22 research outputs found

    “Tipping Required”: Development of a Model to Understand Customer Reactions to Non-Voluntary Tipping Systems

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    This paper examines customer response to non-voluntary tipping systems as an emerging trend in the servicescape. A non-voluntary tipping system is a form of service inclusive pricing (e.g., increasing menu prices, automatically charging a percentage of tip on the final bill regardless of table size). Across four experiments, results suggest that non-voluntary tipping leads to higher customer anger than voluntary tipping, which leads to lower return intentions. The results also show a larger difference in customer response (customer anger, return intentions) to non-voluntary and voluntary tipping systems under high service quality than low service quality. The mediating role of the components of self-determination theory (autonomy, relatedness, competence) is discussed

    The Role of Blocked Gratitude in Non-Voluntary Tipping

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    Purpose: Non-voluntary tipping (e.g., automatic gratuity) has received growing attention in the service industry. Existing research suggests customers respond unfavorably to non-voluntary tipping, yet little research has examined why. The current studies address this question, with particular interest in response to non-voluntary tipping under high quality service. Design/methodology/approach: Two scenario-based experiments tested the proposed hypotheses in between-participants design using ANOVA, hierarchical regression, and PROCESS. Findings: Study 1 showed that non-voluntary tipping resulted in higher negative emotions, which led to lower return intentions. Surprisingly, the negative effect of non-voluntary tipping was as strong (or stronger) under high (vs. low) quality service. To understand this counterintuitive effect, study 2 developed and tested two competing process models (i.e., blocked vengeance vs. blocked gratitude). Supporting the blocked gratitude model, results revealed that non-voluntary tipping hinders customers’ ability to reward service employees, undermining positive emotions, and lowering return intentions. Research limitations/implications: Current work was conducted in two settings using two scenario-based experiments. Hence, additional settings with non-scenario-based studies are encouraged. Practical implications: The present work cautions managers considering a move to non-voluntary tipping to be aware of its negative effects, especially when the service quality is high. The blocked gratitude model suggests that managers should clarify methods available for customers who wish to reward good service. Originality/value: This paper is the first to examine customer response to non-voluntary tipping under different levels of service quality, and the underlying emotional mechanisms

    Glamping after the Coronavirus Pandemic

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    Glamping is an increasingly popular and accessible modern form of camping. To address current and future impacts of COVID-19 on glamping, 2,926 active leisure travelers in the US and Canada were surveyed. Respondents were asked about post-COVID-19 glamping trip plans and hotel/resort trip plans for comparison. Independent variables of interest include 2019 accommodation experiences, 2020 accommodation plans prior to COVID-19, and socio-demographics. Results indicate more active leisure travelers have plans to take glamping trips (45.9%) after COVID-19 when permissible than hotel/resort trips (24.7%). The results highlight that the broad accessibility of glamping make it a viable leisure travel alternative during and after the pandemic

    Social Media WOM: How Social is Your Social Media?

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    The Effect of eWOM from Identity and Non-Identity Social Media on Movie Sales.

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    Social media platforms differ in the extent to which users reveal their identities, as well as users\u27 ability to detect others\u27 identities, both of which could lead to differential effects of social media generated word-of-mouth (eWOM) on actual consumer behavioral responses. Based on prior research on social identification, and relationship orientation of social networks in marketing, the authors examine whether eWOM on identity-focused (e.g., Facebook) and non-identity-focused (e.g., Youtube) platforms impact an objective consumer response variable: motion pictures box office sales. Using social media posts data for 58 randomly selected movie releases across all platforms during the period November 2014 - February 2017, the authors demonstrate that the overall volume of eWOM across all social media is positively associated with movie box office sales. The authors further find that eWOM on identity and nonidentity-focused platforms each have a positive effect on sales, and the magnitude of their effect is not significantly different, suggesting that both types of platforms merit attention from marketing managers

    What am I tipping you for? Customer response to tipping requests at limited-service restaurants

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    Tipping within the foodservice industry has traditionally been reserved for full-service restaurants. However, there is a growing trend of tip requests at limited-service restaurants, where tipping occurs prior to consuming the product. This research aims to examine the effect of a point-of-sale tip request at limited-service restaurants on return intentions via customer irritation. It also aims to analyze the moderating effects of check amount and perceived deservingness

    Exploring Donation and Purchase Intentions to Corporate Owned vs. Corporate Sponsored Foundations

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    This study examines the donation intentions and purchase likelihood toward corporate-owned and corporate-sponsored foundations. A cross-sectional sample of Amazon’s MTurk respondents is obtained. Results of the experiment indicate that relative to foundations sponsored by a corporation, corporate foundations are perceived to be more trustworthy and have a greater perceived impact on a cause, which leads to higher purchase intentions. Additionally, donation intentions to foundations are higher among the corporate foundations because of perceived impact. Implications of these results are discussed from both practical and theoretical perspectives

    Nintendo’s Next Move

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    In the 1980s and 1990s, Nintendo was dominating the video game industry with a market share of 90 per cent. Since that time, market share has dropped substantially with new competitors, new technology and changing consumer preferences. This case examines the history of Nintendo including its loss of market share in a rapidly changing industry

    COVID-19, Camping, and Construal Level Theory

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    This study explores the impact of COVID-19 on travelers’ future recreational vehicle, cabin, and tent camping decisions extending the Construal Level Theory. Findings suggest that camping consideration due to COVID-19 is significantly related to understanding about time and distance of travel and dependent on pandemic scale
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