659 research outputs found
On certain families of planar patterns and fractals
This survey article is dedicated to some families of fractals that were
introduced and studied during the last decade, more precisely, families of
Sierpi\'nski carpets: limit net sets, generalised Sierpi\'nski carpets and
labyrinth fractals. We give a unifying approach of these fractals and several
of their topological and geometrical properties, by using the framework of
planar patterns.Comment: survey article, 10 pages, 7 figure
Reduction of spurious velocity in finite difference lattice Boltzmann models for liquid - vapor systems
The origin of the spurious interface velocity in finite difference lattice
Boltzmann models for liquid - vapor systems is related to the first order
upwind scheme used to compute the space derivatives in the evolution equations.
A correction force term is introduced to eliminate the spurious velocity. The
correction term helps to recover sharp interfaces and sets the phase diagram
close to the one derived using the Maxwell construction.Comment: 22 pages, 10 figures (submitted to International Journal of Modern
Physics C- Physics and Computers
TYPES OF ELECTRIC MOTOR CONTROLLERS THAT CAN BE USED ON AGRICULTURAL ELECTRIC TRACTORS
The development of electric propulsion systems has become a necessity for existing pollution regulations. This article presents a series of electric motor controllers that can be used on small or medium sized tractors. These controllers are easy to mount on tractors, do not require special mounting or positioning conditions, can be used with different types of electric motors and have a number of optional functions that can be activated depending on the chosen configuration. Controllers are intelligent enough to deal with the power or torque provided to the engine or change the way the engine works, switching it from engine to generator
Investigating the Impact of Social Interactions in Adaptive E-Learning by Learning Behaviour Analysis
Adaptive Educational Hypermedia Systems (AEHSs) allow for personalization of e-learning. Social media tools enable learners to create, publish and share their study, and facilitate interaction and collaboration. The integration of social media tools into AEHS offers novel opportunities for learner engagement and extended user modelling, and thereby fosters so-called Social Personalized Adaptive E-learning Environments (SPAEEs). However, there has been a lack of empirical design and evaluation to elaborate methods for SPAEEs. The goal of the research, therefore, is to investigate 1) the learning behaviour patterns within SPAEEs and the use of these patterns for learner engagement, 2) the evaluation methodologies for SPAEEs, and 3) the design principles for SPAEEs. Topolor4 is an SPAEE that has been under iterative development for achieving our research goals. The first prototype was used as an online learning system for MSc level students in the Department of Computer Science, at the University of Warwick, and usage data was anonymously collected for analysis. This poster focuses on system features and learning behaviour analysis. We first present the methodologies applied in the research, followed by the social and adaptive features that Topolor provides. Then we revisit the analysis of learning behaviours. Finally, we propose the follow-up work based on the evaluation results
True, false, paranormal, and 'designated'? : a reply to Jenkins
PostprintPeer reviewe
To Build Light Gamification upon Social Interactions: Requirement Analysis for the Next Version of Topolor
The introduction of social dimension enables traditional adaptive educational hypermedia systems to provide more versatile personalized services. Topolor has been developed to investigate the impacts of social interaction and feasible engagement strategies in such a system. We have evaluated Topolor’s social features from the perspectives of usefulness and ease of use. We intend to develop the next version of Topolor, starting with enhancing relatively lower rated social features. This paper presents our plan of building light gamification upon the evaluated social interaction features with relatively lower rating
- …