13 research outputs found

    Landmark Visualization on Mobile Maps – Effects on Visual Attention, Spatial Learning, and Cognitive Load during Map-Aided Real-World Navigation of Pedestrians

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    Even though they are day-to-day activities, humans find navigation and wayfinding to be cognitively challenging. To facilitate their everyday mobility, humans increasingly rely on ubiquitous mobile maps as navigation aids. However, the over-reliance on and habitual use of omnipresent navigation aids deteriorate humans' short-term ability to learn new information about their surroundings and induces a long-term decline in spatial skills. This deterioration in spatial learning is attributed to the fact that these aids capture users' attention and cause them to enter a passive navigation mode. Another factor that limits spatial learning during map-aided navigation is the lack of salient landmark information on mobile maps. Prior research has already demonstrated that wayfinders rely on landmarks—geographic features that stand out from their surroundings—to facilitate navigation and build a spatial representation of the environments they traverse. Landmarks serve as anchor points and help wayfinders to visually match the spatial information depicted on the mobile map with the information collected during the active exploration of the environment. Considering the acknowledged significance of landmarks for human wayfinding due to their visibility and saliency, this thesis investigates an open research question: how to graphically communicate landmarks on mobile map aids to cue wayfinders' allocation of attentional resources to these task-relevant environmental features. From a cartographic design perspective, landmarks can be depicted on mobile map aids on a graphical continuum ranging from abstract 2D text labels to realistic 3D buildings with high visual fidelity. Based on the importance of landmarks for human wayfinding and the rich cartographic body of research concerning their depiction on mobile maps, this thesis investigated how various landmark visualization styles affect the navigation process of two user groups (expert and general wayfinders) in different navigation use contexts (emergency and general navigation tasks). Specifically, I conducted two real-world map-aided navigation studies to assess the influence of various landmark visualization styles on wayfinders' navigation performance, spatial learning, allocation of visual attention, and cognitive load. In Study I, I investigated how depicting landmarks as abstract 2D building footprints or realistic 3D buildings on the mobile map affected expert wayfinders' navigation performance, visual attention, spatial learning, and cognitive load during an emergency navigation task. I asked expert navigators recruited from the Swiss Armed Forces to follow a predefined route using a mobile map depicting landmarks as either abstract 2D building footprints or realistic 3D buildings and to identify the depicted task-relevant landmarks in the environment. I recorded the experts' gaze behavior with a mobile eye-tracer and their cognitive load with EEG during the navigation task, and I captured their incidental spatial learning at the end of the task. The wayfinding experts' exhibited high navigation performance and low cognitive load during the map-aided navigation task regardless of the landmark visualization style. Their gaze behavior revealed that wayfinding experts navigating with realistic 3D landmarks focused more on the visualizations of landmarks on the mobile map than those who navigated with abstract 2D landmarks, while the latter focused more on the depicted route. Furthermore, when the experts focused for longer on the environment and the landmarks, their spatial learning improved regardless of the landmark visualization style. I also found that the spatial learning of experts with self-reported low spatial abilities improved when they navigated with landmarks depicted as realistic 3D buildings. In Study II, I investigated the influence of abstract and realistic 3D landmark visualization styles on wayfinders sampled from the general population. As in Study I, I investigated wayfinders' navigation performance, visual attention, spatial learning, and cognitive load. In contrast to Study I, the participants in Study II were exposed to both landmark visualization styles in a navigation context that mimics everyday navigation. Furthermore, the participants were informed that their spatial knowledge of the environment would be tested after navigation. As in Study I, the wayfinders in Study II exhibited high navigation performance and low cognitive load regardless of the landmark visualization style. Their visual attention revealed that wayfinders with low spatial abilities and wayfinders familiar with the study area fixated on the environment longer when they navigated with realistic 3D landmarks on the mobile map. Spatial learning improved when wayfinders with low spatial abilities were assisted by realistic 3D landmarks. Also, when wayfinders were assisted by realistic 3D landmarks and paid less attention to the map aid, their spatial learning improved. Taken together, the present real-world navigation studies provide ecologically valid results on the influence of various landmark visualization styles on wayfinders. In particular, the studies demonstrate how visualization style modulates wayfinders' visual attention and facilitates spatial learning across various user groups and navigation use contexts. Furthermore, the results of both studies highlight the importance of individual differences in spatial abilities as predictors of spatial learning during map-assisted navigation. Based on these findings, the present work provides design recommendations for future mobile maps that go beyond the traditional concept of "one fits all." Indeed, the studies support the cause for landmark depiction that directs individual wayfinders' visual attention to task-relevant landmarks to further enhance spatial learning. This would be especially helpful for users with low spatial skills. In doing so, future mobile maps could dynamically adapt the visualization style of landmarks according to wayfinders' spatial abilities for cued visual attention, thus meeting individuals' spatial learning needs

