17,016 research outputs found

    Skills for creativity in games design

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    This paper reports on an experimental study to understand further the extent to which academics may differ to practitioners in their conception of skills relevant to creativity within a specific design related subject: in this instance, Games Design. Ten academics, sampled from BA Hons games courses in the UK, participated in identifying what factors they each considered important to creativity in games design, and how, collectively, they rated particular skills, knowledge, talents and abilities relevant to creativity in games design. With the same research methodology, theoretical framework and procedures, the focus was placed on ten games design practitionersā€™ conceptions of skills for creativity in games design. A detailed comparison is made between the findings from both groups

    Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design.

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    Amabileā€˜s consensual assessment technique: Why has it not been used more in design creativity research?

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    Amabileā€™s Consensual Assessment Technique (CAT) has been described as the ā€œgold standardā€ of creativity assessment; been extensively used within creativity research, and is seen as the most popular method of assessing creative outputs. Its discussion within scholarly research has continued to grow year by year. However, since 1996, a systematic review of the CAT has not been undertaken, and, within design journals, appears not to have occurred, in relation to design, or more broadly, the creative industries in general. Yet, the consensus of domain judges is a prevalent methodology for design education, and professional design awards. This paper presents the findings from a systematic literature review of the CAT covering works from 1982 to 2011. It details key journals and authors publishing or citing CAT related studies, and highlights the limited number of CAT studies within design journals, with suggestions for why this may be the case

    Skills for Creativity in Games Design (Part 1) Academic Conceptions of Creativity in Games Design

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    The Lewis Heat Pipe Code with Application to SP-100 GES Heat Pipes

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    The NASA Lewis Research Center has a thermal management program supporting SP-100 goals, which includes heat pipe radiator development. As a part of the program Lewis has elected to prepare an in-house heat pipe code tailored to the needs of its SP-100 staff to supplement codes from other sources. The latter, designed to meet the needs of the originating organizations, were deemed not entirely appropriate for use at Lewis. However, a review of their features proved most beneficial in the design of the Lewis code
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