10 research outputs found
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
We study the performance and user experience of two popular mainstream text
entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual
Reality (VR) applications. We discuss the limitations arising from limited
visual feedback, and examine the efficiency of different strategies of use. We
analyze a total of 24 hours of typing data in VR from 24 participants and find
that novice users are able to retain about 60% of their typing speed on a
desktop keyboard and about 40-45\% of their typing speed on a touchscreen
keyboard. We also find no significant learning effects, indicating that users
can transfer their typing skills fast into VR. Besides investigating baseline
performances, we study the position in which keyboards and hands are rendered
in space. We find that this does not adversely affect performance for desktop
keyboard typing and results in a performance trade-off for touchscreen keyboard
typing
Effects of Hand Representations for Typing in Virtual Reality
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user’s physical hands. Several hand representations have been proposed for typing in VR on standard physical keyboards. However, to date, these hand representations have not been compared regarding their performance and effects on presence for VR text entry. Our work addresses this gap by comparing existing hand representations with minimalistic fingertip visualization. We study the effects of four hand representations (no hand representation, inverse kinematic model, fingertip visualization using spheres and video inlay) on typing in VR using a standard physical keyboard with 24 participants. We found that the fingertip visualization and video inlay both resulted in statistically significant lower text entry error rates compared to no hand or inverse kinematic model representations. We found no statistical differences in text entry speed
Congenital urinary tract obstruction: defining markers of developmental kidney injury
Congenital urinary tract obstruction (diagnosed antenatally by ultrasound screening) is one of the main causes of end-stage kidney disease in children. The extent of kidney injury in early gestation and the resultant abnormality in kidney development determine fetal outcome and postnatal renal function. Unfortunately, the current approach to diagnostic evaluation of the severity of injury has inherently poor diagnostic and prognostic value because it is based on the assessment of fetal tubular function from fetal urine samples rather than on estimates of the dysplastic changes in the injured developing kidney. To improve the outcome in children with congenital urinary tract obstruction, new biomarkers reflecting these structural changes are needed. Genomic and proteomic techniques that have emerged in the past decade can help identify the key genes and proteins from biological fluids, including amniotic fluid, that might reflect the extent of injury to the developing kidney