    Fixation-related potentials during mobile map assisted navigation in the real world: The effect of landmark visualization style

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    An often-proposed enhancement for mobile maps to aid assisted navigation is the presentation of landmark information, yet understanding of the manner in which they should be displayed is limited. In this study, we investigated whether the visualization of landmarks as 3D map symbols with either an abstract or realistic style influenced the subsequent processing of those landmarks during route navigation. We utilized a real-world mobile electroencephalography approach to this question by combining several tools developed to overcome the challenges typically encountered in real-world neuroscience research. We coregistered eye-movement and EEG recordings from 45 participants as they navigated through a real-world environment using a mobile map. Analyses of fixation event-related potentials revealed that the amplitude of the parietal P200 component was enhanced when participants fixated landmarks in the real world that were visualized on the mobile map in a realistic style, and that frontal P200 latencies were prolonged for landmarks depicted in either a realistic or abstract style compared with features of the environment that were not presented on the map, but only for the male participants. In contrast, we did not observe any significant effects of landmark visualization style on visual P1-N1 peaks or the parietal late positive component. Overall, the findings indicate that the cognitive matching process between landmarks seen in the environment and those previously seen on a map is facilitated by more realistic map display, while low-level perceptual processing of landmarks and recall of associated information are unaffected by map visualization style

    The Effect of Abstract vs. Realistic 3D Visualization on Landmark and Route Knowledge Acquisition

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    Even though humans perform it daily, navigation is a cognitively challenging process. Landmarks have been shown to facilitate navigation by scaffolding humans’ mental representation of space. However, how landmarks can be effectively communicated to pedestrians to support spatial learning of the traversed environment remains an open question. Therefore, we assessed how the visualization of landmarks on a mobile map (i.e., abstract 3D vs. realistic 3D symbols) influences participants’ spatial learning, visual attention allocation, and cognitive load during an outdoor map-assisted navigation task. We report initial results on how exposing pedestrians to different landmark visualization styles on mobile maps while navigating along a given route in an urban environment can have differing effects on how they remember landmarks and routes. Specifically, we find that navigators better remember landmarks visualized as 3D realistic-looking symbols compared to 3D abstract landmark symbols on the mobile map. The pattern of results shows that displaying realistic 3D landmark symbols at intersections potentially helps participants to remember route directions better than with landmarks depicted as abstract 3D symbols. The presented methodological approach contributes ecologically valid insights to further understand how the design of landmarks on mobile maps could support wayfinders' spatial learning during map-assisted navigation

    Landmark Sequence Learning from Real-World Route Navigation and the Impact of Navigation Aid Visualisation Style

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    Primacy and recency features of serial memory are a hallmark of typical memory functions that have been observed for a wide array of tasks. Recently, the ubiquity of this serial position effect has been supported for objects learned during navigation, with canonical serial position functions observed for sequence memory of landmarks that were encountered along a route during a highly controlled virtual navigation task. In the present study, we extended those findings to a real-world navigation task in which participants actively walked a route through a city whilst using a navigation aid featuring either realistic or abstract landmark visualisation styles. Analyses of serial position functions (i.e., absolute sequence knowledge) and sequence lags (i.e., relative sequence knowledge) yielded similar profiles to those observed in a lab based virtual navigation task from previous work and non-spatial list learning studies. There were strong primacy effects for serial position memory in both conditions; recency effects only in the realistic visualisation condition; a non-uniform distribution of item-lags peaking at lag +1; and an overall bias towards positive lags for both visualisation conditions. The findings demonstrate that benchmark serial position memory effects can be observed in uncontrolled, real-world behaviour. In a navigation context, the results support the notion that general memory mechanisms are involved in spatial learning, and that landmark sequence knowledge is a feature of spatial knowledge which is affected by navigation aids

    How does the design of landmarks on a mobile map influence wayfinding experts’ spatial learning during a real-world navigation task?

