22 research outputs found

    CĂłmo empezar fĂĄcil con PBL

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    Se propone un esquema para el diseño de una actividad de aprendizaje basado en proyectos que tenga en cuenta los factores clave para el éxito. El esquema puede adaptarse a cualquier asignatura y en todo caso puede proporcionar una experiencia modesta pero potencialmente exitosa sobre la cual reflexionar para abordar retos mås ambiciosos.SUMMARY: We propose a scheme to design an activity for project based learning taking into account the key issues to maximize the probability of success. The scheme can be adapted to any subject and can provide a guided experience to reflect on it and to stimulate more ambitious challenges.Peer Reviewe

    Automatic Assessment of Progress Using Remote Laboratories

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    In this paper we present an automatic assessment model for the development of competencies in a physics course using VISIR remote experiment, based on a rubric, and using learning analytics techniques to process data automatically collected from students’ activity using Weblab-Deusto platform

    Remote Experiments and Online Games: How to Merge them?

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    Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions

    Remote Experiments and Online Games: How to Merge them?

    No full text
    Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions

    Automatic Assessment of Progress Using Remote Laboratories

    No full text

    An ambient assisted living platform integrating RFID data-on-tag care annotations and

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    Abstract: Although RFID is mainly used to identify objects whose data can then be accessed over the network, passive HF RFID tags do have significant data storage capacity (up to 4K), which can be utilised to store data rather than only IDs. This work explores the potential of storing, accessing and exploiting information on tags both, theoretically, by studying how much data can actually be stored in HF RFID tags, and practically, by describing an NFC-supported platform adopting the data-on-tag approach to improve data management in a care centre. Such platform illustrates two key aspects for AAL: a) RFID tags can serve as temporary repositories of care events whenever a continuous data link is not desirable and b) interactions between RFID wristbands worn by residents and care staff’s NFC mobiles can improve care data management and keep relatives up-to-date with elderly people’s evolution, through a Web 2.0 social service

    Enabling mobile access to Remote Laboratories

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    Abstract — Remote Laboratories constitute a first order didactic resource in engineering faculties. Their use from mobile devices to increase the availability of the experiments at the laboratory is a challenge highly coupled to the requirements established by each experiment. This paper will present and compare the main strategies for adapting a Remote Laboratory to mobile devices, as well as the experience of a real Remote Laboratory, WebLab-Deusto, in this adaptation. Keywords-component; remote laboratories; m-learning; android, iphone I
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