13 research outputs found

    What Happened to Empathic Design?

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    A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children

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    In recent years, the Human Computer Interaction community has increasingly engaged children in the design process of technology for them as co-designers, and recently as protagonists in co-design. It has also recognised the need of “bringing children back to nature”. This paper combines both lines of research, giving children the role of protagonist co-designers of smart nature ecosystems. In order to engage children as co-designers, the research reported in this paper has employed a playful solution: a board game for children for co-designing smart interactive objects for outdoors nature ecosystems. This paper illustrates the genesis and recent evolution of the board-game in two workshops with children of different ages and gender. Its conclusions draw lessons for involving children as protagonist co-designers of smart nature ecosystems

    User satisfaction with organizational learning time-efficiency in Topaasia Cards

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    This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.Peer reviewe
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