62 research outputs found
Real-time Animation Generation and Control on Rigged Models via Large Language Models
We introduce a novel method for real-time animation control and generation on
rigged models using natural language input. First, we embed a large language
model (LLM) in Unity to output structured texts that can be parsed into diverse
and realistic animations. Second, we illustrate LLM's potential to enable
flexible state transition between existing animations. We showcase the
robustness of our approach through qualitative results on various rigged models
and motions.Comment: Accepted to NeurIPS Workshop on ML for Creativity and Design 202
Towards a just and fair Internet: applying Rawlsâ principles of justice to Internet regulation
I suggest that the social justice issues raised by Internet regulation be exposed and examined by using a methodology adapted from that described by John Rawls in A Theory of Justice. Rawlsâ theory uses the hypothetical scenario of people deliberating about the justice of social institutions from the âoriginal positionâ as a method of removing bias in decision-making about justice. The original position imposes a âveil of ignoranceâ that hides the particular circumstances of individuals from them so that they will not be influenced by self-interest. I adapt Rawlsâ methodology by introducing an abstract description of information technology to those deliberating about justice from within the original position. This abstract description focuses on information devices that users can use to access information (and which may record information about them as well) and information networks that information devices use to communicate. The abstractness of this description prevents the particular characteristics of the Internet and the computing devices in use from influencing the decisions about the just use and regulation of information technology and networks. From this abstract position, the principles of justice that the participants accept for the rest of society will also apply to the computing devices people use to communicate, and to Internet regulatio
A better life through information technology? The techno-theological eschatology of posthuman speculative science
This is the pre-peer reviewed version of the article, published in Zygon 41(2) pp.267-288, which has been published in final form at http://www3.interscience.wiley.com/journal/118588124/issueThe depiction of human identity in the pop-science futurology of engineer/inventor Ray Kurzweil, the speculative-robotics of Carnegie Mellon roboticist Hans Moravec and the physics of Tulane University mathematics professor Frank Tipler elevate technology, especially information technology, to a point of ultimate significance. For these three figures, information technology offers the potential means by which the problem of human and cosmic finitude can be rectified. Although Moravecâs vision of intelligent robots, Kurzweilâs hope for immanent human immorality, and Tiplerâs description of human-like von Neumann probe colonising the very material fabric of the universe, may all appear to be nothing more than science fictional musings, they raise genuine questions as to the relationship between science, technology, and religion as regards issues of personal and cosmic eschatology. In an attempt to correct what I see as the âcybernetic-totalismâ inherent in these âtechno-theologiesâ, I will argue for a theology of technology, which seeks to interpret technology hermeneutically and grounds human creativity in the broader context of divine creative activity
A universal basic income in the superstar (digital) economy
This paper argues that the structural logic of the digital economy is to widen inequality, not only through its increasing automation of jobs but also in its efficiency in delivering ever greater profits to a smaller number of already-enriched organisations and individuals. Remedial actions that might be taken to mitigate the effects of some of the digital economyâs structural flaws are interrogated here, with a particular focus on universal basic income (UBI) and stake-holding schemes. The paper considers whether the digital economyâs inherent problems are of such magnitude that some sort of financial support for workers to buttress long periods of idleness, or to enable them to take risks in increasingly volatile and unstable global markets, is both desirable and politically feasible
Dawn of the new everything: a journey through virtual reality
Virtual Reality has long been one of the dominant clichĂ©s of science fiction. Now Virtual Reality is a reality: those big headsets that make people look ridiculous, even while radiating startled delight; the place where war veterans overcome PTSD, surgeries are trialled, aircraft and cities are designed. But VR is far more interesting than any single technology, however spectacular. It is, in fact, the most effective device ever invented for researching what a human being actually is â and how we think and feel. More than thirty years ago, legendary computer scientist, visionary and artist Jaron Lanier pioneered its invention. Here, in what is likely to be one of the most unusual books you ever read, he blends scientific investigation, philosophical thought experiment and his memoir of a life lived at the centre of digital innovation to explain what VR really is: the science of comprehensive illusion; the extension of the intimate magic of earliest childhood into adulthood; a hint of what life would be like without any limits. As Lanier shows, we are standing on the threshold of an entirely new realm of human creativity, expression, communication and experience. While we can use VR to test our relationship with reality, it will test us in return, for how we choose to use it will reveal who we truly are. Welcome to a mind-expanding, life-enhancing, world-changing adventure
You are not a gadget: a manifesto
A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanierâs experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choicesâsuch as the nature of user identityâthat were âlocked-inâ at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the âwisdomâ of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent
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