16 research outputs found

    Enhancing Believability of Virtual Soccer Players: Application of a BDI-Model of Emotions and Trust

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    Despite significant progress in the development of virtual soccer games, the affective behavior of virtual soccer players, both in software and hardware applications, is still limited. To improve this situation, this paper presents a generic model for decision making of virtual agents in relation to emotions and trust. The model takes the BDI framework as point of departure, and extends this with mechanisms to represent the dynamics of emotions and trust. After testing the model by means of simulation experiments, it has been incorporated into the virtual agents within the RoboCup 2D soccer environment. A preliminary evaluation pointed out that the model successfully enhances believability of virtual soccer players

    Towards a computational model of the self-attribution of agency

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    Item does not contain fulltextIn this paper, a first step towards a computational model of the self-attribution of agency is presented, based on Wegner’s theory of apparent mental causation. A model to compute a feeling of doing based on first-order Bayesian network theory is introduced that incorporates the main contributing factors to the formation of such a feeling. The main contribution of this paper is the presentation of a formal and precise model that can be used to further test Wegner’s theory against quantitative experimental data
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