7,994 research outputs found

    A Q-methodology study of parental understandings of infant immunisation : implications for health-care advice.

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    This study used Q-methodology to explore systematically parental judgements about infant immunisation. A total of 45 parents completed a 31-statement Q-sort. Data were collected after vaccination in general practitioner practices or a private day nursery. Q factor analysis revealed four distinct viewpoints: a duty to immunise based on medical benefits, child-orientated protection based on parental belief, concern and distress and surprise at non-compliance. Additionally, there was a common view among parents that they did not regret immunising their children. Implications of these results are discussed in terms of health-care policy and future research

    Aperture synthesis for microwave radiometers in space

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    A technique is described for obtaining passive microwave measurements from space with high spatial resolution for remote sensing applications. The technique involves measuring the product of the signal from pairs of antennas at many different antenna spacings, thereby mapping the correlation function of antenna voltage. The intensity of radiation at the source can be obtained from the Fourier transform of this correlation function. Theory is presented to show how the technique can be applied to large extended sources such as the Earth when observed from space. Details are presented for a system with uniformly spaced measurements

    The Montage Image Mosaic Service: Custom Image Mosaics On-Demand

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    The Montage software suite has proven extremely useful as a general engine for reprojecting, background matching, and mosaicking astronomical image data from a wide variety of sources. The processing algorithms support all common World Coordinate System (WCS) projections and have been shown to be both astrometrically accurate and flux conserving. The background ‘matching’ algorithm does not remove background flux but rather finds the best compromise background based on all the input and matches the individual images to that. The Infrared Science Archive (IRSA), part of the Infrared Processing and Analysis Center (IPAC) at Caltech, has now wrapped the Montage software as a CGI service and provided a compute and request management infrastructure capable of producing approximately 2 TBytes / day of image mosaic output (e.g. from 2MASS and SDSS data). Besides the basic Montage engine, this service makes use of a 16-node LINUX cluster (dual processor, dual core) and the ROME request management software developed by the National Virtual Observatory (NVO). ROME uses EJB/database technology to manage user requests, queue processing and load balance between users, and managing job monitoring and user notification. The Montage service will be extended to process userdefined data collections, including private data uploads

    A Cost-Benefit Study of Doing Astrophysics On The Cloud: Production of Image Mosaics

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    Utility grids such as the Amazon EC2 and Amazon S3 clouds offer computational and storage resources that can be used on-demand for a fee by compute- and data-intensive applications. The cost of running an application on such a cloud depends on the compute, storage and communication resources it will provision and consume. Different execution plans of the same application may result in significantly different costs. We studied via simulation the cost performance trade-offs of different execution and resource provisioning plans by creating, under the Amazon cloud fee structure, mosaics with the Montage image mosaic engine, a widely used data- and compute-intensive application. Specifically, we studied the cost of building mosaics of 2MASS data that have sizes of 1, 2 and 4 square degrees, and a 2MASS all-sky mosaic. These are examples of mosaics commonly generated by astronomers. We also study these trade-offs in the context of the storage and communication fees of Amazon S3 when used for long-term application data archiving. Our results show that by provisioning the right amount of storage and compute resources cost can be significantly reduced with no significant impact on application performance

    Interpretation, translation and intercultural communication in refugee status determination procedures in the UK and France

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    This article explores the interplay between language and intercultural communication within refugee status determination procedures in the UK and France, using material taken from ethnographic research that involved a combination of participant observation, semi-structured interviews and documentary analysis in both countries over a two-year period (2007–2009). It is concerned, in particular, to examine the role played by interpreters in facilitating intercultural communication between asylum applicants and the different administrative and legal actors responsible for assessing or defending their claims. The first section provides an overview of refugee status determination procedures in the UK and France, introducing the main administrative and legal contexts of the asylum process within which interpreters operate in the two countries. The second section compares the organisation of interpreting services, codes of conduct for interpreters and institutional expectations about the nature of interpreters’ activity on the part of the relevant UK and French authorities. The third section then explores some of the practical dilemmas for interpreters and barriers to communication that exist in refugee status determination procedures in the two countries. The article concludes by emphasising the complex and active nature of the interpreter's role in UK and French refugee status determination procedures

