57,596 research outputs found

    The significance of information visualisation based on the symbolic semantics of Peking Opera Painted Faces (POPF)

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    Peking Opera as a branch of Chinese traditional cultures and arts has a very distinct colourful facial make-up for all actors in the stage performance. Such make-up is stylised in typical cultural elements which all combined together to form the painted faces to describe and symbolise the background and characteristic of specific roles. The Peking Opera Painted Faces (POPF) was taken as an example to study the information visualisation and transmission, to see how information and meanings can be effectively expressed through the colourful visual elements. In order to identify the state-of-the-art in the related Culture Inspired Design as one of the design principles, the literature resources including illustrations of POPF were investigated, and also the semantic features and elements of other similar forms of modern design which has close connection with multiple aspects of social life. The study has proved that the visual elements of POPF played the most effective role in the information transmittion. Future application of this culture resource may include product design, interaction design, system design and service design around the world

    Analysis of a particle antiparticle description of a soliton cellular automaton

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    We present a derivation of a formula that gives dynamics of an integrable cellular automaton associated with crystal bases. This automaton is related to type D affine Lie algebra and contains usual box-ball systems as a special case. The dynamics is described by means of such objects as carriers, particles, and antiparticles. We derive it from an analysis of a recently obtained formula of the combinatorial R (an intertwiner between tensor products of crystals) that was found in a study of geometric crystals.Comment: LaTeX, 21 pages, 2 figure

    Synthetic vision and emotion calculation in intelligent virtual human modeling

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    The virtual human technique already can provide vivid and believable human behaviour in more and more scenarios. Virtual humans are expected to replace real humans in hazardous situations to undertake tests and feed back valuable information. This paper will introduce a virtual human with a novel collision-based synthetic vision, short-term memory model and a capability to implement the emotion calculation and decision making. The virtual character based on this model can ‘see’ what is in his field of view (FOV) and remember those objects. After that, a group of affective computing equations have been introduced. These equations have been implemented into a proposed emotion calculation process to enlighten emotion for virtual intelligent huma

    Control and dynamics of a flexible spacecraft during stationkeeping maneuvers

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    A case study of a spacecraft having flexible solar arrays is presented. A stationkeeping attitude control mode using both earth and rate gyro reference signals and a flexible vehicle dynamics modeling and implementation is discussed. The control system is designed to achieve both pointing accuracy and structural mode stability during stationkeeping maneuvers. Reduction of structural mode interactions over the entire mode duration is presented. The control mode using a discrete time observer structure is described to show the convergence of the spacecraft attitude transients during Delta-V thrusting maneuvers without preloading thrusting bias to the onboard control processor. The simulation performance using the three axis, body stabilized nonlinear dynamics is provided. The details of a five body dynamics model are discussed. The spacecraft is modeled as a central rigid body having cantilevered flexible antennas, a pair of flexible articulated solar arrays, and to gimballed momentum wheels. The vehicle is free to undergo unrestricted rotations and translations relative to inertial space. A direct implementation of the equations of motion is compared to an indirect implementation that uses a symbolic manipulation software to generate rigid body equations

    {VoG}: {Summarizing} and Understanding Large Graphs

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    How can we succinctly describe a million-node graph with a few simple sentences? How can we measure the "importance" of a set of discovered subgraphs in a large graph? These are exactly the problems we focus on. Our main ideas are to construct a "vocabulary" of subgraph-types that often occur in real graphs (e.g., stars, cliques, chains), and from a set of subgraphs, find the most succinct description of a graph in terms of this vocabulary. We measure success in a well-founded way by means of the Minimum Description Length (MDL) principle: a subgraph is included in the summary if it decreases the total description length of the graph. Our contributions are three-fold: (a) formulation: we provide a principled encoding scheme to choose vocabulary subgraphs; (b) algorithm: we develop \method, an efficient method to minimize the description cost, and (c) applicability: we report experimental results on multi-million-edge real graphs, including Flickr and the Notre Dame web graph

    Human motion modeling and simulation by anatomical approach

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    To instantly generate desired infinite realistic human motion is still a great challenge in virtual human simulation. In this paper, the novel emotion effected motion classification and anatomical motion classification are presented, as well as motion capture and parameterization methods. The framework for a novel anatomical approach to model human motion in a HTR (Hierarchical Translations and Rotations) file format is also described. This novel anatomical approach in human motion modelling has the potential to generate desired infinite human motion from a compact motion database. An architecture for the real-time generation of new motions is also propose
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