238 research outputs found

    Interaction: Full and partial Immersive Virtual Reality Displays

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    Combining Interaction Techniques and Display Types for Virtual Reality

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    Full and partial immersion in virtual reality are fundamental different user experiences: partial immersion supports the feeling of “looking at ” a virtual environment while full immersion supports the feeling of “being in ” that environment. Working with a range of interactive virtual reality applications using different display systems we have found that the use of six-sided caves and panoramic displays results in different requirements to interaction techniques. These can be related to specific categories of interaction: orientating, moving and acting. In this paper I present a framework for the evaluation and design of interaction techniques for virtual reality focusing on the relations between interaction techniques and display types

    Mobile Computing

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    Indexical Representations for Context-Aware Mobile Devices

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    Public Pervasive Computing:Making the Invisible Visible

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    Augmenting the City:The Design of a Context-Aware Mobile Web Site

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    Understanding Situated Social Interactions: A Case Study of Public Places in the City

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    Making Conversations Persistent Through Computer Mediation:Coordination in a Safety-Critical Domain

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