24 research outputs found
Challenges and Strategies for Prevention of Multidrug-Resistant Organism Transmission in Nursing Homes
Case Report: Symptomatic Herpes Simplex Virus Type 2 and Monkeypox Coinfection in an Adult Male.
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Catheter-Related Bloodstream Infection Caused by Mycolicibacterium iranicum, California, USA - Volume 29, Number 1—January 2023 - Emerging Infectious Diseases journal - CDC
We describe a case of catheter-related bacteremia caused by Mycolicibacterium iranicum in the United States. The case highlights the value of using next-generation sequencing to identify infrequent and emerging pathogens and the challenges associated with choosing appropriate treatments because of limited knowledge of drug resistance mechanisms in those emerging pathogens
Catheter-Related Bloodstream Infection Caused by Mycolicibacterium iranicum, California, USA
We describe a case of catheter-related bacteremia caused by Mycolicibacterium iranicum in the United States. The case highlights the value of using next-generation sequencing to identify infrequent and emerging pathogens and the challenges associated with choosing appropriate treatments because of limited knowledge of drug resistance mechanisms in those emerging pathogens
Preventing carbapenemase-producing Enterobacteriaceae cross-infection between inpatients and the haemodialysis unit
Development and evaluation of emerging design patterns for ubiquitous computing
Design patterns are a format for capturing and sharing design knowledge. In this paper, we look at a new domain for design patterns, namely ubiquitous computing. The overall goal of this work is to aid practice by speeding up the diffusion of new interaction techniques and evaluation results from researchers, presenting the information in a form more usable to practicing designers. Towards this end, we have developed an initial and emerging pattern language for ubiquitous computing, consisting of 45 pre-patterns describing application genres, physical-virtual spaces, interaction and systems techniques for managing privacy, and techniques for fluid interactions. We evaluated the effectiveness of our pre-patterns with 16 pairs of designers in helping them design location-enhanced applications. We observed that our pre-patterns helped new and experienced designers unfamiliar with ubiquitous computing in generating and communicating ideas, and in avoiding design problems early in the design process
Field studies of computer system administrators: analysis of system management tools and practices
Computer system administrators are the unsung heroes of the information age, working behind the scenes to configure, maintain, and troubleshoot the computer infrastructure that underlies much of modern life. However, little can be found in the literature about the practices and problems of these highly specialized computer users. We conducted a series of field studies in large corporate data centers, observing organizations, work practices, tools, and problem-solving strategies of system administrators. We found system administrators operate within large-scale, complex environments that present significant technical, social, cognitive, and business challenges. In this paper, we describe system administrator tool use in critical, high-cost, labor-intensive work through observational, survey, and interview data. We discuss our findings concerning administrator needs for coordinating work, maintaining situation awareness, planning and rehearsing complex procedures, building tools, and supporting complicated interleaved workflows
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computing
Design patterns are a format for capturing and sharing design knowledge. In this paper, we look at a new domain for design patterns, namely ubiquitous computing. The overall goal of this work is to aid practice by speeding up the diffusion of new interaction techniques and evaluation results from researchers, presenting the information in a form more usable to practicing designers. Towards this end, we have developed an initial and emerging pattern language for ubiquitous computing, consisting of 45 pre-patterns describing application genres, physical-virtual spaces, interaction and systems techniques for managing privacy, and techniques for fluid interactions. We evaluated the effectiveness of our pre-patterns with 16 pairs of designers in helping them design location-enhanced applications. We observed that our pre-patterns helped new and experienced designers unfamiliar with ubiquitous computing in generating and communicating ideas, and in avoiding design problems early in the design process