219 research outputs found
Posimodular Function Optimization
Given a posimodular function on a finite set , we
consider the problem of finding a nonempty subset of that minimizes
. Posimodular functions often arise in combinatorial optimization such as
undirected cut functions. In this paper, we show that any algorithm for the
problem requires oracle calls to , where
. It contrasts to the fact that the submodular function minimization,
which is another generalization of cut functions, is polynomially solvable.
When the range of a given posimodular function is restricted to be
for some nonnegative integer , we show that
oracle calls are necessary, while we propose an
-time algorithm for the problem. Here, denotes the
time needed to evaluate the function value for a given .
We also consider the problem of maximizing a given posimodular function. We
show that oracle calls are necessary for solving the problem,
and that the problem has time complexity when
is the range of for some constant .Comment: 18 page
Oracle-Based Primal-Dual Algorithms for Packing and Covering Semidefinite Programs
Packing and covering semidefinite programs (SDPs) appear in natural relaxations of many combinatorial optimization problems as well as a number of other applications. Recently, several techniques were proposed, that utilize the particular structure of this class of problems, to obtain more efficient algorithms than those offered by general SDP solvers. For certain applications, such as those described in this paper, it maybe required to deal with SDP\u27s with exponentially or infinitely many constraints, which are accessible only via an oracle. In this paper, we give an efficient primal-dual algorithm to solve the problem in this case, which is an extension of a logarithmic-potential based algorithm of Grigoriadis, Khachiyan, Porkolab and Villavicencio (SIAM Journal of Optimization 41 (2001)) for packing/covering linear programs
Optimal Composition Ordering Problems for Piecewise Linear Functions
In this paper, we introduce maximum composition ordering problems. The input
is real functions and a constant
. We consider two settings: total and partial compositions. The
maximum total composition ordering problem is to compute a permutation
which maximizes , where .
The maximum partial composition ordering problem is to compute a permutation
and a nonnegative integer which maximize
.
We propose time algorithms for the maximum total and partial
composition ordering problems for monotone linear functions , which
generalize linear deterioration and shortening models for the time-dependent
scheduling problem. We also show that the maximum partial composition ordering
problem can be solved in polynomial time if is of form
for some constants , and . We
finally prove that there exists no constant-factor approximation algorithm for
the problems, even if 's are monotone, piecewise linear functions with at
most two pieces, unless P=NP.Comment: 19 pages, 4 figure
A Nested Family of -total Effective Rewards for Positional Games
We consider Gillette's two-person zero-sum stochastic games with perfect
information. For each k \in \ZZ_+ we introduce an effective reward function,
called -total. For and this function is known as {\it mean
payoff} and {\it total reward}, respectively. We restrict our attention to the
deterministic case. For all , we prove the existence of a saddle point which
can be realized by uniformly optimal pure stationary strategies. We also
demonstrate that -total reward games can be embedded into -total
reward games
A Potential Reduction Algorithm for Two-person Zero-sum Mean Payoff Stochastic Games
We suggest a new algorithm for two-person zero-sum undiscounted stochastic
games focusing on stationary strategies. Given a positive real , let
us call a stochastic game -ergodic, if its values from any two
initial positions differ by at most . The proposed new algorithm
outputs for every in finite time either a pair of stationary
strategies for the two players guaranteeing that the values from any initial
positions are within an -range, or identifies two initial positions
and and corresponding stationary strategies for the players proving
that the game values starting from and are at least
apart. In particular, the above result shows that if a stochastic game is
-ergodic, then there are stationary strategies for the players
proving -ergodicity. This result strengthens and provides a
constructive version of an existential result by Vrieze (1980) claiming that if
a stochastic game is -ergodic, then there are -optimal stationary
strategies for every . The suggested algorithm is based on a
potential transformation technique that changes the range of local values at
all positions without changing the normal form of the game
Trichotomy for Integer Linear Systems Based on Their Sign Patterns
In this paper, we consider solving the integer linear systems, i.e.,
given a matrix A in R^{m*n}, a vector b in R^m, and a positive integer d, to compute an integer vector x in D^n such that Ax <= b,
where m and n denote positive integers, R denotes the set of reals, and D={0,1,..., d-1}. The problem is one of the most fundamental NP-hard problems in computer science.
For the problem, we propose a complexity index h which is based only on the sign pattern of A. For a real r, let ILS_=(r) denote the family of the problem instances I with h(I)=r. We then show the following trichotomy:
- ILS_=(r) is linearly solvable, if r < 1,
- ILS_=(r) is weakly NP-hard and pseudo-polynomially solvable, if r = 1, and
- ILS_=(r) is strongly NP-hard, if r > 1.
This, for example, includes the existing results that quadratic systems and Horn systems can be solved in pseudo-polynomial time
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