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    Humans increasingly rely on GPS-enabled mobile maps to navigate novel environments. However, this reliance can negatively affect spatial learning, which can be detrimental even for expert navigators such as search and rescue personnel. Landmark visualization has been shown to improve spatial learning in general populations by facilitating object identification between the map and the environment. How landmark visualization supports expert users’ spatial learning during map-assisted navigation is still an open research question. We thus conducted a real-world study with wayfinding experts in an unknown residential neighborhood. We aimed to assess how two different landmark visualization styles (abstract 2D vs. realistic 3D buildings) would affect experts’ spatial learning in a map-assisted navigation task during an emergency scenario. Using a between-subjects design, we asked Swiss military personnel to follow a given route using a mobile map, and to identify five task-relevant landmarks along the route. We recorded experts’ gaze behavior while navigating and examined their spatial learning after the navigation task. We found that experts’ spatial learning improved when they focused their visual attention on the environment, but the direction of attention between the map and the environment was not affected by the landmark visualization style. Further, there was no difference in spatial learning between the 2D and 3D groups. Contrary to previous research with general populations, this study suggests that the landmark visualization style does not enhance expert navigators’ navigation or spatial learning abilities, thus highlighting the need for population-specific mobile map design solutions

    The influence of landmark visualization style on task performance, visual attention, and spatial learning in a real-world navigation task

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    Using landmark, route, and survey knowledge test measures and mobile eye-tracking to investigate how landmark visualization style influences wayfinders' visual attention and spatial learning during a real-world navigation study

    How does the design of landmarks on mobile maps influence wayfinding experts’ spatial learning during a real-world navigation task

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    Using eye-tracking and spatial knowledge acquisition questionnaires to assess how landmark visualization style influences experts' visual attention and spatial learning during a real-world navigation study

    The Effect of Abstract vs. Realistic 3D Visualization on Landmark and Route Knowledge Acquisition (Short Paper)

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    The influence of landmark visualization style on expert wayfinders' visual attention during a real-world navigation task

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    Landmarks serve to structure the environment we experience, and therefore they are also critically important for our everyday movement through and knowledge acquisition about space. How to effectively visualize landmarks to support spatial learning during map-assisted pedestrian navigation is still an open question. We thus set out to assess how landmark visualization styles (i.e., abstract 2D vs. realistic 3D) influence map-assisted spatial learning of expert wayfinders in an outdoor navigation study. Below we report on how the visualization of landmarks on mobile maps might influence wayfinder’s gaze behavior while trying to find a set of landmarks along a given route in an unfamiliar environment. We find that navigators assisted with mobile maps showing realistic-looking 3D landmarks more equally share their visual attention on task-relevant information, while those assisted with maps containing abstract 2D landmarks frequently switch their visual attention between the visualized landmarks and the mobile map to complete the navigation task. The presented analysis approach for the assessment of wayfinder’s gaze patterns has the potential to contribute ecologically valid insights for the understanding of human visual attention allocation during outdoor navigation, and to further understand how landmark depiction styles on mobile maps might guide wayfinders’ visual attention back to the environment to support spatial learning during map-assisted navigation

    The impact of landmark visualization style on expert wayfinders’ cognitive load during navigation

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    Our daily navigation and wayfinding activities are cognitively challenging processes, especially in unfamiliar environments (Farr et al., 2012). Landmarks have proven to facilitate navigation (Couclelis et al., 1987). Despite the acknowledged importance of landmarks for human navigation, it is still undecided how we should display them in a perceptually salient and cognitively supportive way on mobile maps. We aim to identify landmark designs that help redirect participants’ gaze to the traversed environment to support participants’ spatial knowledge acquisition during navigation, while also reducing participants’ cognitive load. Landmark designs at various levels of abstraction, including 2D and 3D depictions have been proposed (Döllner, 2007; Elias & Paelke, 2008). Elias and Paelke (2008) suggest a landmark abstraction continuum for point features, ranging from 3D photorealistic (images) to 2D abstract (labels) on maps. Others have suggested fully photorealistic navigation displays in 3D (Nurminen & Oulasvirta, 2008) because these seem to facilitate landmark recognition on the navigation system display, thus making the design superior to abstract 2D maps for novice users (Plesa & Cartwright, 2008). One drawback of realistic 3D depictions is the amount of information presented to users, potentially leading to greater cognitive load and mental efforts because of the increased visual density (Liao et al., 2017). To mitigate this, Liao et al., 2017 suggest combining 2D and 3D, where only landmarks are depicted as photorealistic 3D features on the 2D mobile map. We report on preliminary empirical results from an outdoor navigation study with expert map users and wayfinders, designed to assess how abstract 2D and more realistic 3D landmark depictions (between-subject) might influence participants’ cognitive load during wayfinding in an unfamiliar environment. Based on previous inconclusive research, we formulated two competing hypotheses for this study: (1) participants’ cognitive load will be higher with the more realistic 3D landmarks due to the greater amount of visual information that needs to be processed, and (2), participants’ cognitive load will be lower for task-relevant 3D landmarks because their identification in the traversed environment will be facilitated by this visualization style
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