2,168 research outputs found
Solving the Direction Field for Discrete Agent Motion
Models for pedestrian dynamics are often based on microscopic approaches
allowing for individual agent navigation. To reach a given destination, the
agent has to consider environmental obstacles. We propose a direction field
calculated on a regular grid with a Moore neighborhood, where obstacles are
represented by occupied cells. Our developed algorithm exactly reproduces the
shortest path with regard to the Euclidean metric.Comment: 8 pages, 4 figure
Characterizing correlations of flow oscillations at bottlenecks
"Oscillations" occur in quite different kinds of many-particle-systems when
two groups of particles with different directions of motion meet or intersect
at a certain spot. We present a model of pedestrian motion that is able to
reproduce oscillations with different characteristics. The Wald-Wolfowitz test
and Gillis' correlated random walk are shown to hold observables that can be
used to characterize different kinds of oscillations
Scanning spreading resistance microscopy of two-dimensional diffusion of boron implanted in free-standing silicon nanostructures
B implants of 1keV, 1×10¹⁵at.cm⁻² into 125-nm-wide, free-standing Si nanostructures have been characterized using scanning spreading resistancemicroscopy following a 0s, 1050°Canneal in N₂. A curved diffusion front has been observed. B in the center of the ridge diffuses further than at the sides. A similar effect has been observed in SUPREM-IV simulations. It is attributed to a reduction in transient enhanced diffusion close to the vertical surfaces due to recombination of ion-implantation-induced excess Si self-interstitials
Pedestrian Traffic: on the Quickest Path
When a large group of pedestrians moves around a corner, most pedestrians do
not follow the shortest path, which is to stay as close as possible to the
inner wall, but try to minimize the travel time. For this they accept to move
on a longer path with some distance to the corner, to avoid large densities and
by this succeed in maintaining a comparatively high speed. In many models of
pedestrian dynamics the basic rule of motion is often either "move as far as
possible toward the destination" or - reformulated - "of all coordinates
accessible in this time step move to the one with the smallest distance to the
destination". Atop of this rule modifications are placed to make the motion
more realistic. These modifications usually focus on local behavior and neglect
long-ranged effects. Compared to real pedestrians this leads to agents in a
simulation valuing the shortest path a lot better than the quickest. So, in a
situation as the movement of a large crowd around a corner, one needs an
additional element in a model of pedestrian dynamics that makes the agents
deviate from the rule of the shortest path. In this work it is shown, how this
can be achieved by using a flood fill dynamic potential field method, where
during the filling process the value of a field cell is not increased by 1, but
by a larger value, if it is occupied by an agent. This idea may be an obvious
one, however, the tricky part - and therefore in a strict sense the
contribution of this work - is a) to minimize unrealistic artifacts, as naive
flood fill metrics deviate considerably from the Euclidean metric and in this
respect yield large errors, b) do this with limited computational effort, and
c) keep agents' movement at very low densities unaltered
Sub 20 nm Short Channel Carbon Nanotube Transistors
Carbon nanotube field-effect transistors with sub 20 nm long channels and
on/off current ratios of > 1000000 are demonstrated. Individual single-walled
carbon nanotubes with diameters ranging from 0.7 nm to 1.1 nm grown from
structured catalytic islands using chemical vapor deposition at 700 degree
Celsius form the channels. Electron beam lithography and a combination of HSQ,
calix[6]arene and PMMA e-beam resists were used to structure the short channels
and source and drain regions. The nanotube transistors display on-currents in
excess of 15 microA for drain-source biases of only 0.4 Volt.Comment: Nano Letters in pres
Automated Quality Assessment of Space-Continuous Models for Pedestrian Dynamics
In this work we propose a methodology for assessment of pedestrian models
continuous in space. With respect to the Kolmogorov-Smirnov distance between
two data clouds, representing for instance simulated and the corresponding
empirical data, we calculate an evaluation factor between zero and one. Based
on the value of the herein developed factor, we make a statement about the
goodness of the model under evaluation. Moreover this process can be repeated
in an automatic way in order to maximize the above mentioned factor and hence
determine the optimal set of model parameters.Comment: 8 pages, 3 figures, accepted at the Proceedings of Traffic and
Granular Flow '1
Generalized Centrifugal Force Model for Pedestrian Dynamics
A spatially continuous force-based model for simulating pedestrian dynamics
is introduced which includes an elliptical volume exclusion of pedestrians. We
discuss the phenomena of oscillations and overlapping which occur for certain
choices of the forces. The main intention of this work is the quantitative
description of pedestrian movement in several geometries. Measurements of the
fundamental diagram in narrow and wide corridors are performed. The results of
the proposed model show good agreement with empirical data obtained in
controlled experiments.Comment: 10 pages, 14 figures, accepted for publication as a Regular Article
in Physical Review E. This version contains minor change
Experimental study of pedestrian flow through a bottleneck
In this work the results of a bottleneck experiment with pedestrians are
presented in the form of total times, fluxes, specific fluxes, and time gaps. A
main aim was to find the dependence of these values from the bottleneck width.
The results show a linear decline of the specific flux with increasing width as
long as only one person at a time can pass, and a constant value for larger
bottleneck widths. Differences between small (one person at a time) and wide
bottlenecks (two persons at a time) were also found in the distribution of time
gaps.Comment: accepted for publication in J. Stat. Mec
Quickest Paths in Simulations of Pedestrians
This contribution proposes a method to make agents in a microscopic
simulation of pedestrian traffic walk approximately along a path of estimated
minimal remaining travel time to their destination. Usually models of
pedestrian dynamics are (implicitly) built on the assumption that pedestrians
walk along the shortest path. Model elements formulated to make pedestrians
locally avoid collisions and intrusion into personal space do not produce
motion on quickest paths. Therefore a special model element is needed, if one
wants to model and simulate pedestrians for whom travel time matters most (e.g.
travelers in a station hall who are late for a train). Here such a model
element is proposed, discussed and used within the Social Force Model.Comment: revised version submitte
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