4 research outputs found

    Virtual stage sets in live performing arts (from the spectator to the spect-actor)

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    This paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one. It is important for us to succeed in creating a theatrical set which favors the spectator's presence for him to become a live performing spectator, and thus have a stronger link with the setting in the short as well as long run

    The interactive design and the interaction as a future model of the digital scenography for the live performance and the theater (From the spectator to the "spect-actor")

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    Cette thèse met en valeur la grande évolution de l’art de la mise en scène et étudie la relation décor-technologie numérique du point de vue du design. Parmi les technologies numériques dont la scénographie fait l’usage, nous choisissons la technologie de la RV (réalité virtuelle) en tant qu’outil permettant de créer le décor au théâtre et pouvant enrichir la présence du spectateur. La préoccupation donc dès le début de notre recherche était de savoir comment enrichir le sentiment de présence chez le spectateur au décor d’un art théâtral. Il est très important pour nous de réussir à créer ce décor théâtral dans lequel le spectateur devient un acteur ou plutôt un «Spect-acteur ».Les nombreux avis qui s'opposent à l’intégration de la technologie de la RV au théâtre donnent des arguments liés au danger de l’immersion. Notre thèse met en lumière l’interaction comme une deuxième caractéristique fondatrice de la RV contrebalançant la passivité de l’immersion. Puis, nous abordons largement le sujet du design interactif.En vue de créer donc une vision sur le monde de la mise en scène de demain, nous adaptons le récit d’Alice au pays des merveilles pour créer notre projet Aider Alice. Celui-ci permet aux « Spec-acteurs » d’échanger avec les éléments virtuels d’une animation interactive dans le cadre d'un jeu vidéo collaboratif. Un groupe de trois participants, à chaque passage, contribue à changer le point de vue sur le décor ainsi qu’à choisir sa couleur. Nous considérons que la scène médiatisée crée un sentiment de présence chez l’ensemble du public alors que l’interaction est la clé qui enrichit ce sentiment chez les «Spect-acteurs ».This thesis highlights the great evolution of the art of staging and studies the relationship between the scenery and the digital technology from the standpoint of design. It focuses on its role in the future of the scenography. The scenography is used among the digital technologies; we choose the "VR"virtual reality technology as a tool to create the scenery of the theatre to enrich the viewer's presence. The concern from the beginning of our research was about; how to enhance the sense of presence in the viewer to the decor of a theatrical art.It is very important for us to succeed in creating a theatrical setting in which the spectator becomes an actor or rather a “Spect- actor”. Research has highlighted a few examples that used the virtual technology in the scenography. We then tackle the critiques of this technology made by researchers in the theatre. Many opinions that oppose the integration of this technology in theatre give arguments related to the danger of the immersion. The thesis highlights the interaction as a second founding characteristic of the "VR" offsetting the passivity of immersion. Then we approach the subject of the interactive design.In order to create a vision of the world of the staging in the future, we adapt the story of Alice in Wonderland to create our project Helping Alice. This allows spec-actors to interact with virtual elements of an interactive animation within a framework of collaborative video game. A group of 3 “Spect- actors” everyone participate to change the view of the scenery but also to choose the colour. We consider that the mediatized scene creates a sense of presence among the public so that interaction is the key that enriches the received feeling

    article publié dans actes de colloque

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    Virtual stage sets in live performing arts (from the spectator to the spect-actor)

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    This paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one. It is important for us tosucceed in creating a theatrical set which favors the spectator's presence for him to become a live performing spectator, and thus have a stronger link with the setting in the short as well as long run.International audienceThis paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one. It is important for us tosucceed in creating a theatrical set which favors the spectator's presence for him to become a live performing spectator, and thus have a stronger link with the setting in the short as well as long run
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