37 research outputs found

    The Complexity of Order Type Isomorphism

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    The order type of a point set in RdR^d maps each (d+1)(d{+}1)-tuple of points to its orientation (e.g., clockwise or counterclockwise in R2R^2). Two point sets XX and YY have the same order type if there exists a mapping ff from XX to YY for which every (d+1)(d{+}1)-tuple (a1,a2,…,ad+1)(a_1,a_2,\ldots,a_{d+1}) of XX and the corresponding tuple (f(a1),f(a2),…,f(ad+1))(f(a_1),f(a_2),\ldots,f(a_{d+1})) in YY have the same orientation. In this paper we investigate the complexity of determining whether two point sets have the same order type. We provide an O(nd)O(n^d) algorithm for this task, thereby improving upon the O(n⌊3d/2⌋)O(n^{\lfloor{3d/2}\rfloor}) algorithm of Goodman and Pollack (1983). The algorithm uses only order type queries and also works for abstract order types (or acyclic oriented matroids). Our algorithm is optimal, both in the abstract setting and for realizable points sets if the algorithm only uses order type queries.Comment: Preliminary version of paper to appear at ACM-SIAM Symposium on Discrete Algorithms (SODA14

    A polynomial bound for untangling geometric planar graphs

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    To untangle a geometric graph means to move some of the vertices so that the resulting geometric graph has no crossings. Pach and Tardos [Discrete Comput. Geom., 2002] asked if every n-vertex geometric planar graph can be untangled while keeping at least n^\epsilon vertices fixed. We answer this question in the affirmative with \epsilon=1/4. The previous best known bound was \Omega((\log n / \log\log n)^{1/2}). We also consider untangling geometric trees. It is known that every n-vertex geometric tree can be untangled while keeping at least (n/3)^{1/2} vertices fixed, while the best upper bound was O(n\log n)^{2/3}. We answer a question of Spillner and Wolff [arXiv:0709.0170 2007] by closing this gap for untangling trees. In particular, we show that for infinitely many values of n, there is an n-vertex geometric tree that cannot be untangled while keeping more than 3(n^{1/2}-1) vertices fixed. Moreover, we improve the lower bound to (n/2)^{1/2}.Comment: 14 pages, 7 figure

    Entropy, Triangulation, and Point Location in Planar Subdivisions

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    A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More specifically, an algorithm is presented that preprocesses a connected planar subdivision G of size n and a query distribution D to produce a point location data structure for G. The expected number of point-line comparisons performed by this data structure, when the queries are distributed according to D, is H + O(H^{2/3}+1) where H=H(G,D) is a lower bound on the expected number of point-line comparisons performed by any linear decision tree for point location in G under the query distribution D. The preprocessing algorithm runs in O(n log n) time and produces a data structure of size O(n). These results are obtained by creating a Steiner triangulation of G that has near-minimum entropy.Comment: 19 pages, 4 figures, lots of formula

    Locked and Unlocked Chains of Planar Shapes

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    We extend linkage unfolding results from the well-studied case of polygonal linkages to the more general case of linkages of polygons. More precisely, we consider chains of nonoverlapping rigid planar shapes (Jordan regions) that are hinged together sequentially at rotatable joints. Our goal is to characterize the families of planar shapes that admit locked chains, where some configurations cannot be reached by continuous reconfiguration without self-intersection, and which families of planar shapes guarantee universal foldability, where every chain is guaranteed to have a connected configuration space. Previously, only obtuse triangles were known to admit locked shapes, and only line segments were known to guarantee universal foldability. We show that a surprisingly general family of planar shapes, called slender adornments, guarantees universal foldability: roughly, the distance from each edge along the path along the boundary of the slender adornment to each hinge should be monotone. In contrast, we show that isosceles triangles with any desired apex angle less than 90 degrees admit locked chains, which is precisely the threshold beyond which the inward-normal property no longer holds.Comment: 23 pages, 25 figures, Latex; full journal version with all proof details. (Fixed crash-induced bugs in the abstract.

    Every Large Point Set contains Many Collinear Points or an Empty Pentagon

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    We prove the following generalised empty pentagon theorem: for every integer ℓ≥2\ell \geq 2, every sufficiently large set of points in the plane contains ℓ\ell collinear points or an empty pentagon. As an application, we settle the next open case of the "big line or big clique" conjecture of K\'ara, P\'or, and Wood [\emph{Discrete Comput. Geom.} 34(3):497--506, 2005]

    Algorithms for efficient filtering in content-based multicast

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    Proceedings of the 9th Annual European Symposium on Algorithms (ESA 2001)info:eu-repo/semantics/publishe

    Dynamic optimality for skip lists and B-trees

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    Sleator and Tarjan [39] conjectured that splay trees are dynamically optimal binary search trees (BST). In this context, we study the skip list data structure introduced by Pugh [35]. We prove that for a class of skip lists that satisfy a weak balancing property, the working-set bound is a lower bound on the time to access any sequence. Furthermore, we develop a deterministic self-adjusting skip list whose running time matches the working-set bound, thereby achieving dynamic optimality in this class. Finally, we highlight the implications our bounds for skip lists have on multi-way branching search trees such as B-trees, (ab)-trees, and other variants as well as their binary tree representations. In particular, we show a self-adjusting B-tree that is dynamically optimal both in internal and external memory

    Self-approaching paths in simple polygons

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    We study the problem of connecting two points in a simple polygon with a self-approaching path. A self-approaching path is a directed curve such that the Euclidean distance between a point moving along the path and any future position does not increase, that is, for all points a, b, and c that appear in that order along the curve, [Formula presented]. We analyze properties of self-approaching paths inside simple polygons, and characterize shortest self-approaching paths. In particular, we show that a shortest self-approaching path connecting two points in a simple polygon can be forced to follow a general class of non-algebraic curves. While this makes it difficult to design an exact algorithm, we show how to find the shortest self-approaching path under a model of computation which assumes that we can compute involute curves of high order. Lastly, we provide an efficient algorithm to test if a given simple polygon is self-approaching, that is, if there exists a self-approaching path for any two points inside the polygon
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