57 research outputs found

    Negative emotional stimuli reduce contextual cueing but not response times in inefficient search

    Get PDF
    In visual search, previous work has shown that negative stimuli narrow the focus of attention and speed reaction times (RTs). This paper investigates these two effects by first asking whether negative emotional stimuli narrow the focus of attention to reduce the learning of a display context in a contextual cueing task and, second, whether exposure to negative stimuli also reduces RTs in inefficient search tasks. In Experiment 1, participants viewed either negative or neutral images (faces or scenes) prior to a contextual cueing task. In a typical contextual cueing experiment, RTs are reduced if displays are repeated across the experiment compared with novel displays that are not repeated. The results showed that a smaller contextual cueing effect was obtained after participants viewed negative stimuli than when they viewed neutral stimuli. However, in contrast to previous work, overall search RTs were not faster after viewing negative stimuli (Experiments 2 to 4). The findings are discussed in terms of the impact of emotional content on visual processing and the ability to use scene context to help facilitate search

    Telephone conversation impairs sustained visual attention via a central bottleneck

    Get PDF
    Recent research has shown that holding telephone conversations disrupts one's driving ability. We asked whether this effect could be attributed to a visual attention impairment. In Experiment 1, participants conversed on a telephone or listened to a narrative while engaged in multiple object tracking (MOT), a task requiring sustained visual attention. We found that MOT was disrupted in the telephone conversation condition, relative to single-task MOT performance, but that listening to a narrative had no effect. In Experiment 2, we asked which component of conversation might be interfering with MOT performance. We replicated the conversation and single-task conditions of Experiment 1 and added two conditions in which participants heard a sequence of words over a telephone. In the shadowing condition, participants simply repeated each word in the sequence. In the generation condition, participants were asked to generate a new word based on each word in the sequence. Word generation interfered with MOT performance, but shadowing did not. The data indicate that telephone conversation disrupts attention at a central stage, the act of generating verbal stimuli, rather than at a peripheral stage, such as listening or speaking

    An analysis of the time course of attention in preview search.

    Get PDF
    We used a probe dot procedure to examine the time course of attention in preview search (Watson and Humphreys, 1997). Participants searched for an outline red vertical bar among other new red horizontal bars and old green vertical bars, superimposed on a blue background grid. Following the reaction time response for search, the participants had to decide whether a probe dot had briefly been presented. Previews appeared for 1,000 msec and were immediately followed by search displays. In Experiment 1, we demonstrated a standard preview benefit relative to a conjunction search baseline. In Experiment 2, search was combined with the probe task. Probes were more difficult to detect when they were presented 1,200 msec, relative to 800 msec, after the preview, but at both intervals detection of probes at the locations of old distractors was harder than detection on new distractors or at neutral locations. Experiment 3A demonstrated that there was no difference in the detection of probes at old, neutral, and new locations when probe detection was the primary task and there was also no difference when all of the shapes appeared simultaneously in conjunction search (Experiment 3B). In a final experiment (Experiment 4), we demonstrated that detection on old items was facilitated (relative to neutral locations and probes at the locations of new distractors) when the probes appeared 200 msec after previews, whereas there was worse detection on old items when the probes followed 800 msec after previews. We discuss the results in terms of visual marking and attention capture processes in visual search

    When the going gets tough the beautiful get going: aesthetic appeal facilitates task performance.

    Get PDF
    The current studies examined the effect of aesthetic appeal on performance. According to one hypothesis, appeal would lead to overall decrements or enhancements in performance [e.g. Sonderegger & Sauer, (Applied Ergonomics, 41, 403-410, 2010)]. Alternatively, appeal might influence performance only in problem situations, such as when the task is difficult [e.g. Norman, (2004)]. The predictions of these hypotheses were examined in the context of an icon search-and-localisation task. Icons were used because they are well-defined stimuli and pervasive to modern everyday life. When search was made difficult using visually complex stimuli (Experiment 1), or abstract and unfamiliar stimuli (Experiment 2), icons that were appealing were found more quickly than their unappealing counterparts. These findings show that in a low-level visual processing task, with demand characteristics related to appeal eliminated, appeal can influence performance, especially under duress

    Two (or three) is one too many : testing the flexibility of contextual cueing with multiple target locations

    Get PDF
    Visual search for a target object is facilitated when the object is repeatedly presented within an invariant context of surrounding items ("contextual cueing"; Chun & Jiang, Cognitive Psychology, 36, 28-71, 1998). The present study investigated whether such invariant contexts can cue more than one target location. In a series of three experiments, we showed that contextual cueing is significantly reduced when invariant contexts are paired with two rather than one possible target location, whereas no contextual cueing occurs with three distinct target locations. Closer data inspection revealed that one "dominant" target always exhibited substantially more contextual cueing than did the other, "minor" target(s), which caused negative contextual-cueing effects. However, minor targets could benefit from the invariant context when they were spatially close to the dominant target. In sum, our experiments suggest that contextual cueing can guide visual attention to a spatially limited region of the display, only enhancing the detection of targets presented inside that region
    corecore