpsyg.2011.0030
Higher-level Knowledge, Rational and Social Levels Constraints of the Common Model of the Mind
In his famous 1982 paper, Allen Newell [22, 23] introduced the notion of knowledge level to
indicate a level of analysis, and prediction, of the rational behavior of a cognitive articial agent.
This analysis concerns the investigation about the availability of the agent knowledge, in order
to pursue its own goals, and is based on the so-called Rationality Principle (an assumption
according to which "an agent will use the knowledge it has of its environment to achieve its
goals" [22, p. 17]. By using the Newell's own words: "To treat a system at the knowledge level
is to treat it as having some knowledge, some goals, and believing it will do whatever is within
its power to attain its goals, in so far as its knowledge indicates" [22, p. 13].
In the last decades, the importance of the knowledge level has been historically and system-
atically downsized by the research area in cognitive architectures (CAs), whose interests have
been mainly focused on the analysis and the development of mechanisms and the processes
governing human and (articial) cognition. The knowledge level in CAs, however, represents
a crucial level of analysis for the development of such articial general systems and therefore
deserves greater research attention [17]. In the following, we will discuss areas of broad agree-
ment and outline the main problematic aspects that should be faced within a Common Model
of Cognition [12]. Such aspects, departing from an analysis at the knowledge level, also clearly
impact both lower (e.g. representational) and higher (e.g. social) levels
Socially-distributed cognition and cognitive architectures: towards an ACT-R-based cognitive social simulation capability
ACT-R is one of the most widely used cognitive architectures, and it has been used to model hundreds of phenomena described in the cognitive psychology literature. In spite of this, there are relatively few studies that have attempted to apply ACT-R to situations involving social interaction. This is an important omission since the social aspects of cognition have been a growing area of interest in the cognitive science community, and an understanding of the dynamics of collective cognition is of particular importance in many organizational settings. In order to support the computational modeling and simulation of socially-distributed cognitive processes, a simulation capability based on the ACT-R architecture is described. This capability features a number of extensions to the core ACT-R architecture that are intended to support social interaction and collaborative problem solving. The core features of a number of supporting applications and services are also described. These applications/services support the execution, monitoring and analysis of simulation experiments. Finally, a system designed to record human behavioral data in a collective problem-solving task is described. This system is being used to undertake a range of experiments with teams of human subjects, and it will ultimately support the development of high fidelity ACT-R cognitive models. Such models can be used in conjunction with the ACT-R simulation capability to test hypotheses concerning the interaction between cognitive, social and technological factors in tasks involving socially-distributed information processing
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