11,370 research outputs found

    Software Agents

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    being used, and touted, for applications as diverse as personalised information management, electronic commerce, interface design, computer games, and management of complex commercial and industrial processes. Despite this proliferation, there is, as yet, no commonly agreed upon definition of exactly what an agent is — Smith et al. (1994) define it as “a persistent software entity dedicated to a specific purpose”; Selker (1994) takes agents to be “computer programs that simulate a human relationship by doing something that another person could do for you”; and Janca (1995) defines an agent as “a software entity to which tasks can be delegated”. To capture this variety, a relatively loose notion of an agent as a self-contained program capable of controlling its own decision making and acting, based on its perception of its environment, in pursuit of one or more objectives will be used here. Within the extant applications, three distinct classes of agent can be identified. At the simplest level, there are “gopher ” agents, which execute straightforward tasks based on pre-specified rules and assumptions (eg inform me when the share price deviates by 10 % from its mean position or tell me when I need to reorder stock items). The next level of sophistication involves “service performing” agents, which execute a well defined task at the request of a user (eg find me the cheapest flight to Paris or arrange a meeting with the managing director some day next week). Finally, there are “predictive ” agents, which volunteer information or services to a user, without being explicitly asked, whenever it is deemed appropriate (eg an agent may monitor newsgroups on the INTERNET and return discussions that it believes to be of interest to the user or a holiday agent may inform its user that a travel firm is offering large discounts on holidays to South Africa knowing that the user is interested in safaris). Common to all these classes are the following key hallmarks of agenthoo

    Pitfalls of Agent-Oriented Development

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    While the theoretical and experimental foundations of agent-based systems are becoming increasingly well understood, comparatively little effort has been devoted to understanding the pragmatics of (multi-) agent systems development - the everyday reality of carrying out an agent-based development project. As a result, agent system developers are needlessly repeating the same mistakes, with the result that, at best, resources are wasted - at worst, projects fail. This paper identifies the main pitfalls that await the agent system developer, and where possible, makes tentative recommendations for how these pitfalls can be avoided or rectified

    An anytime approximation method for the inverse Shapley value problem

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    Coalition formation is the process of bringing together two or more agents so as to achieve goals that individuals on their own cannot, or to achieve them more efficiently. Typically, in such situations, the agents have conflicting preferences over the set of possible joint goals. Thus, before the agents realize the benefits of cooperation, they must find a way of resolving these conflicts and reaching a consensus. In this context, cooperative game theory offers the voting game as a mechanism for agents to reach a consensus. It also offers the Shapley value as a way of measuring the influence or power a player has in determining the outcome of a voting game. Given this, the designer of a voting game wants to construct a game such that a players Shapley value is equal to some desired value. This is called the inverse Shapley value problem. Solving this problem is necessary, for instance, to ensure fairness in the players voting powers. However, from a computational perspective, finding a players Shapley value for a given game is #p-complete. Consequently, the problem of verifying that a voting game does indeed yield the required powers to the agents is also #P-complete. Therefore, in order to overcome this problem we present a computationally efficient approximation algorithm for solving the inverse problem. This method is based on the technique of successive approximations; it starts with some initial approximate solution and iteratively updates it such that after each iteration, the approximate gets closer to the required solution. This is an anytime algorithm and has time complexity polynomial in the number of players. We also analyze the performance of this method in terms of its approximation error and the rate of convergence of an initial solution to the required one. Specifically, we show that the former decreases after each iteration, and that the latter increases with the number of players and also with the initial approximation error. Copyright Š 2008, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaarnas.org). All rights reserved

    Organisational Abstractions for the Analysis and Design of Multi-Agent Systems

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    The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems

