22 research outputs found

    Measuring Service Experience: A Utility-Based Heuristic Model

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    [[abstract]]This research aims to construct a model to evaluate service experience. We develop a novel model for service experience by incorporating positive and negative dimensions. We demonstrate that greater utility from experience results in greater value of service experience. We also discovered negative dimensions are the key reason; especially waiting time. We separated five groups to help firms explore deeper insights from various dimensions. The value of service experience in group of middle range has the greater contrast between positive and negative dimensions than the other groups. Service providers can obtain customer perception to adjust or revise the service components.[[notice]]補正完畢[[journaltype]]國外[[incitationindex]]SSCI[[ispeerreviewed]]Y[[countrycodes]]DE

    The appeal of a town’s separately-branded environments to market segments and the segmented appeal of digital signage

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    The purpose of this article is to evaluate (i) the segmented appeal of a town centre's separately branded environments; (ii) the role of digital signage in contributing to the atmospherics of a town, building on environmental psychology theory, drawing support from the Limited Capacity Model of Mediated Message Processing (LCM) and (iii) the segmented appeal of digital signage. The method consisted of a survey of actual shoppers (n=530) in a real shopping environment. Shopper market segments included demographics plus post hoc importance motivation. The article also evaluates shoppers’ perceptions of digital signage, that is, screens in a public place showing video. The study finds that separately marketable parts of the town have differentiated brand images and appeal to different market segments of shoppers. A modern mall appeals to younger, affluent consumers and includes digital signage, which appeals to these same market segments. Results build on environmental psychology theory, extending LCM from television to digital signage, confirming effectiveness as an atmospheric stimulus. Further research needs a longitudinal study to examine causality, other stimuli and contexts. There are two practical implications: (i) town centre and mall managers can separately position the brands of different parts of a town to better satisfy differing market segments of customers; (ii) digital signage is a recent addition to the atmospherics toolbox, with segmented appeal and future capability of adjustment of content for differing market segments. The research is original in that it (i) presents empirical support for significant differences between shopper market segments and their responses to marketer-driven stimuli; (ii) adds to understanding of psychological processes by which atmospheric stimuli increase purchasing behaviour, by adding digital signage to the short list of empirically supported stimuli and (iii) builds on environmental psychology theory, clarifying partial mediating effects of positive affect and moderating effects of age/employment status and shopping motivations
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