    Response to Teladorsagia circumcincta infection in Scottish Blackface lambs with divergent phenotypes for nematode resistance

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    peer-reviewedThe objective of this study was to identify Scottish Blackface lambs that were at the extremes of the spectrum of resistance to gastrointestinal nematodes and characterise their response to an experimental nematode challenge. Lambs (n = 90) were monitored for faecal egg count (FEC) (2 samples from each of 2 independent natural infections). The most resistant (n = 10) and susceptible (n = 10) individuals were selected and challenged with 30,000 Teladorsagia circumcincta larvae (L3) at 9 months of age. Response to infection was monitored by measuring FEC, plasma pepsinogen, serum antibodies against nematode larval antigens and haematology profile, until necropsy at 71 days post infection. Worm burden, worm fecundity and the level of anti-nematode antibodies in abomasal mucosa were determined at necropsy. FEC was consistently higher in susceptible animals (P < 0.05), validating the selection method. Worm fecundity was significantly reduced in resistant animals (P = 0.03). There was also a significant correlation (r = 0.88; P < 0.001) between the number of adult worms and FEC at slaughter. There was no effect of phenotype (resistance/susceptibility) on plasma pepsinogen or on haematology profile. Phenotype had a significant effect on the level of anti-nematode IgA antibodies in serum (P < 0.01), reflecting a higher peak in resistant animals at day 7 post infection. It is concluded that significant variation in the response to gastrointestinal nematode challenge exists within the Scottish Blackface population with resistant animals displaying significantly lower FEC, lower worm fecundity and higher concentration of anti-nematode IgA antibodies in serum.Kathryn McRae was supported by a Teagasc Walsh fellowship and the Allan and Grace Kay Overseas Scholarship

    Isospin asymmetry and type-I superconductivity in neutron star matter

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    It has been argued by Buckley et. al.(Phys. Rev. Lett. 92, 151102, 2004) that nuclear matter is a type-I rather than a type-II superconductor. The suggested mechanism is a strong interaction between neutron and proton Cooper pairs, which arises from an assumed U(2) symmetry of the effective potential, which is supposed to originate in isospin symmetry of the underlying nuclear interactions. To test this claim, we perform an explicit mean-field calculation of the effective potential of the Cooper pairs in a model with a simple four-point pairing interaction. In the neutron star context, matter is very neutron rich with less than 10% protons, so there is no neutron-proton pairing. We find that under these conditions our model shows no interaction between proton Cooper pairs and neutron Cooper pairs at the mean-field level. We estimate the leading contribution beyond mean field and find that it is is small and attractive at weak coupling.Comment: 7 pages, 2 figure

    Narrative support for young game designers’ writing

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    Creating narrative-based computer games is a complex and challenging task. Narrative Threads is a suite of software tools designed to aid young people (aged 11-15) in creating their own narrative-based games as a writing development activity. A participatory design process highlighted the areas where additional support was required, and informed the iterative design of Narrative Threads. The tools are implemented as a plugin to a commercial game creation toolset, and constitute character and object design tools, a branching narrative diagramming tool and an augmented story map view. In this paper, we provide an overview of the design of the tools and describe an evaluation carried out with 14 children over a four-day workshop. The study examined tool usage patterns, and compared games created with Narrative Threads to those created using the standard toolset. The results suggest a number of ways in which dynamic external representations of story elements can support writing activities in narrative-based game creation. Young designers using Narrative Threads wrote more character dialogue, made stronger links between the conversations they wrote and wider game events, and designed more complex characters, compared to those using the standard toolset. In addition to showing how Narrative Threads can support young games designers, the results have broader implications for anyone looking to support storytelling and writing through game creation activities and tools
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