188 research outputs found

    Activating Boxmind: an evaluation of a webā€based video lecture with synchronized activities

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    The aim of this study was to evaluate the use of synchronous computerā€mediated communication activities in a video eā€lecture. Previous research has reported that learning is facilitated when communication activities are added to a video lecture. Twelve postgraduate students participated in the study and they viewed a video eā€lecture on the perspectiveā€taking theory of communication. The lecture consisted of a video image of the lecturer, an audio track, slides, the transcript and a number of communication activities. They were given a preā€test a week before the lecture and a postā€test a week after. They were also asked to rate the helpfulness of various aspects of the lecture. Studentsā€™ postā€test scores were statistically significantly higher than their preā€test scores. They found the audio track, transcript, slides and activities helpful. The most helpful aspects were the communication activities. The implications of these findings are discussed

    Is seeing believing? The effects of virtual reality on young childrenā€™s understanding of possibility and impossibility

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    This study explored the effects of virtual reality on young childrenā€™s understanding of possibility and impossibility. It involved four-year-old children (30 boys and 30 girls) who were randomly allocated to a virtual reality group, a video group, or a picture book group. Each child was individually presented with three impossible and three matched possible events using their assigned medium. After each event, children were asked whether it was possible in real life and why/why not. Children in the VR group were more likely to correctly judge the possibility of possible events than children in the video group and they were more likely to incorrectly judge the possibility of impossible events than children in the video group. Furthermore, they were more likely to correctly judge the possibility of possible events than impossible events. The results suggest that virtual reality affects four-year-old childrenā€™s understanding of possibility and impossibility. Practical implications of these findings are discussed.</p

    Effects of primer podcasts on stimulating learning from lectures: How do students engage?

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    A number of factors can influence learning from lectures such as studentsā€™ prior knowledge, their motivation, the instructional design, the lecturer and so forth. Instructional aid techniques such as preparing class notes, giving quizzes (either planned or spot quizzes) and the like can be used to maximise learning. This study uses two welldocumented tools for learning from textā€”advance organisers and higher order questionsā€” adapted for use with podcasts. Student evaluations of their experience of being primed for lectures with podcasts are described. The findings show that audio advance organisers and questions experienced by students have a positive influence on learning, because they help students bridge the conceptual distance between new and prior knowledge, better understand the topics in the lectures and stimulate thinking more deeply about the lectureā€™s content and the possible applications of the subject of the lectur
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