5,853 research outputs found

    The Skip Quadtree: A Simple Dynamic Data Structure for Multidimensional Data

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    We present a new multi-dimensional data structure, which we call the skip quadtree (for point data in R^2) or the skip octree (for point data in R^d, with constant d>2). Our data structure combines the best features of two well-known data structures, in that it has the well-defined "box"-shaped regions of region quadtrees and the logarithmic-height search and update hierarchical structure of skip lists. Indeed, the bottom level of our structure is exactly a region quadtree (or octree for higher dimensional data). We describe efficient algorithms for inserting and deleting points in a skip quadtree, as well as fast methods for performing point location and approximate range queries.Comment: 12 pages, 3 figures. A preliminary version of this paper appeared in the 21st ACM Symp. Comp. Geom., Pisa, 2005, pp. 296-30

    Launch Control Systems: Moving Towards a Scalable, Universal Platform for Future Space Endeavors

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    The redirection of NASA away from the Constellation program calls for heavy reliance on commercial launch vehicles for the near future in order to reduce costs and shift focus to research and long term space exploration. To support them, NASA will renovate Kennedy Space Center's launch facilities and make them available for commercial use. However, NASA's current launch software is deeply connected with the now-retired Space Shuttle and is otherwise not massively compatible. Therefore, a new Launch Control System must be designed that is adaptable to a variety of different launch protocols and vehicles. This paper exposits some of the features and advantages of the new system both from the perspective of the software developers and the launch engineers

    Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification

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    Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including spatial (image) feature representation, temporal information representation, and model/computation complexity. It was recently shown by Carreira and Zisserman that 3D CNNs, inflated from 2D networks and pretrained on ImageNet, could be a promising way for spatial and temporal representation learning. However, as for model/computation complexity, 3D CNNs are much more expensive than 2D CNNs and prone to overfit. We seek a balance between speed and accuracy by building an effective and efficient video classification system through systematic exploration of critical network design choices. In particular, we show that it is possible to replace many of the 3D convolutions by low-cost 2D convolutions. Rather surprisingly, best result (in both speed and accuracy) is achieved when replacing the 3D convolutions at the bottom of the network, suggesting that temporal representation learning on high-level semantic features is more useful. Our conclusion generalizes to datasets with very different properties. When combined with several other cost-effective designs including separable spatial/temporal convolution and feature gating, our system results in an effective video classification system that that produces very competitive results on several action classification benchmarks (Kinetics, Something-something, UCF101 and HMDB), as well as two action detection (localization) benchmarks (JHMDB and UCF101-24).Comment: ECCV 2018 camera read
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