30 research outputs found

    Whistles of Sympatric Species of Bottlenose Dolphins (Tursiops truncatus) and Spotted Dolphins (Stenella frontalis) in the Bahamas: Acoustic Characteristics and Contextual Use

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    Bottlenose and spotted dolphins in the Bahamas frequently interact in social, socio-sexual, and aggressive encounters, and whistles are thought to play a key role in their communication. Concurrent vocal and behavioral recordings of wild sympatric species of Atlantic spotted dolphins (Stenella frontalis) and Atlantic bottlenose dolphins (Tursiops truncatus) were collected from three Bahamas populations, and the acoustic parameters, structure, and contextual use of their whistles were analyzed. The mean acoustic parameters of spotted dolphins in the Bimini and White Sand Ridge Bahamas populations were higher in frequency than those of bottlenose dolphins, but bottlenose dolphins produced whistles that had higher delta and maximum frequencies than those of spotted dolphins. Bottlenose dolphins produced proportionately more rise-type calls and convex calls than spotted dolphins did, and spotted dolphins displayed greater use of amplitude-modulated whistles. Differences in acoustic parameters between these two sympatric species may enable them to differentiate between conspecifics and non-conspecifics. As with all odontocete species examined so far, the two whistle parameters with the highest intraspecific variability in these populations were duration and number of inflection points, which may aid in individual differentiation or identification. Whistle acoustic parameters were also found to vary with behavioral context and group composition in spotted dolphins. Specifically, significantly more whistles produced by dolphin groups comprised mainly or entirely of calves and younger juveniles were amplitude modulated, and had significantly higher frequency parameters, especially during people-oriented behavioral states. Whistles with amplitude modulation and higher frequencies may provide cues about the age and emotive state of the animals producing them. Biphonation, the simultaneous production of two sounds, is a commonly occurring phenomena in the Bahamas Atlantic spotted dolphins. Bitonal whistles have very rarely been reported in any species of dolphin, but both burst-pulse whistles and bitonal whistles have been recorded in this population. Bitonal whistles are produced far more frequently by adults than by sexually immature dolphins, while burst-pulse whistles are produced more often in younger rather than older animals. Biphonal components of whistles may provide cues as to identity, age, and social role in spotted dolphin whistles

    Angiotensin II receptor I auto-antibodies following SARS-CoV-2 infection.

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    BACKGROUND: Coronavirus disease 2019 (COVID-19) is associated with endothelial activation and coagulopathy, which may be related to pre-existing or infection-induced pro-thrombotic autoantibodies such as those targeting angiotensin II type I receptor (AT1R-Ab). METHODS: We compared prevalence and levels of AT1R-Ab in COVID-19 cases with mild or severe disease to age and sex matched negative controls utilizing multivariate logistic and quantile regression adjusted for comorbidities including hypertension, diabetes, and heart disease. RESULTS: There were trends toward increased prevalence (50% vs. 33%, p = 0.1) and level of AT1R-Ab (median 9.8 vs. 6.1 U/mL, p = 0.06) in all cases versus controls. When considered by COVID-19 disease severity, there was a trend toward increased prevalence of AT1R-Ab (55% vs. 31%, p = 0.07), as well as significantly higher AT1R-Ab levels (median 10.7 vs. 5.9 U/mL, p = 0.03) amongst individuals with mild COVID-19 versus matched controls. In contrast, the prevalence (42% vs. 37%, p = 0.9) and level (both medians 6.7 U/mL, p = 0.9) of AT1R-Ab amongst those with severe COVID-19 did not differ from matched controls. CONCLUSIONS: These findings support an association between COVID-19 and AT1R-Ab, emphasizing that vascular pathology may be present in individuals with mild COVID-19 as well as those with severe disease

    From E-Business to Social Tool for the Poor - A Study on Internet Applications, Drivers and Impact

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    DUNE Offline Computing Conceptual Design Report

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    International audienceThis document describes Offline Software and Computing for the Deep Underground Neutrino Experiment (DUNE) experiment, in particular, the conceptual design of the offline computing needed to accomplish its physics goals. Our emphasis in this document is the development of the computing infrastructure needed to acquire, catalog, reconstruct, simulate and analyze the data from the DUNE experiment and its prototypes. In this effort, we concentrate on developing the tools and systems thatfacilitate the development and deployment of advanced algorithms. Rather than prescribing particular algorithms, our goal is to provide resources that are flexible and accessible enough to support creative software solutions as HEP computing evolves and to provide computing that achieves the physics goals of the DUNE experiment

    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

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    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    Highly-parallelized simulation of a pixelated LArTPC on a GPU

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    The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10310^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype

    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

    No full text
    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    DUNE Offline Computing Conceptual Design Report

    No full text
    This document describes Offline Software and Computing for the Deep Underground Neutrino Experiment (DUNE) experiment, in particular, the conceptual design of the offline computing needed to accomplish its physics goals. Our emphasis in this document is the development of the computing infrastructure needed to acquire, catalog, reconstruct, simulate and analyze the data from the DUNE experiment and its prototypes. In this effort, we concentrate on developing the tools and systems thatfacilitate the development and deployment of advanced algorithms. Rather than prescribing particular algorithms, our goal is to provide resources that are flexible and accessible enough to support creative software solutions as HEP computing evolves and to provide computing that achieves the physics goals of the DUNE experiment

    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

    No full text
    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    The DUNE Far Detector Vertical Drift Technology, Technical Design Report

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    International audienceDUNE is an international experiment dedicated to addressing some of the questions at the forefront of particle physics and astrophysics, including the mystifying preponderance of matter over antimatter in the early universe. The dual-site experiment will employ an intense neutrino beam focused on a near and a far detector as it aims to determine the neutrino mass hierarchy and to make high-precision measurements of the PMNS matrix parameters, including the CP-violating phase. It will also stand ready to observe supernova neutrino bursts, and seeks to observe nucleon decay as a signature of a grand unified theory underlying the standard model. The DUNE far detector implements liquid argon time-projection chamber (LArTPC) technology, and combines the many tens-of-kiloton fiducial mass necessary for rare event searches with the sub-centimeter spatial resolution required to image those events with high precision. The addition of a photon detection system enhances physics capabilities for all DUNE physics drivers and opens prospects for further physics explorations. Given its size, the far detector will be implemented as a set of modules, with LArTPC designs that differ from one another as newer technologies arise. In the vertical drift LArTPC design, a horizontal cathode bisects the detector, creating two stacked drift volumes in which ionization charges drift towards anodes at either the top or bottom. The anodes are composed of perforated PCB layers with conductive strips, enabling reconstruction in 3D. Light-trap-style photon detection modules are placed both on the cryostat's side walls and on the central cathode where they are optically powered. This Technical Design Report describes in detail the technical implementations of each subsystem of this LArTPC that, together with the other far detector modules and the near detector, will enable DUNE to achieve its physics goals
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