34 research outputs found

    Opacity of hot, highly compressed hydrogen Final report

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    Ballistic piston compressor used to study opacity of hot highly compressed hydroge

    Thermodynamic properties of a high pressure subcritical UF6/He gas volume (irradiated by an external source)

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    A computer simulation study concerning a compressed fissioning UF6 gas is presented. The compression is to be achieved by a ballistic piston compressor. Data on UF6 obtained with this compressor were incorporated in the simulation study. As a neutron source to create the fission events in the compressed gas, a fast burst reactor was considered. The conclusion is that it takes a neutron flux in excess of 10 to the 15th power n/sec sq cm to produce measurable increases in pressure and temperature, while a flux in excess of 10 to 19th power n/sq cm sec would probably damage the compressor

    A Cross Media Platform for Personalized Leisure & Entertainment: The POLYMNIA Approach

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    The POLYMNIA project aims to develop an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The system allows the visitors to be the real protagonist in the venue. Towards this goal, POLYMNIA platform is equipped with innovative imaging technologies for real time detection, localisation and tracking of “human content”, i.e., the human visitor within the recoding being made in real-time by the system. No constraints are imposed on the variation of the environment. New, content-based media representation and organisation schemes will be developed to provide scalable, efficient and user-oriented description of the “human content”, enabling efficient retrieval, access, and delivery across heterogeneous media platforms. In addition, adaptive mechanisms are employed to update the system response to the current users’ information needs and preferences

    A dataset for workflow recognition in industrial scenes

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    Design and Fabrication of a Ballistic Gas Compression Apparatus

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    A cross media platform for personalized leisure & entertainment: the POLYMNIA approach

    No full text
    The POLYMNIA project aims to develop an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The system allows the visitors to be the real protagonist in the venue. Towards this goal, POLYMNIA platform is equipped with innovative imaging technologies for real time detection, localisation and tracking of i human contenu, i.e., the human visitor within the recoding being made in real-time by the system. No constraints are imposed on the variation of the environment. New, content-based media representation and organisation schemes will be developed to provide scalable, efficient and user-oriented description of the i human contenu, enabling efficient retrieval, access, and delivery across heterogeneous media platforms. In addition, adaptive mechanisms are employed to update the system response to the current usersi information needs and preference
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