335 research outputs found

    On the swap-distances of different realizations of a graphical degree sequence

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    One of the first graph theoretical problems which got serious attention (already in the fifties of the last century) was to decide whether a given integer sequence is equal to the degree sequence of a simple graph (or it is {\em graphical} for short). One method to solve this problem is the greedy algorithm of Havel and Hakimi, which is based on the {\em swap} operation. Another, closely related question is to find a sequence of swap operations to transform one graphical realization into another one of the same degree sequence. This latter problem got particular emphases in connection of fast mixing Markov chain approaches to sample uniformly all possible realizations of a given degree sequence. (This becomes a matter of interest in connection of -- among others -- the study of large social networks.) Earlier there were only crude upper bounds on the shortest possible length of such swap sequences between two realizations. In this paper we develop formulae (Gallai-type identities) for these {\em swap-distance}s of any two realizations of simple undirected or directed degree sequences. These identities improves considerably the known upper bounds on the swap-distances.Comment: to be publishe

    On Disjoint Common Bases in Two Matroids

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    Arc Simulation at Shunt-Reactor Switching in H.V. Circuit Breakers

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    High energy re-ignitions occur in h.v. circuit breakers, when interrupting shunt-reactor currents. The es-calating high frequency over-voltages, which are proportional to the arcing time, are stressful both to the reactor and the circuit breakers. We simulated the electric, thermal and flow field inside the thermal chamber and determined the reduced electric field distribution. Analysing the simulation results the main factors to improve the shunt-reactor breaking capacity are demonstrated

    Artificial elevation of glutathione contents in salicylic acid-deficient tobacco (Nicotiana tabacum cv. Xanthi NahG) reduces susceptibility to the powdery mildew pathogen Euoidium longipes

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    The effects of elevated glutathione levels on defence responses to powdery mildew (Euoidium longipes) were investigated in a salicylic acid-deficient tobacco (Nicotiana tabacum cv. Xanthi NahG) and wild-type cv. Xanthi plants, where salicylic acid (SA) contents are normal. Aqueous solutions of reduced glutathione (GSH) and its synthetic precursor R-2-oxothiazolidine-4-carboxylic acid (OTC) were injected into leaves of tobacco plants 3 h before powdery mildew inoculation. SA-deficient NahG tobacco was hyper-susceptible to E. longipes, as judged by significantly more severe powdery mildew symptoms and enhanced pathogen accumulation. Strikingly, elevation of GSH levels in SA-deficient NahG tobacco restored susceptibility to E. longipes to the extent seen in wild-type plants (i.e. enhanced basal resistance). However, expression of the SA-mediated pathogenesis-related gene (NtPR-1a) did not increase significantly in GSH or OTC-pretreated and powdery mildew-inoculated NahG tobacco, suggesting that the induction of this PR gene may not be directly involved in the defence responses induced by GSH. Our results demonstrate that artificial elevation of glutathione content can significantly reduce susceptibility to powdery mildew in SA-deficient tobacco

    Distance and the pattern of intra-European trade

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    Given an undirected graph G = (V, E) and subset of terminals T ⊆ V, the element-connectivity κ ′ G (u, v) of two terminals u, v ∈ T is the maximum number of u-v paths that are pairwise disjoint in both edges and non-terminals V \ T (the paths need not be disjoint in terminals). Element-connectivity is more general than edge-connectivity and less general than vertex-connectivity. Hind and Oellermann [21] gave a graph reduction step that preserves the global element-connectivity of the graph. We show that this step also preserves local connectivity, that is, all the pairwise element-connectivities of the terminals. We give two applications of this reduction step to connectivity and network design problems. • Given a graph G and disjoint terminal sets T1, T2,..., Tm, we seek a maximum number of elementdisjoint Steiner forests where each forest connects each Ti. We prove that if each Ti is k element k connected then there exist Ω( log hlog m) element-disjoint Steiner forests, where h = | i Ti|. If G is planar (or more generally, has fixed genus), we show that there exist Ω(k) Steiner forests. Our proofs are constructive, giving poly-time algorithms to find these forests; these are the first non-trivial algorithms for packing element-disjoint Steiner Forests. • We give a very short and intuitive proof of a spider-decomposition theorem of Chuzhoy and Khanna [12] in the context of the single-sink k-vertex-connectivity problem; this yields a simple and alternative analysis of an O(k log n) approximation. Our results highlight the effectiveness of the element-connectivity reduction step; we believe it will find more applications in the future