    On efficient procedures for multi-issue negotiation

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    This paper studies bilateral, multi-issue negotiation between self-interested agents with deadlines. There are a number of procedures for negotiating the issues and each of these gives a different outcome. Thus, a key problem is to decide which one to use. Given this, we study the three main alternatives: the package deal, the simultaneous procedure, and the sequential procedure. First, we determine equilibria for the case where each agent is uncertain about its opponent’s deadline. We then compare the outcomes for these procedures and determine the one that is optimal (in this case, the package deal is optimal for each party). We then compare the procedures in terms of their time complexity, the uniqueness and Pareto optimality of their solutions, and their time of agreement

    On the Identification of Agents in the Design of Production Control Systems

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    This paper describes a methodology that is being developed for designing and building agent-based systems for the domain of production control. In particular, this paper deals with the steps that are involved in identifying the agents and in specifying their responsibilities. The methodology aims to be usable by engineers who have a background in production control but who have no prior experience in agent technology. For this reason, the methodology needs to be very prescriptive with respect to the agent-related aspects of design

    Negotiation in Multi-Agent Systems

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    In systems composed of multiple autonomous agents, negotiation is a key form of interaction that enables groups of agents to arrive at a mutual agreement regarding some belief, goal or plan, for example. Particularly because the agents are autonomous and cannot be assumed to be benevolent, agents must influence others to convince them to act in certain ways, and negotiation is thus critical for managing such inter-agent dependencies. The process of negotiation may be of many different forms, such as auctions, protocols in the style of the contract net, and argumentation, but it is unclear just how sophisticated the agents or the protocols for interaction must be for successful negotiation in different contexts. All these issues were raised in the panel session on negotiation

    How BAO measurements can fail to detect quintessence

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    We model the nonlinear growth of cosmic structure in different dark energy models, using large volume N-body simulations. We consider a range of quintessence models which feature both rapidly and slowly varying dark energy equations of state, and compare the growth of structure to that in a universe with a cosmological constant. The adoption of a quintessence model changes the expansion history of the universe, the form of the linear theory power spectrum and can alter key observables, such as the horizon scale and the distance to last scattering. The difference in structure formation can be explained to first order by the difference in growth factor at a given epoch; this scaling also accounts for the nonlinear growth at the 15% level. We find that quintessence models which feature late (z<2)(z<2), rapid transitions towards w=−1w=-1 in the equation of state, can have identical baryonic acoustic oscillation (BAO) peak positions to those in Λ\LambdaCDM, despite being very different from Λ\LambdaCDM both today and at high redshifts (z∼1000)(z \sim 1000). We find that a second class of models which feature non-negligible amounts of dark energy at early times cannot be distinguished from Λ\LambdaCDM using measurements of the mass function or the BAO. These results highlight the need to accurately model quintessence dark energy in N-body simulations when testing cosmological probes of dynamical dark energy.Comment: 10 pages, 7 figures, to appear in the Invisible Univers International Conference AIP proceedings serie

    TRAVOS: Trust and Reputation in the Context of Inaccurate Information Sources

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    In many dynamic open systems, agents have to interact with one another to achieve their goals. Here, agents may be self-interested, and when trusted to perform an action for another, may betray that trust by not performing the action as required. In addition, due to the size of such systems, agents will often interact with other agents with which they have little or no past experience. There is therefore a need to develop a model of trust and reputation that will ensure good interactions among software agents in large scale open systems. Against this background, we have developed TRAVOS (Trust and Reputation model for Agent-based Virtual OrganisationS) which models an agent's trust in an interaction partner. Specifically, trust is calculated using probability theory taking account of past interactions between agents, and when there is a lack of personal experience between agents, the model draws upon reputation information gathered from third parties. In this latter case, we pay particular attention to handling the possibility that reputation information may be inaccurate

    Using Intelligent Agents to Manage Business Processes

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    This paper describes work undertaken in the ADEPT (Advanced Decision Environment for Process Tasks) project towards developing an agent-based infrastructure for managing business processes. We describe how the key technology of negotiating, service providing, autonomous agents was realised and demonstrate how this was applied to the BT business process of providing a customer quote for network services
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