187,454 research outputs found
Controlled Interaction: Strategies For Using Virtual Reality To Study Perception
Immersive virtual reality systems employing head-mounted displays offer great promise for the investigation of perception and action, but there are well-documented limitations to most virtual reality systems. In the present article, we suggest strategies for studying perception/action interactions that try to depend on both scale-invariant metrics (such as power function exponents) and careful consideration of the requirements of the interactions under investigation. New data concerning the effect of pincushion distortion on the perception of surface orientation are presented, as well as data documenting the perception of dynamic distortions associated with head movements with uncorrected optics. A review of several successful uses of virtual reality to study the interaction of perception and action emphasizes scale-free analysis strategies that can achieve theoretical goals while minimizing assumptions about the accuracy of virtual simulations
Manual Matching Of Perceived Surface Orientation Is Affected By Arm Posture: Evidence Of Calibration Between Proprioception And Visual Experience In Near Space
Proprioception of hand orientation (orientation production using the hand) is compared with manual matching of visual orientation (visual surface matching using the hand) in two experiments. In experiment 1, using self-selected arm postures, the proportions of wrist and elbow flexion spontaneously used to orient the pitch of the hand (20 and 80%, respectively) are relatively similar across both manual matching tasks and manual orientation production tasks for most participants. Proprioceptive error closely matched perceptual biases previously reported for visual orientation perception, suggesting calibration of proprioception to visual biases. A minority of participants, who attempted to use primarily wrist flexion while holding the forearm horizontal, performed poorly at the manual matching task, consistent with proprioceptive error caused by biomechanical constraints of their self-selected posture. In experiment 2, postural choices were constrained to primarily wrist or elbow flexion without imposing biomechanical constraints (using a raised forearm). Identical relative offsets were found between the two constraint groups in manual matching and manual orientation production. The results support two claims: (1) manual orientation matching to visual surfaces is based on manual proprioception and (2) calibration between visual and proprioceptive experiences guarantees relatively accurate manual matching for surfaces within reach, despite systematic visual biases in perceived surface orientation
Perceptual Scale Expansion: An Efficient Angular Coding Strategy For Locomotor Space
Whereas most sensory information is coded on a logarithmic scale, linear expansion of a limited range may provide a more efficient coding for the angular variables important to precise motor control. In four experiments, we show that the perceived declination of gaze, like the perceived orientation of surfaces, is coded on a distorted scale. The distortion seems to arise from a nearly linear expansion of the angular range close to horizontal/straight ahead and is evident in explicit verbal and nonverbal measures (Experiments 1 and 2), as well as in implicit measures of perceived gaze direction (Experiment 4). The theory is advanced that this scale expansion (by a factor of about 1.5) may serve a functional goal of coding efficiency for angular perceptual variables. The scale expansion of perceived gaze declination is accompanied by a corresponding expansion of perceived optical slants in the same range (Experiments 3 and 4). These dual distortions can account for the explicit misperception of distance typically obtained by direct report and exocentric matching, while allowing for accurate spatial action to be understood as the result of calibration
Perceived Azimuth Direction Is Exaggerated: Converging Evidence From Explicit And Implicit Measures
Recent observations suggest that perceived visual direction in the sagittal plane (angular direction in elevation, both upward and downward from eye level) is exaggerated. Foley, Ribeiro-Filho, and Da Silva\u27s (2004) study of perceived size of exocentric ground extent implies that perceived angular direction in azimuth may also be exaggerated. In the present study, we directly examined whether perceived azimuth direction is overestimated. In Experiment 1, numeric estimates of azimuth direction (−48° to 48° relative to straight ahead) were obtained. The results showed a linear exaggeration in perceived azimuth direction with a gain of about 1.26. In Experiment 2, a perceptual extent-matching task served as an implicit measure of perceived azimuth direction. Participants matched an egocentric distance in one direction to a frontal extent in nearly the opposite direction. The angular biases implied by the matching data well replicated Foley et al.\u27s finding and were also fairly consistent with the azimuth bias function found in Experiment 1, although a slight overall shift was observed between the results of the two experiments. Experiment 3, in which half the observers were tilted sideways while making frontal/depth extent comparisons, suggested that the discrepancy between the results of Experiment 1 and 2 can partially be explained by a retinal horizontal vertical illusion affecting distance estimation tasks. Overall the present study provides converging evidence to suggest that the perception of azimuth direction is overestimated
Non-fragile H∞ control with randomly occurring gain variations, distributed delays and channel fadings
This study is concerned with the non-fragile H∞ control problem for a class of discrete-time systems subject to randomly occurring gain variations (ROGVs), channel fadings and infinite-distributed delays. A new stochastic phenomenon (ROGVs), which is governed by a sequence of random variables with a certain probabilistic distribution, is put forward to better reflect the reality of the randomly occurring fluctuation of controller gains implemented in networked environments. A modified stochastic Rice fading model is then exploited to account for both channel fadings and random time-delays in a unified representation. The channel coefficients are a set of mutually independent random variables which abide by any (not necessarily Gaussian) probability density function on [0, 1]. Attention is focused on the analysis and design of a non-fragile H∞ outputfeedback controller such that the closed-loop control system is stochastically stable with a prescribed H∞ performance. Through intensive stochastic analysis, sufficient conditions are established for the desired stochastic stability and H∞ disturbance attenuation, and the addressed non-fragile control problem is then recast as a convex optimisation problem solvable via the semidefinite programme method. An example is finally provided to demonstrate the effectiveness of the proposed design method
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H∞ fault estimation with randomly occurring uncertainties, quantization effects and successive packet dropouts: The finite-horizon case
In this paper, the finite-horizon H∞ fault estimation problem is investigated for a class of uncertain nonlinear time-varying systems subject to multiple stochastic delays. The randomly occurring uncertainties (ROUs) enter into the system due to the random fluctuations of network conditions. The measured output is quantized by a logarithmic quantizer before being transmitted to the fault estimator. Also, successive packet dropouts (SPDs) happen when the quantized signals are transmitted through an unreliable network medium. Three mutually independent sets of Bernoulli-distributed white sequences are introduced to govern the multiple stochastic delays, ROUs and SPDs. By employing the stochastic analysis approach, some sufficient conditions are established for the desired finite-horizon fault estimator to achieve the specified H∞ performance. The time-varying parameters of the fault estimator are obtained by solving a set of recursive linear matrix inequalities. Finally, an illustrative numerical example is provided to show the effectiveness of the proposed fault estimation approach
Design, Data, And Theory Regarding A Digital Hand Inclinometer: A Portable Device For Studying Slant Perception
Palm boards are often used as a nonverbal measure in human slant perception studies. It was recently found that palm boards are biased and relatively insensitive measures, and that an unrestricted hand gesture provides a more sensitive response (Durgin, Hajnal, Li, Tonge, & Stigliani, Acta Psychologica, 134, 182-197, 2010a). In this article, we describe an original design for a portable lightweight digital device for measuring hand orientation. This device is microcontroller-based and uses a micro inclinometer chip as its inclination sensor. The parts are fairly inexpensive. This device, used to measure hand orientation, provides a sensitive nonverbal method for studying slant perception, which can be used in both indoor and outdoor environments. We present data comparing the use of a free hand to palm-board and verbal measures for surfaces within reach and explain how to interpret free-hand measures for outdoor hills
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