4,583 research outputs found

    Validation of the English and Chinese versions of the Quick-FLIC quality of life questionnaire.

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    A useful measure of quality of life should be easy and quick to complete. Recently, we reported the development and validation of a shortened Chinese version of the Functional Living Index-Cancer (FLIC), which we called the Quick-FLIC. In the present study of 327 English-speaking and 221 Chinese-speaking cancer patients, we validated the English version of the Quick-FLIC and further assessed the Chinese version. The 11 Quick-FLIC items were administered alongside the 11 remaining items of the full FLIC, but there appeared to be little context effect. Validity of the English version of the Quick-FLIC was attested by its strong correlation with two other measures of quality of life, and its ability to detect differences between patients with different performance status and treatment status (each P<0.001). Its internal consistency (alpha=0.86) and test-retest reliability (intraclass correlation=0.76) were also satisfactory. The measure was responsive to changes in performance status (P<0.001). The Chinese version showed similar characteristics. The Quick-FLIC behaved in ways that are highly comparable with the FLIC, even though the Quick-FLIC comprised only 11 items whereas the FLIC comprised 22. Further research is required to see whether the use of shorter instruments can improve data quality and response rates, but the fact that shorter instruments place less burden on the patients is itself inherently important

    A Robust Exponentially Weighted Moving Average Control Chart for the Process Mean

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    To date, numerous extensions of the exponentially weighted moving average, EWMA charts have been made. A new robust EWMA chart for the process mean is proposed. It enables easier detection of outliers and increase sensitivity to other forms of out-of-control situation when outliers are present

    Signal processing by opto-optical interactions between self-localized and free propagating beams in liquid crystals

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    The reorientational nonlinearity of nematic liquid crystals enables a self-localized spatial soliton and its waveguide to be deflected or destroyed by a control beam propagating across the cell. We demonstrate a simple all-optical readdressing scheme by exploiting the lens-like perturbation induced by an external beam on both a nematicon and a co-polarized guided signal of different wavelength. Angular steering as large as 2.2 degrees was obtained for control powers as low as 32mW in the near infrared

    Optical supercavitation in soft-matter

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    We investigate theoretically, numerically and experimentally nonlinear optical waves in an absorbing out-of-equilibrium colloidal material at the gelification transition. At sufficiently high optical intensity, absorption is frustrated and light propagates into the medium. The process is mediated by the formation of a matter-shock wave due to optically induced thermodiffusion, and largely resembles the mechanism of hydrodynamical supercavitation, as it is accompanied by a dynamic phase-transition region between the beam and the absorbing material.Comment: 4 pages, 5 figures, revised version: corrected typos and reference

    Heated Motorized Stage for Nanoscale Thin Film Deposition

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    ME450 Capstone Design and Manufacturing Experience: Fall 2015Thin film deposition is a technology of applying a very thin film of material onto a substrate surface to be coated, or onto a previously deposited coating to form layers. As a modified Atomic Layer Deposition (ALD) method, Spatial ALD greatly improves the efficiency of the process by separating the half-reactions spatially instead of through the use of purge steps in convectional ALD. This paper proposes the use of heated motorized stage as a research prototype to further study the effect of deposition conditions such as gap size, gap alignment and substrate temperature on the SALD coating results. This strategy utilized three stepper motors and high precision non-contact gap sensors to control gap alignment and gap size between the substrate and the depositor. The details of the involved methodology, engineering analysis, validation of the final design and the design critiques are discussed in this paper.http://deepblue.lib.umich.edu/bitstream/2027.42/117338/1/ME450-F15-Project19-FinalReport.pd

    Enhanced soliton interactions by inhomogeneous nonlocality and nonlinearity

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    We address the interactions between optical solitons in the system with longitudinally varying nonlocality degree and nonlinearity strength. We consider a physical model describing light propagation in nematic liquid crystals featuring a strongly nonlocal nonlinear response. We reveal that the variation of the nonlocality and nonlinearity along the propagation direction can substantially enhance or weaken the interaction between out-of-phase solitons. This phenomenon manifests itself as a slowdown or acceleration of the soliton collision dynamics in one-dimensional geometries or of the soliton spiraling rate in bulk media. Therefore, one finds that by engineering the nonlocality and nonlinearity variation rate one can control the output soliton location.Comment: 22 pages, 5 figures, to appear in Physical Review

    Haptically enabled interactivity and immersive virtual assembly

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    Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices such as general assembly. Within this virtual training realm for general assembly, a haptically enabled interactive and immersive virtual reality (HIVEx) system is presented. The idea is to imitate real assembly training scenarios by providing comprehensive user interaction as well as by enforcing physical constraints within the virtual environment through the use of haptics technology. The developed system employs a modular system approach providing flexibility of reconfiguration and scalability as well as better utilization of the current multi-core computer architecture. The user interacts with the system using haptics device and data glove while fully immersed into the virtual environment with depth perception. An evaluation module, incorporated into the system, automatically logs and evaluates the information through the simulation providing user performance and improvements over time. A ruggedized portable version of the system is also developed and presented with full system capabilities allowing easy relocation with different factory environments. A number of training scenarios has been developed with varying degree of complexity to exploit the potential of the presented system. The presented system can be employed for teaching and training of existing assembly processes as well as the design of new optimised assembly operations. Furthermore, the presented system can assist in optimizing existing practices by evaluating the effectiveness and the level of knowledge transfer involved in the process. Within the aforementioned conceptual. framework, a working prototype is developed.<br /

    Low-complexity transmit diversity scheme using moderate-sized signal constellations

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    In the conventional space-time coding technique [1], nT radio frequency (RF) chains are employed to transmit signals simultaneously from nT transmit antennas. In this Letter, a lowcomplexity transmit diversity scheme with nT = 2 transmit antennas is proposed. The proposed system employs only one RF chain as well as a low-complexity switch for transmission

    Haptically enable interactive virtual assembly training system development and evaluation

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    Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter times for the development of different training-scenarios as well as reuse of existing designed engineering (math) models. In addition, use of computer based virtual reality (VR) training systems can shorten the time span from computer aided product design to commercial production due to non-reliance on the hardware parts for training. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIVEx) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world. These physical constrains are imposed by the haptics devices in the virtual environment. As a result, in contrast to the existing VR systems that are capable of providing knowledge generally about assembly sequences only, the proposed system helps in cognitive learning and procedural skill development as well, due to its high physically interactive nature.<br /
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