    Worst case bin packing for OTN electrical layer networks dimensioning

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    The OTN (Optical Transport Network) standard, defined by ITU-T Recommendation G.709 and G.872, contains a flexible digital hierarchy of ODU (Optical Data Unit) signals. The ODU hierarchy provides sub-wavelength grooming in OTN networks, which is necessary for efficient utilization of the high bit rates of optical channels. When dimensioning the links of a transport network consisting of ODU switches, the packing of lower order ODU signals into higher order ODU signals needs to be taken into account. These networks are expected to be controlled by GMPLS (Generalized MPLS) , which puts specific constraints on the dimensioning. We assume that there is no explicit label control and that the GMPLS control plane is using first-fit strategy for making reservations on a link . With these assumptions the link dimensioning problem is defined as deciding how many higher order ODU component links are required on an OTN GMPLS bundled link for first-fit packing of a given set of lower order ODU demands, in any order of arrival. The paper provides strict bounds for ODU hierarchy-specific item and bin sizes. Then, it introduces an extended variant of the dimensioning problem, when lower order ODU connections which are not controlled by GMPLS are also present

    A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)

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    Background and aims The popularity of video gaming has generated significant interest in research methods to examine motivations for gaming. Current measures of gaming motives are limited by lack of scope and/or their applicability to specific game genres only. We aimed to create a comprehensive motivation inventory applicable to any gaming genre and to evaluate its psychometric properties in a large sample of highly engaged video gamers. Methods Stage 1 of this project involved a systematic review that generated the items for the Gaming Motivation Inventory (GMI). Stages 2–4 involved an evaluation of the psychometric properties of the GMI. A sample of 14,740 video gamers (89.3% male; mean age 24.1 years) were recruited via an online survey promoted by a popular gaming magazine. Results In Stage 2, twenty-six gaming motives were identified, which clustered into six higher-order dimensions (Mastery, Immersion/Escapism, Competition, Stimulation, Social, Habit/Boredom). In Stage 3, construct validity of the six higher-order motives was assessed by associations with gaming-related, personality, and psychological variables. In Stage 4, the relationships between motives and depression symptoms and gaming disorder symptoms were explored. Although gaming motives had weak associations with gaming genres, they were moderately related to variables such as competitiveness, sociability, and positive and negative affect. Gaming disorder symptoms were directly predicted by depression symptoms and indirectly via Immersion/Escapism, Habit/Boredom, and Competition motives. Discussion and conclusions These findings support the notion that motives are one of the primary causes of gaming behavior and play an important role in predicting its problematic nature. The GMI is a psychometrically valid tool that will be useful for gaining insights into factors underlying gaming behaviors

    Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

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    As a response to the COVID-19 pandemic, many governments have introduced steps such as spatial distancing and "staying at home" to curb its spread and impact. The fear resulting from the disease, the lockdown' situation, high levels of uncertainty regarding the future, and financial insecurity raise the level of stress, anxiety, and depression experienced by people all around the world. Psychoactive substances and other reinforcing behaviors (e.g., gambling, video gaming, watching pornography) are often used to reduce stress and anxiety and/or to alleviate depressed mood. The tendency to use such substances and engage in such behaviors in an excessive manner as putative coping strategies in crises like the COVID-19 pandemic is considerable. Moreover, the importance of information and communications technology (ICT) is even higher in the present crisis than usual. ICT has been crudal in keeping parts of the economy going, allowing large groups of people to work and study from home, enhancing social connectedness, providing greatly needed entertainment, etc. Although for the vast majority ICT use is adaptive and should not be pathologized, a subgroup of vulnerable individuals are at risk of developing problematic usage patterns. The present consensus guidance discusses these risks and makes some practical recommendations that may help diminish them
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