61 research outputs found
A Survey on the Interplay between Software Engineering and Systems Engineering during SoS Architecting
Background: The Systems Engineering and Software Engineering disciplines are highly intertwined in most modern Systems of Systems (SoS), and particularly so in industries such as defense, transportation, energy and health care. However, the combination of these disciplines during the architecting of SoS seems to be especially challenging; the literature suggests that major integration and operational issues are often linked to ambiguities and gaps between system-level and software-level architectures. Aims: The objective of this paper is to empirically investigate: 1) the state of practice on the interplay between these two disciplines in the architecting process of systems with SoS characteristics; 2) the problems perceived due to this interplay during said architecting process; and 3) the problems arising due to the particular characteristics of SoS systems. Method: We conducted a questionnaire-based online survey among practitioners from industries in the aforementioned domains, having a background on Systems Engineering, Software Engineering or both, and experience in the architecting of systems with SoS characteristics. The survey combined multiple-choice and open-ended questions, and the data collected from the 60 respondents were analyzed using quantitative and qualitative methods. Results: We found that although in most cases the software architecting process is governed by system-level requirements, the way requirements were specified by systems engineers, and the lack of domain-knowledge of software engineers, often lead to misinterpretations at software level. Furthermore, we found that unclear and/or incomplete specifications could be a common cause of technical debt in SoS projects, which is caused, in part, by insufficient interface definitions. It also appears that while the SoS concept has been adopted by some practitioners in the field, the same is not true about the existing and growing body of knowledge on the subject in Software Engineering resulting in recurring problems with system integration. Finally, while not directly related to the interplay of the two disciplines, the survey also indicates that low-level hardware components, despite being identified as the root cause of undesired emergent behavior, are often not considered when modeling or simulating the system. Conclusions: The survey indicates the need for tighter collaboration between the two disciplines, structured around concrete guidelines and practices for reconciling their differences. A number of open issues identified by this study require further investigation
e-Learning quality assessment in higher education: A mapping study
Quality assessment is today a success factor and a guarantee in the
implementation and development of countless initiatives, programs
and strategies in a very wide variety of fields. For this reason, in an
educational field in a constant transformation, the evaluation of the
quality of each process, phase and tool must be understood as an
essential and basic part in teaching, betting on the implementation
of quality evaluation processes in the virtual environment and also
trying to adapt reality to new learning environments. In the present
moment, in a society in which everything has to be evaluated, the
establishment of evaluation standards for new instruments and the
standardization of accepted and validated processes will also make
virtual teaching-learning environments more reliable and effective.
This research proposes a mapping study with the aim to find
out the situation in which the research on quality evaluation in
e-Learning in higher education finds itself. The criteria used for
the selection of publications are concise and the complete process
carried out is reflected in each of its phases. The results allow us to
describe the current reality in a temporal perspective and the state
of the art, in order to address the potential future lines of research
in the field of quality assessment in virtual environments
A Concept to Improve Care for People with Dementia
AbstractDementia is one of the severe causes of mortality in elder groups of human population, and the number of dementia patients is expected to increase all over the world. Globally, the cost to take care of patients with the illness is high. Moreover, the lives for dementia patients are commonly impacted by a variety of challenges, for example, in terms of communication, emotional behaviour, confusion and wandering. Therefore, the future aim is to develop a serious games package which can help to slow down the progression of dementia, better life for the patients and their loved one and reduce the use of medications and the cost for the government sectors. In this study, a conceptual model was formed to present the problems the dementia patients and their caregivers are facing, and non-pharmacological approaches are suggested to slow down the progression of dementia-related impairments and behavioural symptoms by using well-structured serious games with personalised data.Abstract
Dementia is one of the severe causes of mortality in elder groups of human population, and the number of dementia patients is expected to increase all over the world. Globally, the cost to take care of patients with the illness is high. Moreover, the lives for dementia patients are commonly impacted by a variety of challenges, for example, in terms of communication, emotional behaviour, confusion and wandering. Therefore, the future aim is to develop a serious games package which can help to slow down the progression of dementia, better life for the patients and their loved one and reduce the use of medications and the cost for the government sectors. In this study, a conceptual model was formed to present the problems the dementia patients and their caregivers are facing, and non-pharmacological approaches are suggested to slow down the progression of dementia-related impairments and behavioural symptoms by using well-structured serious games with personalised data
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